Mais guias de Brightwing
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Introdução
Brightwing is a ranged Healer in Heroes of the Storm. In this guide you play it as Healer: your job is to keep your team alive, avoid the enemy dive and add utility. The kit brings crowd control (silence) with Polymorph, mobility with Phase Shift and sustain with Arcane Flare. At level 10 you choose between the heroics Blink Heal and Emerald Wind.
Pontos fortes
- Has escape tools, according to Blizzard's own hero tags.
- Heals itself, which keeps it in lane longer.
- Heals allies: keeps the team in fights.
- Can hold a lane alone.
Pontos fracos
- Mana-hungry: Blizzard flags its energy as important, so manage it early.
- First target for the enemy dive.
Cola de builds
Escolha a build de acordo com o que você quer fazer na partida.
- Balanced talentsEquilibradoRecomendadaAt each level, the talent that serves more than one plan. A safe default when you don't know the enemy team yet. Built by reading the talent texts; Blizzard publishes no pick rates.
- Damage talentsOfensivoAvançadaAt each level, the talent most focused on damage. Choose it when your team has enough frontline and needs you to kill.
- Survival talentsDefensivoSituacionalAt each level, the talent with the most healing, shields or armor. Choose it against dive or heavy burst.
- Utility talentsUtilidadeSituacionalAt each level, the talent with the most control, cooldown reduction or vision. Choose it when your team needs setup more than damage.
Builds
Balanced talents
Quando usar
At each level, the talent that serves more than one plan. A safe default when you don't know the enemy team yet. Built by reading the talent texts; Blizzard publishes no pick rates.
Função no mapa
Os campos de batalha mudam a cada partida: esta é a função em qualquer um deles.
- Rota soloPrioridade 2Holds a lane alone so the rest of the team can rotate.
- Absorção duplaAbsorve experiência em duas rotas ao mesmo tempo.
- RotacionarVai de uma rota a outra para emboscar e ajudar.
- Acampamentos de mercenáriosPega os acampamentos de mercenários quando é seguro.
Com o timePrincipalStays with the team: it wins fights, not lanes.
Talentos por nível
Greater PolymorphPassive: Increase Polymorph's range by 30%. If Brightwing hits an enemy Hero with Arcane Flare's center within 2 seconds of being Polymorphed, then reduce Polymorph's cooldown by 7 seconds and gain 50 Mana.W
Hyper ShiftIncrease Phase Shift's healing by an additional 4% of the target's maximum Health. Nearby enemy Minion deaths reduce Phase Shift's cooldown by 0.5 second.Montaria
Pixie CharmActivate to consume 20 stacks of Bribe to instantly defeat an uncaptured non-Elite Mercenary. Passive: Gain 1 stack of Bribe when a nearby enemy Minion dies, and 5 stacks when hitting an enemy Hero with Arcane Flare's center. Maximum 80 stacks.Ativo
- 1Upgrades Arcane Flare for more utility.
- 4Fits more than one plan at level 4: damage and survivability.
- 7Fits more than one plan at level 7: survivability and damage.
- 10Heroic ability focused on survivability.
- 13Upgrades Pixie Dust for more utility.
- 16Fits more than one plan at level 16: damage and survivability.
- 20Fits more than one plan at level 20: survivability and utility.
Damage talents
Quando usar
At each level, the talent most focused on damage. Choose it when your team has enough frontline and needs you to kill.
Função no mapa
Os campos de batalha mudam a cada partida: esta é a função em qualquer um deles.
- Rota soloPrioridade 2Holds a lane alone so the rest of the team can rotate.
- Absorção duplaAbsorve experiência em duas rotas ao mesmo tempo.
- RotacionarVai de uma rota a outra para emboscar e ajudar.
- Acampamentos de mercenáriosPega os acampamentos de mercenários quando é seguro.
Com o timePrincipalStays with the team: it wins fights, not lanes.
