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Imperius · Bruiser

Imperius Abilities and Combos

Habilidades e combosBaseado em dadosMédiaPatch 2.57.0.98304
589Atualizado

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Introdução

This guide goes through Imperius's kit ability by ability. The kit brings crowd control (stun) with Celestial Charge, mobility with Celestial Charge and sustain with Molten Armor. At level 10 you choose between the heroics Angelic Armaments and Wrath of the Angiris.

Pontos fortes

  • Strong gank potential around the map.
  • Crowd control: Celestial Charge applies a stun.
  • Mobility with Celestial Charge.

Pontos fracos

  • Mana-hungry: Blizzard flags its energy as important, so manage it early.
  • Low damage by itself: it needs its team to finish kills.

Builds

Balanced talents

EquilibradoRecomendada
Abrir build

Quando usar

At each level, the talent that serves more than one plan. A safe default when you don't know the enemy team yet. Built by reading the talent texts; Blizzard publishes no pick rates.

Função no mapa

Os campos de batalha mudam a cada partida: esta é a função em qualquer um deles.

  • Rota soloPrincipalHolds a lane alone so the rest of the team can rotate.
  • Absorção duplaAbsorve experiência em duas rotas ao mesmo tempo.
  • RotacionarVai de uma rota a outra para emboscar e ajudar.
  • Acampamentos de mercenáriosPega os acampamentos de mercenários quando é seguro.
  • Com o timeAcompanha o time nas lutas e nos objetivos.

Talentos por nível

  • Impaling LightCelestial Charge deals 150% more damage to Heroes, reduced by 25% for each additional Hero hit. For each Valorous Brand on the target when Celestial Charge's Stun completes, reduce its cooldown by 1 second. Passive: Reduce Celestial Charge's cooldown by 1.5 seconds, and its Mana cost from 40 to 30.Q
  • Consuming FlameIncrease the center damage of Solarion's Fire by an additional 125% and its Slow amount by 15%. The first enemy Hero hit with Solarion's Fire restores 30 Mana.W
  • Burn The ImpureConsuming a Valorous Brand mark deals bonus damage equal to 2.5% of the Hero's maximum Health.Traço
  • 1Fits more than one plan at level 1: damage and survivability.
  • 4Upgrades Valorous Brand for more survivability.
  • 7Upgrades Solarion's Fire for more damage.
  • 10Fits more than one plan at level 10: survivability and damage.
  • 13Fits more than one plan at level 13: utility and damage.
  • 16Fits more than one plan at level 16: utility and damage.
  • 20Fits more than one plan at level 20: survivability and damage.

Habilidades

  • QCelestial Charge10s40 mpLunge towards a targeted direction and stab, dealing 35 (+4% per level) damage. If an enemy Hero is hit, Channel to Stun for 1 second and deal 80 (+4% per level) additional damage when it fully finishes.Basic ability — applies a stun and moves you. Save it for priority targets or to interrupt a channel.
  • WSolarion's Fire8s50 mpRelease a fiery wave that deals 110 (+4% per level) damage. Enemies hit by the center take 50% bonus damage and are Slowed by 40% for 3 seconds.Basic ability — slows. Part of your regular rotation.
  • EMolten Armor12s75 mpShroud Imperius in flames for 3 seconds, striking a nearby enemy for 19 (+4% per level) damage every 0.25 seconds. Imperius heals for 50% of the damage dealt, increased to 100% against Heroes.Basic ability — heals and hits an area. Time it for the enemy's burst, not for chip damage.
  • RAngelic ArmamentsHeroica70s70 mpSummon a ring of blazing swords that grants 850 (+4% per level) Shield for 3 seconds. If the Shield lasts the full duration, this ability can be reactivated within 5 seconds to launch 6 swords toward an area, each dealing 140 (+4% per level) damage to the first enemy hit.Heroic — shields and summons units. Time it for the enemy's burst, not for chip damage.
  • RWrath of the AngirisHeroica80s80 mpAfter 0.75 seconds, charge in the target direction, lifting the first enemy Hero hit into the Heavens. While in the air, Imperius can steer the landing location by moving. After 2 seconds, slam the target into the ground, dealing 375 (+4% per level) damage and Stunning them for 1 second.Heroic — applies a stun. Save it for priority targets or to interrupt a channel.
  • Valorous BrandTraçoEach Basic Ability marks enemy Heroes hit for 10 seconds. Basic Attacks consume the target's marks, dealing 20% bonus damage per mark and healing for 75 (+4% per level) per mark.Trait — heals. Time it for the enemy's burst, not for chip damage.

Estratégia

1The kit

The kit brings crowd control (stun) with Celestial Charge, mobility with Celestial Charge and sustain with Molten Armor.

  • [Q] Celestial Charge — Basic ability — applies a stun and moves you. Save it for priority targets or to interrupt a channel.
  • [W] Solarion's Fire — Basic ability — slows. Part of your regular rotation.
  • [E] Molten Armor — Basic ability — heals and hits an area. Time it for the enemy's burst, not for chip damage.
  • [R] Angelic Armaments — Heroic — shields and summons units. Time it for the enemy's burst, not for chip damage.
  • [R] Wrath of the Angiris — Heroic — applies a stun. Save it for priority targets or to interrupt a channel.
  • Valorous Brand — Trait — heals. Time it for the enemy's burst, not for chip damage.

2Abilities and levels

There are no skill points in Heroes of the Storm: all basic abilities are available from level 1 and grow with your level. What changes is the talents — see the talents guide.

3Combos

A simple sequence that follows from the kit: open with Celestial Charge, follow with Solarion's Fire and Molten Armor. The disable first means everything after it lands.

4Heroics

At level 10 you choose between Angelic Armaments and Wrath of the Angiris. Pick after seeing the enemy team: each solves a different problem.

  • Angelic Armaments — Heroic — shields and summons units. Time it for the enemy's burst, not for chip damage.
  • Wrath of the Angiris — Heroic — applies a stun. Save it for priority targets or to interrupt a channel.

Dicas

  • Land Celestial Charge first: every ability after it is easier to hit.
  • Keep Celestial Charge out of your combo unless the kill is certain.
  • Use Molten Armor reactively, when the enemy commits.
  • Practise the combo in a practice game before using it in ranked.

Mudanças

  1. Updated for patch 2.57.0.98304.
  2. Updated for patch 2.57.0.98297.
  3. Updated for patch 2.57.0.98285.
  4. Guide created for patch 2.55.17.98025.

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