Azmodan · Ranged Assassin
Azmodan Matchups and Counters
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Introdução
This guide covers Azmodan's matchups and how to adapt to them. Blizzard publishes no matchup statistics, so the matchups below come from each hero's role, range and kit: crowd control, mobility and sustain. They describe an advantage on paper, not a measured result.
Pontos fortes
- Good wave clear, according to Blizzard's own hero tags.
- Can hold a lane alone.
- Puts pressure on structures.
Pontos fracos
- Mana-hungry: Blizzard flags its energy as important, so manage it early.
- No escape tools: vulnerable when divers reach it.
Cola de builds
Escolha a build de acordo com o que você quer fazer na partida.
Builds
Against dive
Quando usar
When the enemy has several heroes who jump on you: the survival picks at every level.
Função no mapa
Os campos de batalha mudam a cada partida: esta é a função em qualquer um deles.
- Rota soloPrioridade 2Holds a lane alone so the rest of the team can rotate.
Absorção duplaPrincipalSoaks experience in a lane, usually alongside a teammate, and clears waves fast.- RotacionarVai de uma rota a outra para emboscar e ajudar.
- Acampamentos de mercenáriosPega os acampamentos de mercenários quando é seguro.
- Com o timeAcompanha o time nas lutas e nos objetivos.
Talentos por nível
GreedGlobe of Annihilation deals 15% more damage to non-Heroic targets. Quest: After gaining 225 Annihilation, increase the range of All Shall Burn by 25% and Demon Warriors gain 20% Attack Speed and Movement Speed. Globe of Annihilation's damage penalty against Minions and Mercenaries is removed.QMissão
GluttonyIncrease the number of stacks of Annihilation gained by hitting Heroes with Globe of Annihilation from 2 to 4. Quest: After gaining 225 Annihilation, each enemy hit by Globe of Annihilation reduces its cooldown by 0.25 seconds, doubled against Heroes. Globe of Annihilation's damage penalty against Minions and Mercenaries is removed.QMissão
WrathEvery other Basic Attack against Heroes or Structures grant Annihilation. Quest: After gaining 225 Annihilation, hitting a Hero with Globe of Annihilation increases the damage of Azmodan's next Basic Attack against them within 3 seconds by 85% the amount of Annihilation he has. Globe of Annihilation's damage penalty against Minions and Mercenaries is removed.QMissão
- 1Upgrades Globe of Annihilation for more damage.
- 4The most survivability-focused option at level 4.
- 7Upgrades Globe of Annihilation for more utility.
- 10Heroic ability focused on survivability.
- 13Upgrades All Shall Burn for more survivability.
- 16Upgrades Globe of Annihilation for more survivability.
- 20Upgrades Globe of Annihilation.
Against mobile heroes
Quando usar
Slows, roots and stuns first, to pin down heroes who would otherwise escape.
Função no mapa
Os campos de batalha mudam a cada partida: esta é a função em qualquer um deles.
- Rota soloPrioridade 2Holds a lane alone so the rest of the team can rotate.
Absorção duplaPrincipalSoaks experience in a lane, usually alongside a teammate, and clears waves fast.- RotacionarVai de uma rota a outra para emboscar e ajudar.
- Acampamentos de mercenáriosPega os acampamentos de mercenários quando é seguro.
- Com o timeAcompanha o time nas lutas e nos objetivos.
Talentos por nível
GreedGlobe of Annihilation deals 15% more damage to non-Heroic targets. Quest: After gaining 225 Annihilation, increase the range of All Shall Burn by 25% and Demon Warriors gain 20% Attack Speed and Movement Speed. Globe of Annihilation's damage penalty against Minions and Mercenaries is removed.QMissão
GluttonyIncrease the number of stacks of Annihilation gained by hitting Heroes with Globe of Annihilation from 2 to 4. Quest: After gaining 225 Annihilation, each enemy hit by Globe of Annihilation reduces its cooldown by 0.25 seconds, doubled against Heroes. Globe of Annihilation's damage penalty against Minions and Mercenaries is removed.QMissão
WrathEvery other Basic Attack against Heroes or Structures grant Annihilation. Quest: After gaining 225 Annihilation, hitting a Hero with Globe of Annihilation increases the damage of Azmodan's next Basic Attack against them within 3 seconds by 85% the amount of Annihilation he has. Globe of Annihilation's damage penalty against Minions and Mercenaries is removed.QMissão
- 1Upgrades Globe of Annihilation for more utility.
- 4Upgrades Summon Demon Warrior for more utility.
- 7Upgrades Globe of Annihilation for more utility.
- 10Heroic ability focused on utility.
