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Introdução
ARAM puts everyone in a single lane with random heroes: there are no map objectives to split for, so the game is decided by team fights and by who manages health and mana better. ARAM is one lane and non-stop fighting: engage more often, because your team is always close to follow.
Pontos fortes
- Strong gank potential around the map.
- Crowd control: Judgment applies a stun.
- Has escape tools, according to Blizzard's own hero tags.
Pontos fracos
- Relies on basic attacks: blinds and armor hurt its damage.
- Mana-hungry: Blizzard flags its energy as important, so manage it early.
Cola de builds
Escolha a build de acordo com o que você quer fazer na partida.
Builds
ARAM talents
Quando usar
Constant fights in one lane: damage early to win the trades, survivability later to outlast the long team fights.
Função no mapa
Os campos de batalha mudam a cada partida: esta é a função em qualquer um deles.
- Rota soloSegura uma rota sozinho e vence nela.
- Absorção duplaAbsorve experiência em duas rotas ao mesmo tempo.
- RotacionarPrioridade 2Rotates between lanes to create kills and pressure.
- Acampamentos de mercenáriosPega os acampamentos de mercenários quando é seguro.
Com o timePrincipalStays with the team: it wins fights, not lanes.
Talentos por nível
SalvationIncrease the Shield amount Tyrael gains from Righteousness by 35% and heal Tyrael for 150 (+4% per level) Health if his Shield is destroyed. Does not increase the Shield amount gained by allies.W
Justice for AllIncrease the Shield applied to allies by Righteousness to 80% of the Shield gained by Tyrael.W
Ardent RestorationDealing damage to a Hero heals Tyrael for 20 (+4% per level) Health over 5 seconds. Dealing damage resets this timer, and the heal amount stacks up to 8 times. Quest: Every Regeneration Globe gathered increases this heal amount by 1%.PassivoMissão
- 1The most damage-focused option at level 1.
- 4Upgrades Smite for more damage.
- 7The most damage-focused option at level 7.
- 10Heroic ability focused on damage.
- 13Upgrades Righteousness for more survivability.
- 16The most utility-focused option at level 16.
- 20Adds an active ability for survivability.
Habilidades
QEl'druin's Might12s45 mpThrow El'druin to the target area, dealing 110 (+4% per level) damage to nearby enemies and Slowing them by 25% for 2.5 seconds. It can be reactivated within 5 seconds to teleport Tyrael to El'druin and Slow nearby enemies again.
WRighteousness9s45 mpShields Tyrael for 336 (+4% per level) damage and nearby allied Heroes and Minions for 40% as much for 4 seconds.
ESmite6s45 mpRake target area for 150 (+4% per level) damage. Allies moving through the targeted area gain 25% increased Movement Speed for 2 seconds.
RJudgmentHeroica70s80 mpAfter 0.75 seconds, charge an enemy Hero, dealing 150 (+4% per level) damage and Stunning them for 1.5 seconds. Nearby enemies are knocked away and take 75 (+4% per level) damage.Heroic — applies a stun and hits an area. Save it for priority targets or to interrupt a channel.
RSanctificationHeroica90s75 mpAfter 0.5 seconds create a field of holy energy that makes allied Heroes Invulnerable. Lasts 3 seconds.Heroic. Plan your fights around its cooldown.
Archangel's WrathTraçoUpon dying, become Invulnerable and gain 20% Movement Speed for 4 seconds. Upon expiration, explode, dealing 450 (+4% per level) damage and reducing Tyrael's death timer by 10% per enemy Hero hit. Archangel's Wrath reduces nearby enemy Heroes' damage by 50% while active and for 3 seconds when it expires.
Estratégia
1What changes
ARAM puts everyone in a single lane with random heroes: there are no map objectives to split for, so the game is decided by team fights and by who manages health and mana better.
2Build adjustments
Constant fights in one lane: damage early to win the trades, survivability later to outlast the long team fights.
3Fighting
Open with Judgment on a priority target, then stand between the enemy divers and your healer. ARAM is one lane and non-stop fighting: engage more often, because your team is always close to follow.
Dicas
- ARAM is one lane and non-stop fighting: engage more often, because your team is always close to follow.
- Pick the heroic that wins team fights: Judgment or Sanctification.
- Don't chase alone: the enemy is always grouped.
- Grab regeneration globes and use the healing fountain between fights.
Mudanças
- Updated for patch 2.57.0.98304.
- Updated for patch 2.57.0.98297.
- Updated for patch 2.57.0.98285.
- Guide created for patch 2.55.17.98025.
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