Quando usar
At each level, the talent that serves more than one plan. A safe default when you don't know the enemy team yet. Built by reading the talent texts; Blizzard publishes no pick rates.
Função no mapa
Os campos de batalha mudam a cada partida: esta é a função em qualquer um deles.
Rota soloPrincipalHolds a lane alone so the rest of the team can rotate.- Absorção duplaAbsorve experiência em duas rotas ao mesmo tempo.
- RotacionarVai de uma rota a outra para emboscar e ajudar.
- Acampamentos de mercenáriosPega os acampamentos de mercenários quando é seguro.
- Com o timeAcompanha o time nas lutas e nos objetivos.
Talentos por nível
Impaling LightCelestial Charge deals 150% more damage to Heroes, reduced by 25% for each additional Hero hit. For each Valorous Brand on the target when Celestial Charge's Stun completes, reduce its cooldown by 1 second. Passive: Reduce Celestial Charge's cooldown by 1.5 seconds, and its Mana cost from 40 to 30.Q
Consuming FlameIncrease the center damage of Solarion's Fire by an additional 125% and its Slow amount by 15%. The first enemy Hero hit with Solarion's Fire restores 30 Mana.W
Burn The ImpureConsuming a Valorous Brand mark deals bonus damage equal to 2.5% of the Hero's maximum Health.Traço
- 1Fits more than one plan at level 1: damage and survivability.
- 4Upgrades Valorous Brand for more survivability.
- 7Upgrades Solarion's Fire for more damage.
- 10Fits more than one plan at level 10: survivability and damage.
- 13Fits more than one plan at level 13: utility and damage.
- 16Fits more than one plan at level 16: utility and damage.
- 20Fits more than one plan at level 20: survivability and damage.










