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Artanis · Bruiser

Artanis Guide

Guia completoBaseado em dadosMédiaPatch 2.57.0.98304
409Atualizado

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Introdução

Artanis is a melee Bruiser in Heroes of the Storm. In this guide you play it as Bruiser: your job is to hold a side lane alone, take camps and add a second frontline in fights. The kit brings mobility with Blade Dash. At level 10 you choose between the heroics Suppression Pulse and Purifier Beam.

Pontos fortes

  • Strong gank potential around the map.
  • Mobility with Blade Dash.
  • Clear job in the team: hold a side lane alone, take camps and add a second frontline in fights.

Pontos fracos

  • Mana-hungry: Blizzard flags its energy as important, so manage it early.
  • Low damage by itself: it needs its team to finish kills.
  • Relies on basic attacks: blinds and armor hurt its damage.

Builds

Balanced talents

EquilibradoRecomendada
Abrir build

Quando usar

At each level, the talent that serves more than one plan. A safe default when you don't know the enemy team yet. Built by reading the talent texts; Blizzard publishes no pick rates.

Função no mapa

Os campos de batalha mudam a cada partida: esta é a função em qualquer um deles.

  • Rota soloPrincipalHolds a lane alone so the rest of the team can rotate.
  • Absorção duplaAbsorve experiência em duas rotas ao mesmo tempo.
  • RotacionarVai de uma rota a outra para emboscar e ajudar.
  • Acampamentos de mercenáriosPega os acampamentos de mercenários quando é seguro.
  • Com o timeAcompanha o time nas lutas e nos objetivos.

Talentos por nível

  • Reactive ParryDamaging enemy Heroes with Twin Blades or Blade Dash grants Artanis 50 Physical Armor against the next enemy Hero Basic Attack, reducing its damage by 50%. Stores up to 2 charges.W
  • Amateur OpponentTwin Blades attacks deal 150% bonus damage to non-Heroes.W
  • Protector Of AiurQuest: Basic Attacks against enemy Heroes increase Artanis's Attack damage by 0.1%. Takedowns grant 1% bonus damage.PassivoMissão
  • 1Quest talent: it only pays off if you complete it early, so commit to it.
  • 4Fits more than one plan at level 4: survivability and utility.
  • 7Fits more than one plan at level 7: damage and survivability.
  • 10Fits more than one plan at level 10: damage and utility.
  • 13Upgrades Blade Dash for more utility.
  • 16Upgrades Twin Blades for more damage.
  • 20Fits more than one plan at level 20: damage and survivability.

Habilidades

  • QBlade Dash10s50 mpDash forward and deal 63 (+4% per level) damage to enemies, then return and deal 171 (+4% per level) damage. Every enemy hit reduces the cooldown on Shield Overload by 1 second, and Heroes by 2 seconds.Basic ability — moves you and shields. Keep it to escape unless the kill is certain.
  • WTwin Blades4s20 mpArtanis's next Basic Attack immediately causes him to charge a short distance and strike the enemy 2 times.
  • EPhase Prism12s50 mpFire a Phase Prism that deals 66 (+4% per level) damage to the first Hero hit and swaps Artanis's position with theirs. Hitting a Hero also grants Artanis Unstoppable for 1.5 seconds. Can be used during Blade Dash.
  • RPurifier BeamHeroica70s65 mpTarget an enemy Hero with an orbital beam from the Spear of Adun, dealing 184 (+4% per level) damage per second for 8 seconds. The beam will chase the target as they move. Unlimited range.Heroic. Plan your fights around its cooldown.
  • RSuppression PulseHeroica50s40 mpFire a large area pulse from the Spear of Adun, dealing 114 (+4% per level) damage and Blinding enemies for 4 seconds. Unlimited range.Heroic. Plan your fights around its cooldown.
  • Shield OverloadTraço24sAfter taking damage while below 75% Health, Artanis gains a 365 (+4% per level) Shield for 5 seconds. Basic Attacks lower the cooldown of Shield Overload by 4 seconds.

Estratégia

1Early game

Early, hold the solo lane: soak every wave, win trades when the enemy misses abilities and take mercenary camps when your lane is pushed. Trade when the enemy uses their main ability on the wave; your sustain wins long trades.

  • Early talents: Protector Of Aiur and Shield Battery.

2Mid game

From level 10 (Purifier Beam or Suppression Pulse), join fights at objectives and return to your lane afterwards: a lost side lane costs your team experience.

  • Heroics: Suppression Pulse and Purifier Beam.

3Late game

Late, stay with your team: bruisers win late fights by standing in front for longer than the enemy can.

  • Level 20: Plasma Burn.

4Team fights

Pressure the enemy frontline and punish anyone who steps forward.

Dicas

  • Your level 10 choice matters: Purifier Beam and Suppression Pulse give you different roles in fights.
  • Take camps after pushing your lane: it's free pressure.
  • Arrive at map objectives and mercenary camps before they start: the team that is there first chooses the fight.
  • Keep Blade Dash for getting out, not for chasing.

Confrontos

Forte contra

  • Blizzard classifies Nova as a Ranged Assassin: once Artanis is on top of them, that distance stops mattering.

  • Blizzard classifies Orphea as a Ranged Assassin: once Artanis is on top of them, that distance stops mattering.

  • Blizzard classifies Probius as a Ranged Assassin: once Artanis is on top of them, that distance stops mattering.

Fraco contra

  • Artanis has to walk up to start a fight, and Bone Prison (root) stops that engage before it lands.

  • Artanis has to walk up to start a fight, and Misha, Charge! (stun) stops that engage before it lands.

  • Artanis has to walk up to start a fight, and Drag (stun) stops that engage before it lands.

Combina bem com

  • Artanis holds the front line while Gall deals damage from behind.

  • Artanis holds the front line while Genji deals damage from behind.

  • Artanis holds the front line while Nazeebo deals damage from behind.

Mudanças

  1. Updated for patch 2.57.0.98304.
  2. Updated for patch 2.57.0.98297.
  3. Updated for patch 2.57.0.98285.
  4. Guide created for patch 2.55.17.98025.

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