Brightwing · Healer
Brightwing Matchups and Counters
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Introdução
This guide covers Brightwing's matchups and how to adapt to them. Blizzard publishes no matchup statistics, so the matchups below come from each hero's role, range and kit: crowd control, mobility and sustain. They describe an advantage on paper, not a measured result.
Pontos fortes
- Heals itself, which keeps it in lane longer.
- Heals allies: keeps the team in fights.
- Can hold a lane alone.
Pontos fracos
- Mana-hungry: Blizzard flags its energy as important, so manage it early.
- First target for the enemy dive.
Cola de builds
Escolha a build de acordo com o que você quer fazer na partida.
Builds
Against dive
Quando usar
When the enemy has several heroes who jump on you: the survival picks at every level.
Função no mapa
Os campos de batalha mudam a cada partida: esta é a função em qualquer um deles.
- Rota soloPrioridade 2Holds a lane alone so the rest of the team can rotate.
- Absorção duplaAbsorve experiência em duas rotas ao mesmo tempo.
- RotacionarVai de uma rota a outra para emboscar e ajudar.
- Acampamentos de mercenáriosPega os acampamentos de mercenários quando é seguro.
Com o timePrincipalStays with the team: it wins fights, not lanes.
Talentos por nível
Greater PolymorphPassive: Increase Polymorph's range by 30%. If Brightwing hits an enemy Hero with Arcane Flare's center within 2 seconds of being Polymorphed, then reduce Polymorph's cooldown by 7 seconds and gain 50 Mana.W
Hyper ShiftIncrease Phase Shift's healing by an additional 4% of the target's maximum Health. Nearby enemy Minion deaths reduce Phase Shift's cooldown by 0.5 second.Montaria
Pixie CharmActivate to consume 20 stacks of Bribe to instantly defeat an uncaptured non-Elite Mercenary. Passive: Gain 1 stack of Bribe when a nearby enemy Minion dies, and 5 stacks when hitting an enemy Hero with Arcane Flare's center. Maximum 80 stacks.Ativo
- 1Upgrades Phase Shift for more survivability.
- 4Upgrades Polymorph for more survivability.
- 7Upgrades Soothing Mist for more survivability.
- 10Heroic ability focused on survivability.
- 13Upgrades Pixie Dust for more survivability.
- 16Upgrades Polymorph for more survivability.
- 20Upgrades Blink Heal for more survivability.
Against mobile heroes
Quando usar
Slows, roots and stuns first, to pin down heroes who would otherwise escape.
Função no mapa
Os campos de batalha mudam a cada partida: esta é a função em qualquer um deles.
- Rota soloPrioridade 2Holds a lane alone so the rest of the team can rotate.
- Absorção duplaAbsorve experiência em duas rotas ao mesmo tempo.
- RotacionarVai de uma rota a outra para emboscar e ajudar.
- Acampamentos de mercenáriosPega os acampamentos de mercenários quando é seguro.
Com o timePrincipalStays with the team: it wins fights, not lanes.
Talentos por nível
Greater PolymorphPassive: Increase Polymorph's range by 30%. If Brightwing hits an enemy Hero with Arcane Flare's center within 2 seconds of being Polymorphed, then reduce Polymorph's cooldown by 7 seconds and gain 50 Mana.W
Hyper ShiftIncrease Phase Shift's healing by an additional 4% of the target's maximum Health. Nearby enemy Minion deaths reduce Phase Shift's cooldown by 0.5 second.Montaria
Pixie CharmActivate to consume 20 stacks of Bribe to instantly defeat an uncaptured non-Elite Mercenary. Passive: Gain 1 stack of Bribe when a nearby enemy Minion dies, and 5 stacks when hitting an enemy Hero with Arcane Flare's center. Maximum 80 stacks.Ativo
- 1Upgrades Arcane Flare for more utility.
- 4Upgrades Arcane Flare for more utility.
- 7Upgrades Arcane Flare for more utility.
