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Introdução
ARAM puts everyone in a single lane with random heroes: there are no map objectives to split for, so the game is decided by team fights and by who manages health and mana better. ARAM is one lane and non-stop fighting: engage more often, because your team is always close to follow.
Pontos fortes
- Strong gank potential around the map.
- Crowd control: Jet Propulsion applies a stun.
- Can hold a lane alone.
Pontos fracos
- Mana-hungry: Blizzard flags its energy as important, so manage it early.
- Low damage by itself: it needs its team to finish kills.
Cola de builds
Escolha a build de acordo com o que você quer fazer na partida.
Builds
ARAM talents
Quando usar
Constant fights in one lane: damage early to win the trades, survivability later to outlast the long team fights.
Função no mapa
Os campos de batalha mudam a cada partida: esta é a função em qualquer um deles.
Rota soloPrincipalHolds a lane alone so the rest of the team can rotate.- Absorção duplaAbsorve experiência em duas rotas ao mesmo tempo.
- RotacionarVai de uma rota a outra para emboscar e ajudar.
- Acampamentos de mercenáriosPega os acampamentos de mercenários quando é seguro.
- Com o timePrioridade 2Stays with the team: it wins fights, not lanes.
Talentos por nível
Adrenaline StimpackPassive: While over 80% Health, gain 20% bonus Attack Speed and 10% bonus Movement Speed. Activate to gain 85% Attack Speed and 25% Movement Speed for 5 seconds.Ativo
Endurance StimpackActivate to gain a Shield that absorbs 590 (+4% per level) damage over 5 seconds. When taking damage while below 30% maximum Health, Endurance Stimpack will automatically be cast if it is not on cooldown.Ativo
Neural StimpackActivate to gain 40 Mana and cause Basic Ability cooldowns to recharge 100% faster for 5 seconds.Ativo
New HabitsCollecting Regeneration Globes reduces the cooldown of Pyromania by 6 seconds. Quest: Collect 15 Regeneration Globes. Reward: Pyromania grants Unstoppable for 2 seconds.TraçoMissão
- 1Adds an active ability for damage.
- 4The most damage-focused option at level 4.
- 7Upgrades Oil Spill for more damage.
- 10Heroic ability focused on damage.
- 13Upgrades Oil Spill for more damage.
- 16Adds an active ability for survivability.
- 20The most damage-focused option at level 20.
Habilidades
QFlame Stream4s30 mpFire two streams that deal 76 (+4% per level) damage to enemies hit, and an additional 120 (+4% per level) damage to enemies hit by both streams. Flame Stream Ignites Oil Spills it comes in contact with.
WOil Spill12s50 mpVector Targeting Dispense a slick of oil that lasts for 5 seconds and Slows enemies that come in contact with it by 50%. Oil Spills are Ignited for 2.5 seconds when hit by Flame Stream. Ignited Oil Spills no longer Slow enemies, but instead deal 16 (+4% per level) damage to them every 0.3 seconds. Additionally, Blaze is healed for 49 (+4% per level) Health every 0.3 seconds while standing in Igni
EJet Propulsion10s45 mpAfter 0.375 seconds, charge forward. Colliding with an enemy Hero deals 52 (+4% per level) damage to all nearby enemy Heroes and Stuns them for 1.25 seconds.
RBunker DropHeroica70s70 mpAfter 0.5 seconds, deploy and enter a Bunker with 1435 (+4% per level) Health. Blaze and his allies can enter and exit the Bunker at will. While in the Bunker, occupants gain access to Flamethrower, dealing 170 (+4% per level) damage to enemies in a line. Exiting the Bunker grants 25 Armor for 2 seconds. Bunkers last 10 seconds, or until destroyed.Heroic — hits an area. Plan your fights around its cooldown.
RCombustionHeroica80s70 mpChannel for up to 2.6 seconds. Upon ending, Slow nearby enemies by 60% and deal 55 (+4% per level) damage to them every 0.5 seconds. Combustion's Slow and damage over time duration is extended the longer Blaze Channels, from 1 second up to 5 seconds. Blaze's Movement Speed is reduced by 40% while Channeling.Heroic — slows and hits an area. Plan your fights around its cooldown.
DPyromaniaTraço90sGain 40 Armor and deal 40 (+4% per level) damage to nearby enemies every 0.5 seconds for 4 seconds. Each Hero hit by Flame Stream reduces Pyromania's cooldown by 4 seconds.
Estratégia
1What changes
ARAM puts everyone in a single lane with random heroes: there are no map objectives to split for, so the game is decided by team fights and by who manages health and mana better.
2Build adjustments
Constant fights in one lane: damage early to win the trades, survivability later to outlast the long team fights.
3Fighting
Open with Jet Propulsion on a priority target, then stand between the enemy divers and your healer. ARAM is one lane and non-stop fighting: engage more often, because your team is always close to follow.
Dicas
- ARAM is one lane and non-stop fighting: engage more often, because your team is always close to follow.
- Pick the heroic that wins team fights: Bunker Drop or Combustion.
- Don't chase alone: the enemy is always grouped.
- Grab regeneration globes and use the healing fountain between fights.
Mudanças
- Updated for patch 2.57.0.98304.
- Updated for patch 2.57.0.98297.
- Updated for patch 2.57.0.98285.
- Guide created for patch 2.55.17.98025.
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