Mais guias de Anub'arak
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Introdução
This guide covers Anub'arak's matchups and how to adapt to them. Blizzard publishes no matchup statistics, so the matchups below come from each hero's role, range and kit: crowd control, mobility and sustain. They describe an advantage on paper, not a measured result.
Pontos fortes
- Crowd control: Impale applies a stun.
- Has escape tools, according to Blizzard's own hero tags.
- Strong gank potential around the map.
Pontos fracos
- Mana-hungry: Blizzard flags its energy as important, so manage it early.
- Low damage by itself: it needs its team to finish kills.
Cola de builds
Escolha a build de acordo com o que você quer fazer na partida.
Builds
Against dive
Quando usar
When the enemy has several heroes who jump on you: the survival picks at every level.
Função no mapa
Os campos de batalha mudam a cada partida: esta é a função em qualquer um deles.
- Rota soloSegura uma rota sozinho e vence nela.
- Absorção duplaAbsorve experiência em duas rotas ao mesmo tempo.
- RotacionarPrioridade 2Rotates between lanes to create kills and pressure.
- Acampamentos de mercenáriosPega os acampamentos de mercenários quando é seguro.
Com o timePrincipalStays with the team: it wins fights, not lanes.
Talentos por nível
Nerubian ArmorIncrease Harden Carapace's Spell Armor by 25.W
Legion of BeetlesBeetles have 30 Spell Armor. Automatically spawn a Beetle every 12 seconds. Can be toggled on and off.Traço
Regeneration MasterQuest: Gathering a Regeneration Globe increases your Health Regeneration by 1 per second, up to 30. Reward: After gathering 25 Regeneration Globes, you also gain 500 Health.PassivoMissão
- 1Quest talent: it only pays off if you complete it early, so commit to it.
- 4Upgrades Impale for more damage.
- 7Upgrades Burrow Charge for more survivability.
- 10Heroic ability focused on survivability.
- 13The most utility-focused option at level 13.
- 16The most survivability-focused option at level 16.
- 20Adds an active ability for survivability.
Against mobile heroes
Quando usar
Slows, roots and stuns first, to pin down heroes who would otherwise escape.
Função no mapa
Os campos de batalha mudam a cada partida: esta é a função em qualquer um deles.
- Rota soloSegura uma rota sozinho e vence nela.
- Absorção duplaAbsorve experiência em duas rotas ao mesmo tempo.
- RotacionarPrioridade 2Rotates between lanes to create kills and pressure.
- Acampamentos de mercenáriosPega os acampamentos de mercenários quando é seguro.
Com o timePrincipalStays with the team: it wins fights, not lanes.
Talentos por nível
Nerubian ArmorIncrease Harden Carapace's Spell Armor by 25.W
Legion of BeetlesBeetles have 30 Spell Armor. Automatically spawn a Beetle every 12 seconds. Can be toggled on and off.Traço
Regeneration MasterQuest: Gathering a Regeneration Globe increases your Health Regeneration by 1 per second, up to 30. Reward: After gathering 25 Regeneration Globes, you also gain 500 Health.PassivoMissão
- 1The most survivability-focused option at level 1.
- 4Upgrades Impale for more utility.
- 7Upgrades Harden Carapace for more utility.
- 10Heroic ability: pick it for what the match needs.
- 13The most utility-focused option at level 13.
- 16Upgrades Burrow Charge for more utility.
- 20Adds an active ability for utility.
Habilidades
QImpale12s65 mpDeals 90 (+4% per level) damage. Stuns for 1 second.
WHarden Carapace7s25 mpGain a Shield that grants 40 Spell Armor and absorbs 340 (+4% per level) damage over 3 seconds.
EBurrow Charge14s65 mpBurrow to the target location, dealing 91 (+4% per level) damage and briefly stunning enemies in a small area upon surfacing, slowing them by 25% for 2.5 seconds. Burrow Charge can be reactivated to surface early.
RLocust SwarmHeroica100s75 mpDeal 68 (+4% per level) damage per second to nearby enemies. Each enemy damaged restores 24 (+4% per level) Health. Lasts 6 seconds.
RCocoonHeroica70s70 mpWraps target enemy Hero in a cocoon, rendering them unable to act or be targeted for 7 seconds. Allies of the Hero can attack the cocoon to break it and free them early.
DScarab HostTraço8sUsing an Ability spawns a Beetle which lasts for 8 seconds, attacking nearby enemies for 20 (+4% per level) damage.
Estratégia
1Good matchups
Anub'arak does well against these:
- Lunara: Blizzard classifies Lunara as a Ranged Assassin: once Anub'arak is on top of them, that distance stops mattering.
- Mephisto: Blizzard classifies Mephisto as a Ranged Assassin: once Anub'arak is on top of them, that distance stops mattering.
- Nazeebo: Blizzard classifies Nazeebo as a Ranged Assassin: once Anub'arak is on top of them, that distance stops mattering.
2Tough matchups
Anub'arak struggles against these:
- Arthas: Anub'arak has to walk up to start a fight, and Howling Blast (root) stops that engage before it lands.
- Diablo: Anub'arak has to walk up to start a fight, and Shadow Charge (stun) stops that engage before it lands.
- Blaze: Anub'arak has to walk up to start a fight, and Jet Propulsion (stun) stops that engage before it lands.
3Synergies
Anub'arak works well alongside these, because their kits fit together:
4Adapting the build
The situational builds in this guide answer specific threats: Against dive and Against mobile heroes.
5Playing against Anub'arak
If you're on the other side, this is what to exploit:
- Mana-hungry: Blizzard flags its energy as important, so manage it early.
- Low damage by itself: it needs its team to finish kills.
Dicas
- Look at the enemy team before choosing your build: the situational builds below answer the most common threats.
- Good matchup: Lunara. Play forward when you face them.
- Tough matchup: Arthas. Play safer and wait for your team.
- Against teams with a lot of dive, save Burrow Charge for the first jump.
- Against slippery heroes, hold Impale until their escape is used.
Confrontos
Forte contra
Blizzard classifies Lunara as a Ranged Assassin: once Anub'arak is on top of them, that distance stops mattering.
Blizzard classifies Mephisto as a Ranged Assassin: once Anub'arak is on top of them, that distance stops mattering.
Blizzard classifies Nazeebo as a Ranged Assassin: once Anub'arak is on top of them, that distance stops mattering.
Fraco contra
Anub'arak has to walk up to start a fight, and Howling Blast (root) stops that engage before it lands.
Anub'arak has to walk up to start a fight, and Shadow Charge (stun) stops that engage before it lands.
Anub'arak has to walk up to start a fight, and Jet Propulsion (stun) stops that engage before it lands.
Mudanças
- Updated for patch 2.57.0.98304.
- Updated for patch 2.57.0.98297.
- Updated for patch 2.57.0.98285.
- Guide created for patch 2.55.17.98025.
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