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Jaina · Ranged Assassin

Jaina Guide

Guia completoBaseado em dadosMédiaPatch 2.57.0.98304
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Introdução

Jaina is a ranged Ranged Assassin in Heroes of the Storm. In this guide you play it as Ranged Assassin: your job is to deal consistent damage from range and clear waves. The kit brings crowd control (root) with Ring of Frost. At level 10 you choose between the heroics Ring of Frost and Summon Water Elemental.

Pontos fortes

  • Good wave clear, according to Blizzard's own hero tags.
  • Puts pressure on structures.
  • Crowd control: Ring of Frost applies a root.

Pontos fracos

  • Mana-hungry: Blizzard flags its energy as important, so manage it early.
  • No escape tools: vulnerable when divers reach it.

Builds

Balanced talents

EquilibradoRecomendada
Abrir build

Quando usar

At each level, the talent that serves more than one plan. A safe default when you don't know the enemy team yet. Built by reading the talent texts; Blizzard publishes no pick rates.

Função no mapa

Os campos de batalha mudam a cada partida: esta é a função em qualquer um deles.

  • Rota soloSegura uma rota sozinho e vence nela.
  • Absorção duplaPrincipalSoaks experience in a lane, usually alongside a teammate, and clears waves fast.
  • RotacionarVai de uma rota a outra para emboscar e ajudar.
  • Acampamentos de mercenáriosPega os acampamentos de mercenários quando é seguro.
  • Com o timeAcompanha o time nas lutas e nos objetivos.

Talentos por nível

  • Winter's ReachIncrease the range and travel speed of Frostbolt by 30%.Q
  • Lingering ChillIncrease the duration of Chill from 4 seconds to 6 seconds.Traço
  • Fingers of FrostQuest: Gather Regeneration Globes to increase Jaina's Mana regeneration by 0.1 per second, up to 2 per second. Reward: After gathering 20 Globes, the damage bonus from Frostbite is increased by 10%.PassivoMissão
  • 1Fits more than one plan at level 1: survivability and damage.
  • 4Fits more than one plan at level 4: utility and damage.
  • 7Upgrades Blizzard for more damage.
  • 10Fits more than one plan at level 10: damage and survivability.
  • 13Fits more than one plan at level 13: survivability and damage.
  • 16Upgrades Blizzard for more damage.
  • 20The most damage-focused option at level 20.

Habilidades

  • QFrostbolt4s30 mpDeal 184 (+4% per level) damage and Chill the target.
  • WBlizzard15s90 mpBombard an area with 3 waves of ice, dealing 142 (+4% per level) damage each. Damaged enemies are Chilled.
  • ECone of Cold10s40 mpDeal 220 (+4% per level) damage and Chill targets.
  • RSummon Water ElementalHeroica60s60 mpSummon a Water Elemental at target location. The Water Elemental's Basic Attacks deal 62 (+4% per level) damage, splash for 25% damage and Chill. The Ability can be reactivated to retarget the Water Elemental. Lasts 20 seconds.Heroic — summons units. Plan your fights around its cooldown.
  • RRing of FrostHeroica70s70 mpAfter a 1.5 second delay, create a Ring of Frost in an area that deals 310 (+4% per level) damage and Roots enemies for 3 seconds. The ring persists for 3 seconds afterward, Chilling any enemies who touch it.Heroic — applies a root and hits an area. Use it on the target your team can kill.
  • FrostbiteTraçoJaina's Abilities Chill targets, Slowing them by 25% and amplifying damage taken from her Abilities by 50%. Lasts 4 seconds. Quest: Deal 12000 Ability damage to Chilled Heroes. Reward: Unlock the Improved Ice Block Ability, allowing Jaina to become temporarily Invulnerable.
  • 1Improved Ice Block40sActivate to place Jaina in Stasis and gain Invulnerability for 2.5 seconds. When this effect expires, nearby enemies are Chilled.

Estratégia

1Early game

Early, soak experience, clear waves quickly and poke the enemy from a safe distance. Don't trade health you can't get back. Trade at the edge of your range, and walk away as soon as the enemy starts to close the gap.

  • Early talents: Fingers of Frost and Arcane Intellect.

2Mid game

At level 10, Summon Water Elemental or Ring of Frost becomes your fight-winning tool. Stay behind your frontline and deal damage without being reached.

  • Heroics: Ring of Frost and Summon Water Elemental.

3Late game

Late, you're a priority target: keep your distance, respect the enemy's heroics and never walk ahead of your tank.

  • Level 20: Wintermute.

4Team fights

Hit the closest target you can reach safely: your damage only counts while you're alive.

Dicas

  • Choose between Summon Water Elemental and Ring of Frost depending on the enemy team.
  • Arrive at map objectives and mercenary camps before they start: the team that is there first chooses the fight.
  • Before each fight, check which key abilities the enemy has available.
  • Look at the minimap every few seconds: most deaths come from enemies you didn't see.

Confrontos

Forte contra

  • Blizzard classifies Kerrigan as a Melee Assassin, and they have to close the gap before they can do anything to Jaina, who fights at range.

  • Blizzard classifies Maiev as a Melee Assassin, and they have to close the gap before they can do anything to Jaina, who fights at range.

  • Blizzard classifies Murky as a Melee Assassin, and they have to close the gap before they can do anything to Jaina, who fights at range.

Fraco contra

  • Wailing Arrow silences Jaina, whose damage comes from abilities.

  • Horrify silences Jaina, whose damage comes from abilities.

  • Ogre Rage silences Jaina, whose damage comes from abilities.

Combina bem com

  • Ring of Frost from Jaina holds enemies in place for Decimate from Garrosh.

  • Xplodium Charge from Gazlowe holds enemies in place for Ring of Frost from Jaina.

  • Healing Beam from Lt. Morales keeps Jaina alive, and Jaina is the damage the team needs to protect.

Mudanças

  1. Updated for patch 2.57.0.98304.
  2. Updated for patch 2.57.0.98297.
  3. Updated for patch 2.57.0.98285.
  4. Guide created for patch 2.55.17.98025.

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