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Locke · Mid

Against magic damage

DefensiveSituationalData-drivenPatch 16.19.1
1.5K

When to use it

For a team that kills with abilities: magic resist boots and a magic resist item in the core.

This build is part of the guide Locke Safe Play Guide.

Where it's played

Picked before the game: the main lane first, then the alternatives.

Summoner's RiftRed side · bottom leftBlue side · top right
  1. MidMain

Starting items

Doran's RingHealth Potion

Core items

  1. 1Cryptbloom
  2. 2Archangel's Staff
  3. 3Mercurial Scimitar

Boots

Mercury's Treads

Situational

Death's DanceAgainst heavy physical damage.Maw of MalmortiusAgainst heavy magic damage.Guardian AngelAgainst burst and assassins.

Runes

Primary· Sorcery

PrecisionDominationSorceryInspirationResolve
Summon AeryArcane CometStormraider's SurgeDeathfire Touch
Axiom ArcanistManaflow BandNimbus Cloak
TranscendenceCelerityAbsolute Focus
ScorchWaterwalkingGathering Storm

Secondary· Resolve

PrecisionDominationInspirationResolve
DemolishFont of LifeShield Bash
ConditioningSecond WindBone Plating
OvergrowthRevitalizeUnflinching

Shards

Adaptive ForceAttack SpeedAbility Haste
Adaptive ForceMove SpeedHealth Scaling
HealthTenacity and Slow ResistHealth Scaling

Summoner spells

  • Flash
  • Ignite