Pular para o conteúdo

Orphea · Ranged Assassin

Orphea as Solo laner

Função alternativaBaseado em dadosMédiaPatch 2.57.0.98304
328Atualizado

Este guia é montado pelo site com dados de partidas e do próprio jogo: ninguém o escreveu à mão. Se houver guias oficiais ou da comunidade, eles aparecem ao lado.

Introdução

Orphea is a ranged Ranged Assassin in Heroes of the Storm. Its main role is Ranged Assassin, but it is also played as Solo laner. In this guide you play it as Solo laner: your job is to hold a lane alone, win your matchup and free your team to rotate.

Pontos fortes

  • Good wave clear, according to Blizzard's own hero tags.
  • Can hold a lane alone.
  • Strong gank potential around the map.

Pontos fracos

  • Off-role pick: expect less support from guides and teammates than on Ranged Assassin.
  • Relies on basic attacks: blinds and armor hurt its damage.
  • Fragile when divers reach it.

Builds

Solo lane talents

DefensivoRecomendada
Abrir build

Quando usar

Survivability early to hold a lane alone, then the balanced plan from level 10.

Função no mapa

Os campos de batalha mudam a cada partida: esta é a função em qualquer um deles.

  • Rota soloPrincipalHolds a lane alone so the rest of the team can rotate.
  • Absorção duplaPrioridade 2Soaks experience in a lane, usually alongside a teammate, and clears waves fast.
  • RotacionarPrioridade 3Rotates between lanes to create kills and pressure.
  • Acampamentos de mercenáriosPega os acampamentos de mercenários quando é seguro.
  • Com o timeAcompanha o time nas lutas e nos objetivos.

Talentos por nível

  • En PointeShadow Waltz deals an increased 90% damage to enemies hit by its end and grants 1 additional Chaos.Q
  • Growing NightmareIncrease Dread's damage by 50%. Quest: Hit 3 enemy Heroes with a single cast of Dread's eruption. Reward: Permanently increase Dread's eruption damage by 50% and increase the Slow amount of Dread's eruption by 15%.EMissão
  • Ancestral StrengthNon-Heroic Abilities deal 15% more damage to Stunned, Rooted, Silenced or Slowed enemies. Enemy Heroes who are hit with Overflowing Chaos are Slowed by 20% for 2.5 seconds.Traço
  • 1Upgrades Overflowing Chaos for more utility.
  • 4Upgrades Chomp for more survivability.
  • 7Quest talent: it only pays off if you complete it early, so commit to it.
  • 10Fits more than one plan at level 10: damage and utility.
  • 13Upgrades Chomp for more survivability.
  • 16Fits more than one plan at level 16: damage and survivability.
  • 20The most damage-focused option at level 20.

Habilidades

  • QShadow Waltz5s35 mpAfter 0.5 seconds, deal 165 (+4% per level) damage to enemies in a line. Hitting a Hero with Shadow Waltz sets its cooldown to 2 seconds, refunds 35 Mana, and causes Orphea to dash a short distance upon moving.
  • WChomp10s60 mpAfter 0.625 seconds, deal 305 (+4% per level) damage to nearby enemies in front of Orphea.
  • EDread14s50 mpRelease a wave of dread that deals 85 (+4% per level) damage to enemies hit. Dread erupts 0.75 seconds after reaching the end of its path, dealing 175 (+4% per level) damage. Enemies hit by Dread's wave or eruption are Slowed by 25% for 2 seconds.
  • RCrushing JawsHeroica70s75 mpAfter 1.25 seconds, pull enemies in an area towards the center, dealing 250 (+4% per level) damage and Stunning them for 0.5 seconds.Heroic — applies a stun and hits an area. Save it for priority targets or to interrupt a channel.
  • REternal FeastHeroica50s75 mpAfter 1.5 seconds, deal 210 (+4% per level) damage in an area. Eternal Feast repeats every 1 second as long as it hits an enemy Hero.Heroic — hits an area. Plan your fights around its cooldown.
  • Overflowing ChaosTraçoHitting an enemy Hero with a Basic Ability grants 1 Chaos. Chaos can stack up to 3 times. While Orphea has Chaos, her Basic Attacks against Heroes consume all Chaos, dealing 50% increased damage per stack, and healing for 100% of the damage dealt.

Estratégia

1Early game

Early, hold the solo lane: soak every wave, win trades when the enemy misses abilities and take mercenary camps when your lane is pushed. Trade when the enemy uses their main ability on the wave; your sustain wins long trades.

2Mid game

From level 10 (Crushing Jaws or Eternal Feast), join fights at objectives and return to your lane afterwards: a lost side lane costs your team experience.

3Late game

Late, stay with your team: bruisers win late fights by standing in front for longer than the enemy can.

4Team fights

Pressure the enemy frontline, punish anyone who steps forward and use Crushing Jaws to peel for your team.

Dicas

  • Your level 10 choice matters: Crushing Jaws and Eternal Feast give you different roles in fights.
  • Take camps after pushing your lane: it's free pressure.
  • Arrive at map objectives and mercenary camps before they start: the team that is there first chooses the fight.
  • Soaking: stay in range of the minion waves to collect experience.
  • Camps: a mercenary camp in the right lane is pressure your team doesn't have to create.

Mudanças

  1. Updated for patch 2.57.0.98304.
  2. Updated for patch 2.57.0.98297.
  3. Updated for patch 2.57.0.98285.
  4. Guide created for patch 2.55.17.98025.

Ele te ajudou?

Seu voto ajuda outros jogadores a encontrar os melhores guias.