- 13The most utility-focused option at level 13.
- 16Adds an active ability for utility.
- 20Upgrades All Shall Burn for more utility.
Habilidades
QGlobe of Annihilation10s70 mpShoot a globe of destruction, dealing 176 (+4% per level) damage on impact. Quest: Hitting a Hero or killing a Minion within 1.5 seconds of being hit by Globe of Annihilation grants 2 Annihilation. Reward: Each stack of Annihilation increases the damage of Globe of Annihilation by 1, up to 400.
WSummon Demon Warrior10s25 mpSpawn a Demon Warrior that marches forward. Warriors deal 35 (+4% per level) damage per Attack and 18 (+4% per level) damage to nearby enemies every second. Lasts for 10 seconds. Usable while Channeling All Shall Burn.
EAll Shall Burn6s25 mpChannel a beam of death on an enemy, dealing 128 (+4% per level) damage per second for 2.5 seconds. If the Channel lasts its full duration, deal an extra 340 (+4% per level) damage to the target. Azmodan's Movement Speed is reduced by 30% while Channeling.
RDemonic InvasionHeroica100s60 mpRain a small army of Demonic Grunts down on enemies, dealing 85 (+4% per level) damage per impact. Grunts deal 39 (+4% per level) damage, have 750 (+4% per level) Health and last up to 10 seconds. When Grunts die they explode, dealing 40 (+4% per level) damage to nearby enemies, doubled against enemy Heroes. Usable while Channeling All Shall Burn.
RTide of SinHeroica20s100 mpActivate to make the next Globe of Annihilation cost no Mana and deal 50% more damage. Usable while Channeling All Shall Burn.
DDemon LieutenantTraço60sSummon a Demon Lieutenant at any allied Mercenary, Minion, or Azmodan Demon. The Lieutenant will cast Demonic Smite every 7 seconds, instantly killing an enemy Minion. Lasts 20 seconds. Usable while Channeling All Shall Burn.
Estratégia
1Good matchups
Azmodan does well against these:
- The Butcher: Blizzard classifies The Butcher as a Melee Assassin, and they have to close the gap before they can do anything to Azmodan, who fights at range.
- Valeera: Blizzard classifies Valeera as a Melee Assassin, and they have to close the gap before they can do anything to Azmodan, who fights at range.
- Zeratul: Blizzard classifies Zeratul as a Melee Assassin, and they have to close the gap before they can do anything to Azmodan, who fights at range.
2Tough matchups
Azmodan struggles against these:
3Synergies
Azmodan works well alongside these, because their kits fit together:
- Kerrigan: Impaling Blades from Kerrigan holds enemies in place for Demonic Invasion from Azmodan.
- Brightwing: Soothing Mist from Brightwing holds enemies in place for Demonic Invasion from Azmodan.
- Medivh: Force of Will from Medivh keeps Azmodan alive, and Azmodan is the damage the team needs to protect.
4Adapting the build
The situational builds in this guide answer specific threats: Against dive and Against mobile heroes.
5Playing against Azmodan
If you're on the other side, this is what to exploit:
- Mana-hungry: Blizzard flags its energy as important, so manage it early.
- No escape tools: vulnerable when divers reach it.
Dicas
- Look at the enemy team before choosing your build: the situational builds below answer the most common threats.
- Good matchup: The Butcher. Play forward when you face them.
- Tough matchup: Tychus. Play safer and wait for your team.
- In a tough matchup, an even lane is already a good result.
Confrontos
Forte contra
Blizzard classifies The Butcher as a Melee Assassin, and they have to close the gap before they can do anything to Azmodan, who fights at range.
Blizzard classifies Valeera as a Melee Assassin, and they have to close the gap before they can do anything to Azmodan, who fights at range.
Blizzard classifies Zeratul as a Melee Assassin, and they have to close the gap before they can do anything to Azmodan, who fights at range.
Fraco contra
Run and Gun lets Tychus reach Azmodan, who has no escape in the kit.
Swift Strike lets Genji reach Azmodan, who has no escape in the kit.
Haunting Wave lets Sylvanas reach Azmodan, who has no escape in the kit.
Combina bem com
Impaling Blades from Kerrigan holds enemies in place for Demonic Invasion from Azmodan.
Soothing Mist from Brightwing holds enemies in place for Demonic Invasion from Azmodan.
Force of Will from Medivh keeps Azmodan alive, and Azmodan is the damage the team needs to protect.
Mudanças
- Updated for patch 2.57.0.98304.
- Updated for patch 2.57.0.98297.
- Updated for patch 2.57.0.98285.
- Guide created for patch 2.55.17.98025.
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