More Rehgar guides
This guide is assembled by the site from match data and the game's own information — nobody wrote it by hand. Official and community guides appear alongside it when they exist.
Overview
This guide is about playing Rehgar aggressively. Aggressive healing means pushing forward with your team when the enemy is down a hero and adding your own damage between heals. Your big moments are level 10, when you pick Bloodlust or Ancestral Healing, and level 20, when the heroic gets its upgrade.
Strengths
- Heals allies: keeps the team in fights.
- Brings utility that helps the whole team.
- Has escape tools, according to Blizzard's own hero tags.
- Heals itself, which keeps it in lane longer.
Weaknesses
- First target for the enemy dive.
- Mana-hungry: Blizzard flags its energy as important, so manage it early.
- Every death while playing aggressively hands the tempo back to the enemy.
Build cheat sheet
Pick the build that fits what you want to do this game.
Builds
Damage talents
When to use it
At each level, the talent most focused on damage. Choose it when your team has enough frontline and needs you to kill.
Map job
Battlegrounds change every match, so this is its job on any of them.
- Solo laneHolds a lane alone and wins it.
- Double soakSoaks experience in two lanes at once.
- RotateMoves between lanes to gank and help.
- Mercenary campsTakes mercenary camps when it is safe.
With the teamMainStays with the team: it wins fights, not lanes.
Talents by level
StormcallerIncrease the radius of Lightning Shield by 25%. Quest: Each time Lightning Shield damages an enemy Hero, permanently increase Rehgar's Health by 2 and Mana by 1, stacking up to 200 times.WQuest
Colossal TotemReactivate Earthbind Totem to move an existing totem to a new location. This can be used once per cast. Passive: Increase Earthbind Totem's area and duration by 50%, and Health by 25%.E
Feral HeartGhost Wolf's Movement Speed bonus is increased to 40% for the first second, then falls to 30%. Entering or exiting Ghost Wolf form grants 15 Armor for 1 second.Mount
- 1Upgrades Earthbind Totem for more survivability.
- 4Upgrades Lightning Shield for more damage.
- 7Upgrades Earthbind Totem for more damage.
- 10Heroic ability focused on damage.
- 13Upgrades Lightning Shield for more damage.
- 16Upgrades Earthbind Totem for more damage.
- 20Upgrades Purge for more damage.
Against dive
When to use it
When the enemy has several heroes who jump on you: the survival picks at every level.
Map job
Battlegrounds change every match, so this is its job on any of them.
- Solo laneHolds a lane alone and wins it.
- Double soakSoaks experience in two lanes at once.
- RotateMoves between lanes to gank and help.
- Mercenary campsTakes mercenary camps when it is safe.
With the teamMainStays with the team: it wins fights, not lanes.
Talents by level
StormcallerIncrease the radius of Lightning Shield by 25%. Quest: Each time Lightning Shield damages an enemy Hero, permanently increase Rehgar's Health by 2 and Mana by 1, stacking up to 200 times.WQuest
Colossal TotemReactivate Earthbind Totem to move an existing totem to a new location. This can be used once per cast. Passive: Increase Earthbind Totem's area and duration by 50%, and Health by 25%.E
Feral HeartGhost Wolf's Movement Speed bonus is increased to 40% for the first second, then falls to 30%. Entering or exiting Ghost Wolf form grants 15 Armor for 1 second.Mount
- 1Upgrades Lightning Shield for more survivability.
- 4Upgrades Chain Heal for more survivability.
- 7Upgrades Purge for more survivability.
- 10Heroic ability focused on survivability.
- 13Upgrades Lightning Shield for more survivability.
- 16Upgrades Ghost Wolf for more survivability.
- 20Upgrades Lightning Shield for more survivability.
Abilities
QChain Heal8s60 mpHeal an ally with a wave of healing for 260 (+4% per level) Health. The wave then bounces 2 times to nearby allies within 7 range, restoring 260 (+4% per level) Health to them.
WLightning Shield8s50 mpImbue an ally with lightning dealing 64 (+4% per level) damage a second to nearby enemies. Each enemy hit restores 2 Mana to Rehgar. Lasts 5 seconds.
EEarthbind Totem15s50 mpCreate a totem that Slows nearby enemies by 35%. The totem has 260 (+4% per level) Health and lasts for 6 seconds.
RBloodlustHeroic90s70 mpGrant nearby allied Heroes 40% Attack Speed and 35% Movement Speed and causes them to heal for 30% of the Basic Attack damage to their primary target. Lasts for 6 seconds.Heroic — heals. Time it for the enemy's burst, not for chip damage.
RAncestral HealingHeroic100s80 mpAfter 1 second, heal an allied Hero for 1180 (+4% per level) Health.Heroic — heals. Time it for the enemy's burst, not for chip damage.
DPurgeTrait60sWhen used on an allied Hero, make them Unstoppable for 0.5 seconds. When used on an enemy Hero, Slow them by 80%, decaying over 2 seconds. Cannot be cast on yourself.
ZGhost Wolf4sInstead of using a mount, Rehgar transforms into a Ghost Wolf with 20% increased Movement Speed. Basic Attacks in Ghost Wolf form cause him to lunge at his target and deal 75% bonus damage. Dealing damage, using Abilities, and channeling cancels Ghost Wolf form.
Strategy
1When to fight
Your big moments are level 10, when you pick Bloodlust or Ancestral Healing, and level 20, when the heroic gets its upgrade. Aggressive healing means pushing forward with your team when the enemy is down a hero and adding your own damage between heals.
2Picking your targets
Heal the teammate under pressure, not the one with the lowest bar, and keep Chain Heal for burst moments. The best target is the one your team can reach and kill before the enemy answers, not always the most valuable one.
3Snowballing a lead
After a won fight, take map objectives and mercenary camps before anything else: that's what turns kills into a lead the enemy can't erase. Early, help your team reach map objectives and mercenary camps with full health and mana.
4When to back off
Safe healing means standing at the back, keeping mana for the fight and moving away as soon as a diver appears. If your key abilities are on cooldown or the enemy is missing from the map, the aggressive play is to wait.
Tips
- At level 10, pick the heroic that ends fights fastest: Bloodlust or Ancestral Healing.
- Track the enemy's key cooldowns and attack right after they use them.
- Turn every kill into map objectives and mercenary camps: a kill without an objective is a wasted lead.
- Push your lane before you roam so the aggression doesn't cost you resources.
Matchups
Strong against
Blizzard classifies Falstad as a Ranged Assassin: once Rehgar is on top of them, that distance stops mattering.
Blizzard classifies Fenix as a Ranged Assassin: once Rehgar is on top of them, that distance stops mattering.
Blizzard classifies Gall as a Ranged Assassin: once Rehgar is on top of them, that distance stops mattering.
Changelog
- Updated for patch 2.57.0.98304.
- Updated for patch 2.57.0.98297.
- Updated for patch 2.57.0.98285.
- Guide created for patch 2.55.17.98025.
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