Talentos por nível
Greater PolymorphPassive: Increase Polymorph's range by 30%. If Brightwing hits an enemy Hero with Arcane Flare's center within 2 seconds of being Polymorphed, then reduce Polymorph's cooldown by 7 seconds and gain 50 Mana.W
Hyper ShiftIncrease Phase Shift's healing by an additional 4% of the target's maximum Health. Nearby enemy Minion deaths reduce Phase Shift's cooldown by 0.5 second.Montaria
Pixie CharmActivate to consume 20 stacks of Bribe to instantly defeat an uncaptured non-Elite Mercenary. Passive: Gain 1 stack of Bribe when a nearby enemy Minion dies, and 5 stacks when hitting an enemy Hero with Arcane Flare's center. Maximum 80 stacks.Ativo
- 1Upgrades Arcane Flare for more utility.
- 4Upgrades Polymorph for more damage.
- 7Upgrades Soothing Mist for more damage.
- 10Heroic ability focused on damage.
- 13Upgrades Pixie Dust for more utility.
- 16Upgrades Polymorph for more damage.
- 20Upgrades Pixie Dust.
Survival talents
Quando usar
At each level, the talent with the most healing, shields or armor. Choose it against dive or heavy burst.
Função no mapa
Os campos de batalha mudam a cada partida: esta é a função em qualquer um deles.
- Rota soloPrioridade 2Holds a lane alone so the rest of the team can rotate.
- Absorção duplaAbsorve experiência em duas rotas ao mesmo tempo.
- RotacionarVai de uma rota a outra para emboscar e ajudar.
- Acampamentos de mercenáriosPega os acampamentos de mercenários quando é seguro.
Com o timePrincipalStays with the team: it wins fights, not lanes.
Talentos por nível
Greater PolymorphPassive: Increase Polymorph's range by 30%. If Brightwing hits an enemy Hero with Arcane Flare's center within 2 seconds of being Polymorphed, then reduce Polymorph's cooldown by 7 seconds and gain 50 Mana.W
Hyper ShiftIncrease Phase Shift's healing by an additional 4% of the target's maximum Health. Nearby enemy Minion deaths reduce Phase Shift's cooldown by 0.5 second.Montaria
Pixie CharmActivate to consume 20 stacks of Bribe to instantly defeat an uncaptured non-Elite Mercenary. Passive: Gain 1 stack of Bribe when a nearby enemy Minion dies, and 5 stacks when hitting an enemy Hero with Arcane Flare's center. Maximum 80 stacks.Ativo
- 1Upgrades Phase Shift for more survivability.
- 4Upgrades Polymorph for more survivability.
- 7Upgrades Soothing Mist for more survivability.
- 10Heroic ability focused on survivability.
- 13Upgrades Pixie Dust for more survivability.
- 16Upgrades Polymorph for more survivability.
- 20Upgrades Blink Heal for more survivability.
Utility talents
Quando usar
At each level, the talent with the most control, cooldown reduction or vision. Choose it when your team needs setup more than damage.
Função no mapa
Os campos de batalha mudam a cada partida: esta é a função em qualquer um deles.
- Rota soloPrioridade 2Holds a lane alone so the rest of the team can rotate.
- Absorção duplaAbsorve experiência em duas rotas ao mesmo tempo.
- RotacionarVai de uma rota a outra para emboscar e ajudar.
- Acampamentos de mercenáriosPega os acampamentos de mercenários quando é seguro.
Com o timePrincipalStays with the team: it wins fights, not lanes.
Talentos por nível
Greater PolymorphPassive: Increase Polymorph's range by 30%. If Brightwing hits an enemy Hero with Arcane Flare's center within 2 seconds of being Polymorphed, then reduce Polymorph's cooldown by 7 seconds and gain 50 Mana.W
Hyper ShiftIncrease Phase Shift's healing by an additional 4% of the target's maximum Health. Nearby enemy Minion deaths reduce Phase Shift's cooldown by 0.5 second.Montaria
Pixie CharmActivate to consume 20 stacks of Bribe to instantly defeat an uncaptured non-Elite Mercenary. Passive: Gain 1 stack of Bribe when a nearby enemy Minion dies, and 5 stacks when hitting an enemy Hero with Arcane Flare's center. Maximum 80 stacks.Ativo
- 1Upgrades Arcane Flare for more utility.
