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Artanis · Bruiser

Artanis Abilities and Combos

Habilidades e combosBaseado em dadosMédiaPatch 2.57.0.98304
1,3 milAtualizado

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Introdução

This guide goes through Artanis's kit ability by ability. The kit brings mobility with Blade Dash. At level 10 you choose between the heroics Suppression Pulse and Purifier Beam.

Pontos fortes

  • Strong gank potential around the map.
  • Mobility with Blade Dash.
  • Clear job in the team: hold a side lane alone, take camps and add a second frontline in fights.

Pontos fracos

  • Mana-hungry: Blizzard flags its energy as important, so manage it early.
  • Relies on basic attacks: blinds and armor hurt its damage.

Builds

Balanced talents

EquilibradoRecomendada
Abrir build

Quando usar

At each level, the talent that serves more than one plan. A safe default when you don't know the enemy team yet. Built by reading the talent texts; Blizzard publishes no pick rates.

Função no mapa

Os campos de batalha mudam a cada partida: esta é a função em qualquer um deles.

  • Rota soloPrincipalHolds a lane alone so the rest of the team can rotate.
  • Absorção duplaAbsorve experiência em duas rotas ao mesmo tempo.
  • RotacionarVai de uma rota a outra para emboscar e ajudar.
  • Acampamentos de mercenáriosPega os acampamentos de mercenários quando é seguro.
  • Com o timeAcompanha o time nas lutas e nos objetivos.

Talentos por nível

  • Reactive ParryDamaging enemy Heroes with Twin Blades or Blade Dash grants Artanis 50 Physical Armor against the next enemy Hero Basic Attack, reducing its damage by 50%. Stores up to 2 charges.W
  • Amateur OpponentTwin Blades attacks deal 150% bonus damage to non-Heroes.W
  • Protector Of AiurQuest: Basic Attacks against enemy Heroes increase Artanis's Attack damage by 0.1%. Takedowns grant 1% bonus damage.PassivoMissão
  • 1Quest talent: it only pays off if you complete it early, so commit to it.
  • 4Fits more than one plan at level 4: survivability and utility.
  • 7Fits more than one plan at level 7: damage and survivability.
  • 10Fits more than one plan at level 10: damage and utility.
  • 13Upgrades Blade Dash for more utility.
  • 16Upgrades Twin Blades for more damage.
  • 20Fits more than one plan at level 20: damage and survivability.

Habilidades

  • QBlade Dash10s50 mpDash forward and deal 63 (+4% per level) damage to enemies, then return and deal 171 (+4% per level) damage. Every enemy hit reduces the cooldown on Shield Overload by 1 second, and Heroes by 2 seconds.Basic ability — moves you and shields. Keep it to escape unless the kill is certain.
  • WTwin Blades4s20 mpArtanis's next Basic Attack immediately causes him to charge a short distance and strike the enemy 2 times.Basic ability. Part of your regular rotation.
  • EPhase Prism12s50 mpFire a Phase Prism that deals 66 (+4% per level) damage to the first Hero hit and swaps Artanis's position with theirs. Hitting a Hero also grants Artanis Unstoppable for 1.5 seconds. Can be used during Blade Dash.Basic ability — moves you. Keep it to escape unless the kill is certain.
  • RPurifier BeamHeroica70s65 mpTarget an enemy Hero with an orbital beam from the Spear of Adun, dealing 184 (+4% per level) damage per second for 8 seconds. The beam will chase the target as they move. Unlimited range.Heroic. Plan your fights around its cooldown.
  • RSuppression PulseHeroica50s40 mpFire a large area pulse from the Spear of Adun, dealing 114 (+4% per level) damage and Blinding enemies for 4 seconds. Unlimited range.Heroic. Plan your fights around its cooldown.
  • Shield OverloadTraço24sAfter taking damage while below 75% Health, Artanis gains a 365 (+4% per level) Shield for 5 seconds. Basic Attacks lower the cooldown of Shield Overload by 4 seconds.Trait — shields. Time it for the enemy's burst, not for chip damage.

Estratégia

1The kit

The kit brings mobility with Blade Dash.

  • [Q] Blade Dash — Basic ability — moves you and shields. Keep it to escape unless the kill is certain.
  • [W] Twin Blades — Basic ability. Part of your regular rotation.
  • [E] Phase Prism — Basic ability — moves you. Keep it to escape unless the kill is certain.
  • [R] Purifier Beam — Heroic. Plan your fights around its cooldown.
  • [R] Suppression Pulse — Heroic. Plan your fights around its cooldown.
  • Shield Overload — Trait — shields. Time it for the enemy's burst, not for chip damage.

2Abilities and levels

There are no skill points in Heroes of the Storm: all basic abilities are available from level 1 and grow with your level. What changes is the talents — see the talents guide.

3Combos

Without hard crowd control in the kit, your damage depends on positioning: land your abilities when the enemy is committed to something else.

4Heroics

At level 10 you choose between Purifier Beam and Suppression Pulse. Pick after seeing the enemy team: each solves a different problem.

  • Purifier Beam — Heroic. Plan your fights around its cooldown.
  • Suppression Pulse — Heroic. Plan your fights around its cooldown.

Dicas

  • Keep Blade Dash out of your combo unless the kill is certain.
  • Use Blade Dash reactively, when the enemy commits.
  • Practise the combo in a practice game before using it in ranked.
  • Count the enemy's key cooldowns: the best moment to use yours is right after they use theirs.

Mudanças

  1. Updated for patch 2.57.0.98304.
  2. Updated for patch 2.57.0.98297.
  3. Updated for patch 2.57.0.98285.
  4. Guide created for patch 2.55.17.98025.

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