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Arc Warden · Mid (pos. 2)

Damage build

OffensiveRecommendedData-drivenPatch 7.41
118

When to use it

Moves the popular items that add damage — Maelstrom and Mjollnir — to the front. Choose it when your lane went well and you can afford to be greedy. Built from what Arc Warden players buy in the public matches we measured.

This build is part of the guide Arc Warden Aggressive Guide.

Where it's played

Picked before the game: the main lane first, then the alternatives.

Seen from RadiantRadiant · bottom leftDire · top right
  1. MidMain87% of matchesMid lane, one against one (pos. 2).
  2. Safe lanePriority 211% of matchesSafe lane as the farming core (pos. 1).

Starting items

Iron BranchCircletFaerie FireTangoGloves of HasteMagic Wand

Core items

  1. 1Maelstrom+25 Damage, +25 Attack Speed.
  2. 2Mjollnir+25 Damage, +90 Attack Speed. Active: Static Charge.
  3. 3Orchid Malevolence+35 Attack Speed, +20 Damage, +2.5 Mana Regeneration. Active: Soul Burn.
  4. 4Hand of Midas+40 Attack Speed. Active: Transmute.

Boots

Power Treads

Late game

Specialist's Array+15 Agility, +20 Damage.Monkey King Bar+50 Damage, +50 Attack Speed, +50 Attack Range.Shadow Blade+25 Damage, +35 Attack Speed. Active: Shadow Walk.

Skill order

Max order:Spark Wraith›Magnetic Field›Flux

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Talents by level

  1. +1.0 Runic Infusion All Attributes Bonus
    +240 Spark Wraith Damage
    25
  2. +30s Spark Wraith Duration
    -4s Magnetic Field Cooldown
    20
  3. +20% Flux Slow
    +25 Magnetic Field Attack Speed
    15
  4. +200 Health
    +200 Flux Cast Range
    10