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Li Li · Healer

Li Li Guide

Guia completoBaseado em dadosMédiaPatch 2.57.0.98304
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Introdução

Li Li is a ranged Healer in Heroes of the Storm. In this guide you play it as Healer: your job is to keep your team alive, avoid the enemy dive and add utility. The kit brings sustain with Healing Brew. At level 10 you choose between the heroics Jug of 1,000 Cups and Water Dragon.

Pontos fortes

  • Heals itself, which keeps it in lane longer.
  • Heals allies: keeps the team in fights.
  • Brings utility that helps the whole team.

Pontos fracos

  • Mana-hungry: Blizzard flags its energy as important, so manage it early.
  • No escape tools: vulnerable when divers reach it.
  • First target for the enemy dive.

Builds

Balanced talents

EquilibradoRecomendada
Abrir build

Quando usar

At each level, the talent that serves more than one plan. A safe default when you don't know the enemy team yet. Built by reading the talent texts; Blizzard publishes no pick rates.

Função no mapa

Os campos de batalha mudam a cada partida: esta é a função em qualquer um deles.

  • Rota soloSegura uma rota sozinho e vence nela.
  • Absorção duplaAbsorve experiência em duas rotas ao mesmo tempo.
  • RotacionarVai de uma rota a outra para emboscar e ajudar.
  • Acampamentos de mercenáriosPega os acampamentos de mercenários quando é seguro.
  • Com o timePrincipalStays with the team: it wins fights, not lanes.

Talentos por nível

  • Free DrinksWhen Healing Brew heals a Hero under 50% Health, its cooldown is reduced by 1 second, and its Mana cost is refunded.Q
  • Serpent SidekickCloud Serpent no longer costs Mana and while Fast Feet is active its cooldown refreshes an additional 75% faster.W
  • Eager AdventurerIncrease Fast Feet's duration by 150% and increase Mana regeneration by 150% while Fast Feet is active.Traço
  • 1Fits more than one plan at level 1: survivability and utility.
  • 4Fits more than one plan at level 4: utility and damage.
  • 7Fits more than one plan at level 7: utility and damage.
  • 10Fits more than one plan at level 10: utility and damage.
  • 13Fits more than one plan at level 13: utility and damage.
  • 16Upgrades Cloud Serpent for more survivability.
  • 20Upgrades Water Dragon.

Habilidades

  • QHealing Brew4s25 mpHeal the lowest Health allied Hero within 6 range for 175 (+4% per level) Health.Basic ability — heals. Time it for the enemy's burst, not for chip damage.
  • WCloud Serpent11s35 mpSummon a Cloud Serpent on an allied Hero that attacks nearby enemies every second. Each attack deals 26 (+4% per level) damage and heals the ally for 20 (+4% per level). Lasts for 8 seconds.
  • EBlinding Wind12s30 mpThrow a cloud of wind at the 2 nearest enemies (prioritizing Heroes), dealing 133 (+4% per level) damage. Heroes hit are Blinded and Slowed by 15% for 1.5 seconds.
  • RJug of 1,000 CupsHeroica20s80 mpChannel for up to 6 seconds. Every 0.25 seconds, increase the cooldown of Jug of 1,000 Cups by 2 seconds, up to 50 additional seconds, and heal the lowest Health nearby allied Hero for 66 (+4% per level) Health.Heroic — heals. Time it for the enemy's burst, not for chip damage.
  • RWater DragonHeroica50s60 mpLi Li channels for 2 seconds, summoning a Water Dragon that hits the nearest enemy Hero within 12 range and all enemies near them, dealing 300 (+4% per level) damage and slowing their Movement Speed by 70% for 4 seconds.Heroic — slows, hits an area and summons units. Plan your fights around its cooldown.
  • Fast FeetTraçoUpon taking damage, your Basic Ability cooldowns refresh 50% faster and you gain 10% Movement Speed for 1 second.

Estratégia

1Early game

Early, soak experience in a lane, stay close to your team and don't waste mana healing chip damage. Let your laning partner trade and heal after, not during: a healer that runs out of mana early loses the objective.

  • Early talents: Free Drinks and Surging Winds.

2Mid game

At level 10, Jug of 1,000 Cups and Water Dragon change what your team can do: pick the one that answers the enemy's plan.

  • Heroics: Jug of 1,000 Cups and Water Dragon.

3Late game

Late, you're the enemy's first target: stay behind your frontline and never walk into fog alone.

  • Level 20: Double Dragon.

4Team fights

Heal the teammate under pressure, not the one with the lowest bar, and keep Healing Brew for burst moments.

Dicas

  • Keep Healing Brew for the enemy's burst, not for small damage.
  • Choose between Jug of 1,000 Cups and Water Dragon after seeing the enemy team.
  • Arrive at map objectives and mercenary camps before they start: the team that is there first chooses the fight.
  • Before each fight, check which key abilities the enemy has available.

Confrontos

Forte contra

  • Blizzard classifies Samuro as a Melee Assassin, and they have to close the gap before they can do anything to Li Li, who fights at range.

  • Blizzard classifies The Butcher as a Melee Assassin, and they have to close the gap before they can do anything to Li Li, who fights at range.

  • Blizzard classifies Valeera as a Melee Assassin, and they have to close the gap before they can do anything to Li Li, who fights at range.

Fraco contra

  • Barrel Roll lets Falstad reach Li Li, who has no escape in the kit.

  • Shade of Mephisto lets Mephisto reach Li Li, who has no escape in the kit.

  • Ravage lets Kerrigan reach Li Li, who has no escape in the kit.

Combina bem com

  • Healing Brew from Li Li keeps Sgt. Hammer alive, and Sgt. Hammer is the damage the team needs to protect.

  • Healing Brew from Li Li keeps Raynor alive, and Raynor is the damage the team needs to protect.

  • Judgment from Tyrael holds enemies in place for Water Dragon from Li Li.

Mudanças

  1. Updated for patch 2.57.0.98304.
  2. Updated for patch 2.57.0.98297.
  3. Updated for patch 2.57.0.98285.
  4. Guide created for patch 2.55.17.98025.

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