Mais guias de Anduin
Este guia é montado pelo site com dados de partidas e do próprio jogo: ninguém o escreveu à mão. Se houver guias oficiais ou da comunidade, eles aparecem ao lado.
Introdução
Early, soak experience in a lane, stay close to your team and don't waste mana healing chip damage. Early, help your team reach map objectives and mercenary camps with full health and mana.
Pontos fortes
- Heals itself, which keeps it in lane longer.
- Heals allies: keeps the team in fights.
- Brings utility that helps the whole team.
Pontos fracos
- Mana-hungry: Blizzard flags its energy as important, so manage it early.
- No escape tools: vulnerable when divers reach it.
- First target for the enemy dive.
Cola de builds
Escolha a build de acordo com o que você quer fazer na partida.
- Early game talentsEquilibradoRecomendadaLevels 1 to 7 lean on survivability to win the early soak and the first objective; from level 10 it follows the balanced plan.
- Balanced talentsEquilibradoAvançadaAt each level, the talent that serves more than one plan. A safe default when you don't know the enemy team yet. Built by reading the talent texts; Blizzard publishes no pick rates.
Builds
Early game talents
Quando usar
Levels 1 to 7 lean on survivability to win the early soak and the first objective; from level 10 it follows the balanced plan.
Função no mapa
Os campos de batalha mudam a cada partida: esta é a função em qualquer um deles.
- Rota soloSegura uma rota sozinho e vence nela.
- Absorção duplaAbsorve experiência em duas rotas ao mesmo tempo.
- RotacionarVai de uma rota a outra para emboscar e ajudar.
- Acampamentos de mercenáriosPega os acampamentos de mercenários quando é seguro.
Com o timePrincipalStays with the team: it wins fights, not lanes.
Talentos por nível
Evenhanded BlessingsIf Flash Heal is cast on a different target from its last, increase its healing by 15% and refund 40% of its cooldown.Q
Power Word: ShieldWhile Divine Star is traveling out, allies in its path gain a Shield that absorbs 128 (+4% per level) damage for 4 seconds. If Divine Star hits an enemy Hero, Anduin gains a Shield that absorbs 185 (+4% per level) damage for 4 seconds.W
LightwellSummon a Lightwell that periodically heals a nearby allied Hero for 50 (+4% per level). The well only fades after healing 15 times or when recast. This cooldown is reduced by 1 second each time Anduin heals an allied Hero.Ativo
- 1The most survivability-focused option at level 1.
- 4Upgrades Divine Star for more utility.
- 7Upgrades Flash Heal for more survivability.
- 10Fits more than one plan at level 10: damage and survivability.
- 13Fits more than one plan at level 13: utility and survivability.
- 16Upgrades Divine Star for more damage.
- 20The most damage-focused option at level 20.
Balanced talents
Quando usar
At each level, the talent that serves more than one plan. A safe default when you don't know the enemy team yet. Built by reading the talent texts; Blizzard publishes no pick rates.
Função no mapa
Os campos de batalha mudam a cada partida: esta é a função em qualquer um deles.
- Rota soloSegura uma rota sozinho e vence nela.
- Absorção duplaAbsorve experiência em duas rotas ao mesmo tempo.
- RotacionarVai de uma rota a outra para emboscar e ajudar.
- Acampamentos de mercenáriosPega os acampamentos de mercenários quando é seguro.
Com o timePrincipalStays with the team: it wins fights, not lanes.
Talentos por nível
Evenhanded BlessingsIf Flash Heal is cast on a different target from its last, increase its healing by 15% and refund 40% of its cooldown.Q
Power Word: ShieldWhile Divine Star is traveling out, allies in its path gain a Shield that absorbs 128 (+4% per level) damage for 4 seconds. If Divine Star hits an enemy Hero, Anduin gains a Shield that absorbs 185 (+4% per level) damage for 4 seconds.W
LightwellSummon a Lightwell that periodically heals a nearby allied Hero for 50 (+4% per level). The well only fades after healing 15 times or when recast. This cooldown is reduced by 1 second each time Anduin heals an allied Hero.Ativo
- 1Upgrades Divine Star for more survivability.
- 4Upgrades Chastise for more damage.
- 7Upgrades Flash Heal for more survivability.
- 10Fits more than one plan at level 10: damage and survivability.
- 13Fits more than one plan at level 13: utility and survivability.
- 16Upgrades Divine Star for more damage.
- 20The most damage-focused option at level 20.
Habilidades
QFlash Heal5s20 mpCast for 0.75 seconds to heal an allied Hero for 280 (+4% per level).
WDivine Star10s50 mpSend light that deals 140 (+4% per level) damage to enemies and then returns to Anduin, healing allied Heroes for 130 (+4% per level) in a wider path. Healing increases by 25% per enemy Hero hit.
EChastise9s40 mpShove a swell of light forward, dealing 175 (+4% per level) damage to the first enemy Hero hit and Rooting them for 1.25 seconds.
RHoly Word: SalvationHeroica80s70 mpAfter 0.5 seconds, Channel to invoke the Light for 3 seconds. While nearby, allied Heroes heal for up to 30% of their max Health and are Protected.Heroic — heals. Time it for the enemy's burst, not for chip damage.
RLightbombHeroica60s70 mpImbue an allied Hero with the Light. After 1.5 seconds, it explodes, dealing 150 (+4% per level) damage to enemies and Stunning them for 1.25 seconds. The target gains a Shield that absorbs 165 (+4% per level) damage per enemy Hero hit. Lasts for 5 seconds.Heroic — applies a stun and shields. Save it for priority targets or to interrupt a channel.
DLeap of FaithTraço70sFaith instantly pulls an allied Hero to Anduin's location, granting them Unstoppable while they travel. Pursued By Grace Basic Attacks against enemy Heroes heal the lowest Health allied Hero near Anduin for 32 (+4% per level).
Estratégia
1Early talents
The first three talent tiers (levels 1, 4 and 7) set up how you soak and trade. The early build below leans on survivability to win that phase.
- Picks: Power Word: Shield and Piercing Light.
2Trading
Let your laning partner trade and heal after, not during: a healer that runs out of mana early loses the objective. The kit brings crowd control (root) with Chastise and sustain with Flash Heal.
3Soaking and rotations
Soaking is the laning phase: stay in range of your minion waves, rotate between lanes so none is left empty and group before each objective spawns.
4Early objectives
Early, help your team reach map objectives and mercenary camps with full health and mana. Your big moments are level 10, when you pick Holy Word: Salvation or Lightbomb, and level 20, when the heroic gets its upgrade.
Dicas
- Let your laning partner trade and heal after, not during: a healer that runs out of mana early loses the objective.
- Power Word: Shield is your first purchase that changes the lane: get it early.
- Use Chastise in lane only when your partner or jungler can follow.
- Early, help your team reach map objectives and mercenary camps with full health and mana.
Confrontos
Forte contra
Blizzard classifies Kerrigan as a Melee Assassin, and they have to close the gap before they can do anything to Anduin, who fights at range.
Blizzard classifies Maiev as a Melee Assassin, and they have to close the gap before they can do anything to Anduin, who fights at range.
Blizzard classifies Murky as a Melee Assassin, and they have to close the gap before they can do anything to Anduin, who fights at range.
Mudanças
- Updated for patch 2.57.0.98304.
- Updated for patch 2.57.0.98297.
- Updated for patch 2.57.0.98285.
- Guide created for patch 2.55.17.98025.
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