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Introdução
ARAM puts everyone in a single lane with random heroes: there are no map objectives to split for, so the game is decided by team fights and by who manages health and mana better. ARAM is one lane and non-stop fighting: engage more often, because your team is always close to follow.
Pontos fortes
- Strong gank potential around the map.
- Crowd control: Impale applies a stun.
- Has escape tools, according to Blizzard's own hero tags.
Pontos fracos
- Mana-hungry: Blizzard flags its energy as important, so manage it early.
- Low damage by itself: it needs its team to finish kills.
Cola de builds
Escolha a build de acordo com o que você quer fazer na partida.
Builds
ARAM talents
Quando usar
Constant fights in one lane: damage early to win the trades, survivability later to outlast the long team fights.
Função no mapa
Os campos de batalha mudam a cada partida: esta é a função em qualquer um deles.
- Rota soloSegura uma rota sozinho e vence nela.
- Absorção duplaAbsorve experiência em duas rotas ao mesmo tempo.
- RotacionarPrioridade 2Rotates between lanes to create kills and pressure.
- Acampamentos de mercenáriosPega os acampamentos de mercenários quando é seguro.
Com o timePrincipalStays with the team: it wins fights, not lanes.
Talentos por nível
Nerubian ArmorIncrease Harden Carapace's Spell Armor by 25.W
Legion of BeetlesBeetles have 30 Spell Armor. Automatically spawn a Beetle every 12 seconds. Can be toggled on and off.Traço
Regeneration MasterQuest: Gathering a Regeneration Globe increases your Health Regeneration by 1 per second, up to 30. Reward: After gathering 25 Regeneration Globes, you also gain 500 Health.PassivoMissão
- 1The most survivability-focused option at level 1.
- 4Upgrades Impale for more damage.
- 7The most damage-focused option at level 7.
- 10Heroic ability focused on damage.
- 13The most utility-focused option at level 13.
- 16The most survivability-focused option at level 16.
- 20Adds an active ability for survivability.
Habilidades
QImpale12s65 mpDeals 90 (+4% per level) damage. Stuns for 1 second.
WHarden Carapace7s25 mpGain a Shield that grants 40 Spell Armor and absorbs 340 (+4% per level) damage over 3 seconds.
EBurrow Charge14s65 mpBurrow to the target location, dealing 91 (+4% per level) damage and briefly stunning enemies in a small area upon surfacing, slowing them by 25% for 2.5 seconds. Burrow Charge can be reactivated to surface early.
RLocust SwarmHeroica100s75 mpDeal 68 (+4% per level) damage per second to nearby enemies. Each enemy damaged restores 24 (+4% per level) Health. Lasts 6 seconds.Heroic — heals and hits an area. Time it for the enemy's burst, not for chip damage.
RCocoonHeroica70s70 mpWraps target enemy Hero in a cocoon, rendering them unable to act or be targeted for 7 seconds. Allies of the Hero can attack the cocoon to break it and free them early.Heroic — applies a disable. Use it on the target your team can kill.
DScarab HostTraço8sUsing an Ability spawns a Beetle which lasts for 8 seconds, attacking nearby enemies for 20 (+4% per level) damage.
Estratégia
1What changes
ARAM puts everyone in a single lane with random heroes: there are no map objectives to split for, so the game is decided by team fights and by who manages health and mana better.
2Build adjustments
Constant fights in one lane: damage early to win the trades, survivability later to outlast the long team fights.
3Fighting
Open with Impale on a priority target, then stand between the enemy divers and your healer. ARAM is one lane and non-stop fighting: engage more often, because your team is always close to follow.
Dicas
- ARAM is one lane and non-stop fighting: engage more often, because your team is always close to follow.
- Pick the heroic that wins team fights: Locust Swarm or Cocoon.
- Don't chase alone: the enemy is always grouped.
- Grab regeneration globes and use the healing fountain between fights.
Mudanças
- Updated for patch 2.57.0.98304.
- Updated for patch 2.57.0.98297.
- Updated for patch 2.57.0.98285.
- Guide created for patch 2.55.17.98025.
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