Brightwing · Healer
Brightwing as Solo laner
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Introdução
Brightwing is a ranged Healer in Heroes of the Storm. Its main role is Healer, but it is also played as Solo laner. In this guide you play it as Solo laner: your job is to hold a lane alone, win your matchup and free your team to rotate.
Pontos fortes
- Heals allies: keeps the team in fights.
- Can hold a lane alone.
- Brings utility that helps the whole team.
Pontos fracos
- Off-role pick: expect less support from guides and teammates than on Healer.
- Mana-hungry: Blizzard flags its energy as important, so manage it early.
- First target for the enemy dive.
Cola de builds
Escolha a build de acordo com o que você quer fazer na partida.
- Solo lane talentsDefensivoRecomendadaSurvivability early to hold a lane alone, then the balanced plan from level 10.
- Balanced talentsEquilibradoSituacionalAt each level, the talent that serves more than one plan. A safe default when you don't know the enemy team yet. Built by reading the talent texts; Blizzard publishes no pick rates.
Builds
Solo lane talents
Quando usar
Survivability early to hold a lane alone, then the balanced plan from level 10.
Função no mapa
Os campos de batalha mudam a cada partida: esta é a função em qualquer um deles.
Rota soloPrincipalHolds a lane alone so the rest of the team can rotate.- Absorção duplaAbsorve experiência em duas rotas ao mesmo tempo.
- RotacionarVai de uma rota a outra para emboscar e ajudar.
- Acampamentos de mercenáriosPega os acampamentos de mercenários quando é seguro.
- Com o timePrioridade 2Stays with the team: it wins fights, not lanes.
Talentos por nível
Greater PolymorphPassive: Increase Polymorph's range by 30%. If Brightwing hits an enemy Hero with Arcane Flare's center within 2 seconds of being Polymorphed, then reduce Polymorph's cooldown by 7 seconds and gain 50 Mana.W
Hyper ShiftIncrease Phase Shift's healing by an additional 4% of the target's maximum Health. Nearby enemy Minion deaths reduce Phase Shift's cooldown by 0.5 second.Montaria
Pixie CharmActivate to consume 20 stacks of Bribe to instantly defeat an uncaptured non-Elite Mercenary. Passive: Gain 1 stack of Bribe when a nearby enemy Minion dies, and 5 stacks when hitting an enemy Hero with Arcane Flare's center. Maximum 80 stacks.Ativo
- 1Upgrades Phase Shift for more survivability.
- 4Upgrades Polymorph for more survivability.
- 7Upgrades Soothing Mist for more survivability.
- 10Heroic ability focused on survivability.
- 13Upgrades Pixie Dust for more utility.
- 16Fits more than one plan at level 16: damage and survivability.
- 20Fits more than one plan at level 20: survivability and utility.
Balanced talents
Quando usar
At each level, the talent that serves more than one plan. A safe default when you don't know the enemy team yet. Built by reading the talent texts; Blizzard publishes no pick rates.
Função no mapa
Os campos de batalha mudam a cada partida: esta é a função em qualquer um deles.
- Rota soloPrioridade 2Holds a lane alone so the rest of the team can rotate.
- Absorção duplaAbsorve experiência em duas rotas ao mesmo tempo.
- RotacionarVai de uma rota a outra para emboscar e ajudar.
- Acampamentos de mercenáriosPega os acampamentos de mercenários quando é seguro.
Com o timePrincipalStays with the team: it wins fights, not lanes.
Talentos por nível
Greater PolymorphPassive: Increase Polymorph's range by 30%. If Brightwing hits an enemy Hero with Arcane Flare's center within 2 seconds of being Polymorphed, then reduce Polymorph's cooldown by 7 seconds and gain 50 Mana.W
Hyper ShiftIncrease Phase Shift's healing by an additional 4% of the target's maximum Health. Nearby enemy Minion deaths reduce Phase Shift's cooldown by 0.5 second.Montaria
Pixie CharmActivate to consume 20 stacks of Bribe to instantly defeat an uncaptured non-Elite Mercenary. Passive: Gain 1 stack of Bribe when a nearby enemy Minion dies, and 5 stacks when hitting an enemy Hero with Arcane Flare's center. Maximum 80 stacks.Ativo
- 1Upgrades Arcane Flare for more utility.
- 4Fits more than one plan at level 4: damage and survivability.
- 7Fits more than one plan at level 7: survivability and damage.
- 10Heroic ability focused on survivability.
- 13Upgrades Pixie Dust for more utility.
- 16Fits more than one plan at level 16: damage and survivability.
- 20Fits more than one plan at level 20: survivability and utility.
Habilidades
QArcane Flare6s35 mpShoot a flare dealing 75 (+4% per level) damage to enemies hit, and an additional 105 (+4% per level) damage to enemies in the center. If a Hero is hit by the center, Soothing Mist's passive healing instantly activates.
WPolymorph12s50 mpPolymorph a target for 1.5 seconds, Slowing their Movement Speed by 30% and Silencing them. Targets are not able to attack while Polymorphed.
EPixie Dust10s60 mpIncrease target Hero's Movement Speed by 20%, and grant them 30 Spell Armor for 3 seconds, reducing Spell damage taken by 30%.
RBlink HealHeroica9s40 mpTeleport to a nearby ally. When teleporting to a Hero, heal them for 200 (+4% per level). Stores up to 2 charges.Heroic — moves you and heals. Keep it to escape unless the kill is certain.
REmerald WindHeroica50s90 mpAfter 0.5 seconds, create an expanding nova of wind, dealing 225 (+4% per level) damage and pushing enemies away.Heroic. Plan your fights around its cooldown.
DSoothing MistTraço75sActivate to remove all Stun, Root, Slow, and Silence effects from nearby allied Heroes. Passive: Brightwing heals nearby allied Heroes for 110 (+4% per level) every 4 seconds
ZPhase Shift40sAfter 2 seconds, teleport to an allied Hero and heal them for 25% of their maximum Health.
Estratégia
1Early game
Early, hold the solo lane: soak every wave, win trades when the enemy misses abilities and take mercenary camps when your lane is pushed. Trade when the enemy uses their main ability on the wave; your sustain wins long trades.
2Mid game
From level 10 (Blink Heal or Emerald Wind), join fights at objectives and return to your lane afterwards: a lost side lane costs your team experience.
3Late game
Late, stay with your team: bruisers win late fights by standing in front for longer than the enemy can.
4Team fights
Pressure the enemy frontline, punish anyone who steps forward and use Polymorph to peel for your team.
Dicas
- Your level 10 choice matters: Blink Heal and Emerald Wind give you different roles in fights.
- Take camps after pushing your lane: it's free pressure.
- Arrive at map objectives and mercenary camps before they start: the team that is there first chooses the fight.
- Soaking: stay in range of the minion waves to collect experience.
- Camps: a mercenary camp in the right lane is pressure your team doesn't have to create.
Mudanças
- Updated for patch 2.57.0.98304.
- Updated for patch 2.57.0.98297.
- Updated for patch 2.57.0.98285.
- Guide created for patch 2.55.17.98025.
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