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Introdução
ARAM puts everyone in a single lane with random heroes: there are no map objectives to split for, so the game is decided by team fights and by who manages health and mana better. In ARAM mana runs out fast and fights never stop: heal efficiently, and grab regeneration globes when you can.
Pontos fortes
- Heals allies: keeps the team in fights.
- Brings utility that helps the whole team.
- Crowd control: Sleep Dart applies a stun.
Pontos fracos
- No escape tools: vulnerable when divers reach it.
- First target for the enemy dive.
Cola de builds
Escolha a build de acordo com o que você quer fazer na partida.
Builds
ARAM talents
Quando usar
Constant fights in one lane: damage early to win the trades, survivability later to outlast the long team fights.
Função no mapa
Os campos de batalha mudam a cada partida: esta é a função em qualquer um deles.
- Rota soloSegura uma rota sozinho e vence nela.
- Absorção duplaAbsorve experiência em duas rotas ao mesmo tempo.
- RotacionarPrioridade 2Rotates between lanes to create kills and pressure.
- Acampamentos de mercenáriosPega os acampamentos de mercenários quando é seguro.
Com o timePrincipalStays with the team: it wins fights, not lanes.
Talentos por nível
Contact HealingHitting Heroes with Biotic Grenade increases its damage and healing by 30% per Hero hit.W
Slumber ShellsReduce the cooldown of Sleep Dart by 2 seconds. Upon waking, enemy Heroes are Slowed by 25% for 3 seconds.E
Vampiric RoundsIncrease Shrike's healing by 15%. Repeatable Quest: Stack 5 Doses to increase Shrike's healing by 1%. Repeatable Quest: Basic Attack a Hero with 5 Doses to increase Shrike's healing by 0.25%.TraçoMissão
- 1Upgrades Biotic Grenade for more damage.
- 4The most damage-focused option at level 4.
- 7The most damage-focused option at level 7.
- 10Heroic ability focused on damage.
- 13Upgrades Healing Dart for more survivability.
- 16Upgrades Healing Dart for more survivability.
- 20Upgrades Shrike for more survivability.
Habilidades
QHealing Dart2s10 mpFire a dart which heals the first allied Hero hit for 195 (+4% per level) Health. Does not affect full Health Heroes.
WBiotic Grenade16s50 mpToss a grenade at the target area. Allied Heroes hit are healed for 152 (+4% per level) Health and receive 25% increased healing from Ana for 4 seconds. Enemies hit take 60 (+4% per level) damage and receive 100% less healing for 1.75 seconds.
ESleep Dart14s50 mpFire a dart that puts the first enemy Hero hit to Sleep, Stunning them for 3 seconds. Sleep's effects end instantly if the target takes damage after the first 0.5 seconds. Cannot be used on Vehicles.
RNano BoostHeroica70s60 mpInstantly boost an allied Hero, restoring 200 Mana. For the next 8 seconds, they gain 30% Spell Power and their Basic Ability cooldowns recharge 150% faster. Cannot be used on Ana.Heroic. Plan your fights around its cooldown.
REye of HorusHeroica60s45 mpAssume a sniping position, gaining the ability to fire up to 6 specialized rounds with unlimited range. Rounds pierce allied and enemy Heroes but collide with enemy Structures in their path. Allies are healed for 225 (+4% per level) and enemies are damaged for 135 (+4% per level). Deals 50% less damage to Structures. Ana is unable to move while Eye of Horus is active.Heroic — heals. Time it for the enemy's burst, not for chip damage.
DShrikeTraço4sBasic Attacks apply a Dose to enemies, dealing 40 (+4% per level) damage over 5 seconds, plus additional damage equal to the current number of stacks on the target, stacking up to 5 times. Every 0.5 seconds, Ana is healed for 60% of the damage dealt by Shrike. Aim Down Sights Activating Shrike reduces your Movement Speed by 25%, but increases the Range of Healing Dart and Sleep Dart by 25% while
Estratégia
1What changes
ARAM puts everyone in a single lane with random heroes: there are no map objectives to split for, so the game is decided by team fights and by who manages health and mana better.
2Build adjustments
Constant fights in one lane: damage early to win the trades, survivability later to outlast the long team fights.
3Fighting
Heal the teammate under pressure, not the one with the lowest bar, and keep Healing Dart for burst moments. In ARAM mana runs out fast and fights never stop: heal efficiently, and grab regeneration globes when you can.
Dicas
- In ARAM mana runs out fast and fights never stop: heal efficiently, and grab regeneration globes when you can.
- Pick the heroic that wins team fights: Nano Boost or Eye of Horus.
- Don't chase alone: the enemy is always grouped.
- Grab regeneration globes and use the healing fountain between fights.
Mudanças
- Updated for patch 2.57.0.98304.
- Updated for patch 2.57.0.98297.
- Updated for patch 2.57.0.98285.
- Guide created for patch 2.55.17.98025.
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