- 10Heroic ability focused on survivability.
- 13Upgrades Pixie Dust for more utility.
- 16Upgrades Arcane Flare for more utility.
- 20Upgrades Blink Heal for more utility.
Habilidades
QArcane Flare6s35 mpShoot a flare dealing 75 (+4% per level) damage to enemies hit, and an additional 105 (+4% per level) damage to enemies in the center. If a Hero is hit by the center, Soothing Mist's passive healing instantly activates.
WPolymorph12s50 mpPolymorph a target for 1.5 seconds, Slowing their Movement Speed by 30% and Silencing them. Targets are not able to attack while Polymorphed.
EPixie Dust10s60 mpIncrease target Hero's Movement Speed by 20%, and grant them 30 Spell Armor for 3 seconds, reducing Spell damage taken by 30%.
RBlink HealHeroica9s40 mpTeleport to a nearby ally. When teleporting to a Hero, heal them for 200 (+4% per level). Stores up to 2 charges.
REmerald WindHeroica50s90 mpAfter 0.5 seconds, create an expanding nova of wind, dealing 225 (+4% per level) damage and pushing enemies away.
DSoothing MistTraço75sActivate to remove all Stun, Root, Slow, and Silence effects from nearby allied Heroes. Passive: Brightwing heals nearby allied Heroes for 110 (+4% per level) every 4 seconds
ZPhase Shift40sAfter 2 seconds, teleport to an allied Hero and heal them for 25% of their maximum Health.
Estratégia
1Good matchups
Brightwing does well against these:
- Maiev: Blizzard classifies Maiev as a Melee Assassin, and they have to close the gap before they can do anything to Brightwing, who fights at range.
- Murky: Blizzard classifies Murky as a Melee Assassin, and they have to close the gap before they can do anything to Brightwing, who fights at range.
- Qhira: Blizzard classifies Qhira as a Melee Assassin, and they have to close the gap before they can do anything to Brightwing, who fights at range.
2Tough matchups
Brightwing struggles against these:
3Synergies
Brightwing works well alongside these, because their kits fit together:
4Adapting the build
The situational builds in this guide answer specific threats: Against dive and Against mobile heroes.
5Playing against Brightwing
If you're on the other side, this is what to exploit:
- Mana-hungry: Blizzard flags its energy as important, so manage it early.
- First target for the enemy dive.
Dicas
- Look at the enemy team before choosing your build: the situational builds below answer the most common threats.
- Good matchup: Maiev. Play forward when you face them.
- Tough matchup: Stukov. Play safer and wait for your team.
- Against teams with a lot of dive, save Phase Shift for the first jump.
- Against slippery heroes, hold Polymorph until their escape is used.
Confrontos
Forte contra
Blizzard classifies Maiev as a Melee Assassin, and they have to close the gap before they can do anything to Brightwing, who fights at range.
Blizzard classifies Murky as a Melee Assassin, and they have to close the gap before they can do anything to Brightwing, who fights at range.
Blizzard classifies Qhira as a Melee Assassin, and they have to close the gap before they can do anything to Brightwing, who fights at range.
Fraco contra
Massive Shove (stun) lets Stukov pin Brightwing down before Phase Shift gets them out.
Sleep Dart (stun) lets Ana pin Brightwing down before Phase Shift gets them out.
Hammer of Justice (stun) lets Uther pin Brightwing down before Phase Shift gets them out.
Combina bem com
Soothing Mist from Brightwing holds enemies in place for Horrify from Gul'dan.
Soothing Mist from Brightwing holds enemies in place for Gargantuan from Nazeebo.
Soothing Mist from Brightwing keeps Kael'thas alive, and Kael'thas is the damage the team needs to protect.
Mudanças
- Updated for patch 2.57.0.98304.
- Updated for patch 2.57.0.98297.
- Updated for patch 2.57.0.98285.
- Guide created for patch 2.55.17.98025.
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