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Anduin · Healer

Anduin Matchups and Counters

ConfrontosBaseado em dadosMédiaPatch 2.57.0.98304
1,9 milAtualizado

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Introdução

This guide covers Anduin's matchups and how to adapt to them. Blizzard publishes no matchup statistics, so the matchups below come from each hero's role, range and kit: crowd control, mobility and sustain. They describe an advantage on paper, not a measured result.

Pontos fortes

  • Heals itself, which keeps it in lane longer.
  • Heals allies: keeps the team in fights.
  • Brings utility that helps the whole team.

Pontos fracos

  • Mana-hungry: Blizzard flags its energy as important, so manage it early.
  • No escape tools: vulnerable when divers reach it.
  • First target for the enemy dive.

Builds

Against dive

DefensivoRecomendada
Abrir build

Quando usar

When the enemy has several heroes who jump on you: the survival picks at every level.

Função no mapa

Os campos de batalha mudam a cada partida: esta é a função em qualquer um deles.

  • Rota soloSegura uma rota sozinho e vence nela.
  • Absorção duplaAbsorve experiência em duas rotas ao mesmo tempo.
  • RotacionarVai de uma rota a outra para emboscar e ajudar.
  • Acampamentos de mercenáriosPega os acampamentos de mercenários quando é seguro.
  • Com o timePrincipalStays with the team: it wins fights, not lanes.

Talentos por nível

  • Evenhanded BlessingsIf Flash Heal is cast on a different target from its last, increase its healing by 15% and refund 40% of its cooldown.Q
  • Power Word: ShieldWhile Divine Star is traveling out, allies in its path gain a Shield that absorbs 128 (+4% per level) damage for 4 seconds. If Divine Star hits an enemy Hero, Anduin gains a Shield that absorbs 185 (+4% per level) damage for 4 seconds.W
  • LightwellSummon a Lightwell that periodically heals a nearby allied Hero for 50 (+4% per level). The well only fades after healing 15 times or when recast. This cooldown is reduced by 1 second each time Anduin heals an allied Hero.Ativo
  • 1The most survivability-focused option at level 1.
  • 4Upgrades Divine Star for more utility.
  • 7Upgrades Flash Heal for more survivability.
  • 10Heroic ability focused on survivability.
  • 13Upgrades Leap of Faith for more survivability.
  • 16Upgrades Flash Heal for more survivability.
  • 20Upgrades Holy Word: Salvation for more survivability.

Habilidades

  • QFlash Heal5s20 mpCast for 0.75 seconds to heal an allied Hero for 280 (+4% per level).
  • WDivine Star10s50 mpSend light that deals 140 (+4% per level) damage to enemies and then returns to Anduin, healing allied Heroes for 130 (+4% per level) in a wider path. Healing increases by 25% per enemy Hero hit.
  • EChastise9s40 mpShove a swell of light forward, dealing 175 (+4% per level) damage to the first enemy Hero hit and Rooting them for 1.25 seconds.
  • RHoly Word: SalvationHeroica80s70 mpAfter 0.5 seconds, Channel to invoke the Light for 3 seconds. While nearby, allied Heroes heal for up to 30% of their max Health and are Protected.
  • RLightbombHeroica60s70 mpImbue an allied Hero with the Light. After 1.5 seconds, it explodes, dealing 150 (+4% per level) damage to enemies and Stunning them for 1.25 seconds. The target gains a Shield that absorbs 165 (+4% per level) damage per enemy Hero hit. Lasts for 5 seconds.
  • DLeap of FaithTraço70sFaith instantly pulls an allied Hero to Anduin's location, granting them Unstoppable while they travel. Pursued By Grace Basic Attacks against enemy Heroes heal the lowest Health allied Hero near Anduin for 32 (+4% per level).

Estratégia

1Good matchups

Anduin does well against these:

  • Kerrigan: Blizzard classifies Kerrigan as a Melee Assassin, and they have to close the gap before they can do anything to Anduin, who fights at range.
  • Maiev: Blizzard classifies Maiev as a Melee Assassin, and they have to close the gap before they can do anything to Anduin, who fights at range.
  • Murky: Blizzard classifies Murky as a Melee Assassin, and they have to close the gap before they can do anything to Anduin, who fights at range.

2Tough matchups

Anduin struggles against these:

  • Genji: Swift Strike lets Genji reach Anduin, who has no escape in the kit.
  • Illidan: Sweeping Strike lets Illidan reach Anduin, who has no escape in the kit.
  • Mephisto: Shade of Mephisto lets Mephisto reach Anduin, who has no escape in the kit.

3Synergies

Anduin works well alongside these, because their kits fit together:

  • Zul'jin: Flash Heal from Anduin keeps Zul'jin alive, and Zul'jin is the damage the team needs to protect.
  • E.T.C.: Chastise from Anduin holds enemies in place for Mosh Pit from E.T.C..
  • Cassia: Chastise from Anduin holds enemies in place for Ball Lightning from Cassia.

4Adapting the build

The situational builds in this guide answer specific threats: Against dive and Against mobile heroes.

5Playing against Anduin

If you're on the other side, this is what to exploit:

  • Mana-hungry: Blizzard flags its energy as important, so manage it early.
  • No escape tools: vulnerable when divers reach it.
  • First target for the enemy dive.

Dicas

  • Look at the enemy team before choosing your build: the situational builds below answer the most common threats.
  • Good matchup: Kerrigan. Play forward when you face them.
  • Tough matchup: Genji. Play safer and wait for your team.
  • Against slippery heroes, hold Chastise until their escape is used.

Confrontos

Forte contra

  • Blizzard classifies Kerrigan as a Melee Assassin, and they have to close the gap before they can do anything to Anduin, who fights at range.

  • Blizzard classifies Maiev as a Melee Assassin, and they have to close the gap before they can do anything to Anduin, who fights at range.

  • Blizzard classifies Murky as a Melee Assassin, and they have to close the gap before they can do anything to Anduin, who fights at range.

Fraco contra

  • Swift Strike lets Genji reach Anduin, who has no escape in the kit.

  • Sweeping Strike lets Illidan reach Anduin, who has no escape in the kit.

  • Shade of Mephisto lets Mephisto reach Anduin, who has no escape in the kit.

Combina bem com

  • Flash Heal from Anduin keeps Zul'jin alive, and Zul'jin is the damage the team needs to protect.

  • Chastise from Anduin holds enemies in place for Mosh Pit from E.T.C..

  • Chastise from Anduin holds enemies in place for Ball Lightning from Cassia.

Mudanças

  1. Updated for patch 2.57.0.98304.
  2. Updated for patch 2.57.0.98297.
  3. Updated for patch 2.57.0.98285.
  4. Guide created for patch 2.55.17.98025.

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