- 4Upgrades Arcane Flare for more utility.
- 7Upgrades Arcane Flare for more utility.
- 10Heroic ability focused on survivability.
- 13Upgrades Pixie Dust for more utility.
- 16Upgrades Arcane Flare for more utility.
- 20Upgrades Blink Heal for more utility.
Habilidades
QArcane Flare6s35 mpShoot a flare dealing 75 (+4% per level) damage to enemies hit, and an additional 105 (+4% per level) damage to enemies in the center. If a Hero is hit by the center, Soothing Mist's passive healing instantly activates.
WPolymorph12s50 mpPolymorph a target for 1.5 seconds, Slowing their Movement Speed by 30% and Silencing them. Targets are not able to attack while Polymorphed.Basic ability — applies a silence. Save it for priority targets or to interrupt a channel.
EPixie Dust10s60 mpIncrease target Hero's Movement Speed by 20%, and grant them 30 Spell Armor for 3 seconds, reducing Spell damage taken by 30%.
RBlink HealHeroica9s40 mpTeleport to a nearby ally. When teleporting to a Hero, heal them for 200 (+4% per level). Stores up to 2 charges.Heroic — moves you and heals. Keep it to escape unless the kill is certain.
REmerald WindHeroica50s90 mpAfter 0.5 seconds, create an expanding nova of wind, dealing 225 (+4% per level) damage and pushing enemies away.Heroic. Plan your fights around its cooldown.
DSoothing MistTraço75sActivate to remove all Stun, Root, Slow, and Silence effects from nearby allied Heroes. Passive: Brightwing heals nearby allied Heroes for 110 (+4% per level) every 4 seconds
ZPhase Shift40sAfter 2 seconds, teleport to an allied Hero and heal them for 25% of their maximum Health.
Estratégia
1Early game
Early, soak experience in a lane, stay close to your team and don't waste mana healing chip damage. Let your laning partner trade and heal after, not during: a healer that runs out of mana early loses the objective.
- Early talents: Greater Polymorph and Unstable Anomaly.
2Mid game
At level 10, Blink Heal and Emerald Wind change what your team can do: pick the one that answers the enemy's plan.
- Heroics: Blink Heal and Emerald Wind.
3Late game
Late, you're the enemy's first target: stay behind your frontline and never walk into fog alone.
- Level 20: Invisible Friends.
4Team fights
Heal the teammate under pressure, not the one with the lowest bar, and keep Arcane Flare for burst moments.
Dicas
- Keep Arcane Flare for the enemy's burst, not for small damage.
- Choose between Blink Heal and Emerald Wind after seeing the enemy team.
- Arrive at map objectives and mercenary camps before they start: the team that is there first chooses the fight.
- Keep Phase Shift for getting out, not for chasing.
Confrontos
Forte contra
Blizzard classifies Maiev as a Melee Assassin, and they have to close the gap before they can do anything to Brightwing, who fights at range.
Blizzard classifies Murky as a Melee Assassin, and they have to close the gap before they can do anything to Brightwing, who fights at range.
Blizzard classifies Qhira as a Melee Assassin, and they have to close the gap before they can do anything to Brightwing, who fights at range.
Fraco contra
Massive Shove (stun) lets Stukov pin Brightwing down before Phase Shift gets them out.
Sleep Dart (stun) lets Ana pin Brightwing down before Phase Shift gets them out.
Hammer of Justice (stun) lets Uther pin Brightwing down before Phase Shift gets them out.
Combina bem com
Soothing Mist from Brightwing holds enemies in place for Horrify from Gul'dan.
Soothing Mist from Brightwing holds enemies in place for Gargantuan from Nazeebo.
Soothing Mist from Brightwing keeps Kael'thas alive, and Kael'thas is the damage the team needs to protect.
Mudanças
- Updated for patch 2.57.0.98304.
- Updated for patch 2.57.0.98297.
- Updated for patch 2.57.0.98285.
- Guide created for patch 2.55.17.98025.
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