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Stitches · Tank

Stitches Early Game Guide

Early gameBaseado em dadosMédiaPatch 2.57.0.98304
4,5 milAtualizado

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Introdução

Early, soak experience in a lane with your team's weaker laner, rotate to the first objective and ward with your presence: where you stand is where the enemy can't. Early, be the first at map objectives and mercenary camps and help your team win the first level race.

Pontos fortes

  • Strong gank potential around the map.
  • Sustain from Devour.
  • Clear job in the team: start the fights, protect your team and control where the enemy can stand.

Pontos fracos

  • Mana-hungry: Blizzard flags its energy as important, so manage it early.
  • Low damage by itself: it needs its team to finish kills.

Builds

Early game talents

EquilibradoRecomendada
Abrir build

Quando usar

Levels 1 to 7 lean on survivability to win the early soak and the first objective; from level 10 it follows the balanced plan.

Função no mapa

Os campos de batalha mudam a cada partida: esta é a função em qualquer um deles.

  • Rota soloSegura uma rota sozinho e vence nela.
  • Absorção duplaAbsorve experiência em duas rotas ao mesmo tempo.
  • RotacionarVai de uma rota a outra para emboscar e ajudar.
  • Acampamentos de mercenáriosPega os acampamentos de mercenários quando é seguro.
  • Com o timePrincipalStays with the team: it wins fights, not lanes.

Talentos por nível

  • Patchwork CreationGain 3 Armor for every unit afflicted with Vile Gas, stacking up to 8 times. While Shambling Horror is active, this Armor amount is doubled. Passive: Increase regeneration effects and all healing received by 15%.W
  • Savor the FlavorQuest: Hitting an enemy Hero with Devour increases Stitches' Health Regeneration by 1.5 and the damage of Vile Gas by 2%, stacking up to 100 times.EMissão
  • Hungry for MoreGain 5% Movement Speed. Quest: Gathering a Regeneration Globe increases Stitches's maximum Health by 25. Reward: Every 20 Globes gathered permanently increases Stitches' Movement Speed by an additional 5%.PassivoMissão
  • 1Upgrades Shambling Horror for more survivability.
  • 4The most survivability-focused option at level 4.
  • 7Upgrades Devour for more survivability.
  • 10Heroic ability focused on damage.
  • 13Upgrades Slam for more damage.
  • 16Fits more than one plan at level 16: damage and utility.
  • 20Fits more than one plan at level 20: survivability and utility.

Habilidades

  • QHook16s75 mpPull the first enemy hit towards Stitches and deal 91 (+4% per level) damage. After reaching level 13, Hook's range is increased by 40%.
  • WSlam8s35 mpDeal 104 (+4% per level) damage to enemies within the target area. Enemies in the inner impact take 50% more damage and are Slowed by 45% for 2 seconds.
  • EDevour20s55 mpDeal 319 (+4% per level) damage to non-Heroic units, or 114 (+4% per level) damage to Heroes. Restores 20% of Stitches's maximum Health.
  • RPutrid BileHeroica75s75 mpEmit bile that deals 37 (+4% per level) damage per second to enemies within, Slowing them by 35% for 1.5 seconds. Gain 20% Movement Speed while emitting bile. Lasts 8 seconds.Heroic — slows. Plan your fights around its cooldown.
  • RGorgeHeroica65s70 mpConsume an enemy Hero, trapping them for 4 seconds. When Gorge ends, the enemy Hero takes 274 (+4% per level) damage. The trapped Hero cannot move or act and doesn't take damage from other sources.Heroic. Plan your fights around its cooldown.
  • DShambling HorrorTraço60sActivate to spread Vile Gas in a large area every second and prevent your Movement Speed from being reduced below 110% for 4 seconds. Vile Gas Hitting enemies with Basic Attacks or the inner area of Slam afflicts them with Vile Gas, dealing an additional 36 (+4% per level) damage over 4 seconds. Deals 150% more damage to Minions, Mercenaries, and Monsters.
  • 1Helping Hand16s75 mpActivate to use Hook that can hit allied Heroes. Hitting an allied Hero this way reduces the cooldown of Hook by 8 seconds. After reaching level 13, Helping Hand's range is increased by 40%.

Estratégia

1Early talents

The first three talent tiers (levels 1, 4 and 7) set up how you soak and trade. The early build below leans on survivability to win that phase.

  • Picks: Savor the Flavor and Vile Cleaver.

2Trading

Trade only when your healer is close: your health is the team's health bar. The kit brings sustain with Devour.

3Soaking and rotations

Soaking is the laning phase: stay in range of your minion waves, rotate between lanes so none is left empty and group before each objective spawns.

4Early objectives

Early, be the first at map objectives and mercenary camps and help your team win the first level race. Your big moments are level 10, when you pick Putrid Bile or Gorge, and level 20, when the heroic gets its upgrade.

Dicas

  • Trade only when your healer is close: your health is the team's health bar.
  • Savor the Flavor is your first purchase that changes the lane: get it early.
  • Early, be the first at map objectives and mercenary camps and help your team win the first level race.
  • Don't fight next to the enemy minions: early on they hit hard.

Confrontos

Forte contra

  • Blizzard classifies Nova as a Ranged Assassin: once Stitches is on top of them, that distance stops mattering.

  • Blizzard classifies Orphea as a Ranged Assassin: once Stitches is on top of them, that distance stops mattering.

  • Blizzard classifies Probius as a Ranged Assassin: once Stitches is on top of them, that distance stops mattering.

Fraco contra

  • Blaze fights at range and Stitches is melee with no dash in the kit to close the gap.

  • Mei fights at range and Stitches is melee with no dash in the kit to close the gap.

  • Stitches has to walk up to start a fight, and Judgment (stun) stops that engage before it lands.

Mudanças

  1. Updated for patch 2.57.0.98304.
  2. Updated for patch 2.57.0.98297.
  3. Updated for patch 2.57.0.98285.
  4. Guide created for patch 2.55.17.98025.

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