Mais guias de Rehgar
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Introdução
This guide covers Rehgar's matchups and how to adapt to them. Blizzard publishes no matchup statistics, so the matchups below come from each hero's role, range and kit: crowd control, mobility and sustain. They describe an advantage on paper, not a measured result.
Pontos fortes
- Heals itself, which keeps it in lane longer.
- Heals allies: keeps the team in fights.
- Brings utility that helps the whole team.
Pontos fracos
- Mana-hungry: Blizzard flags its energy as important, so manage it early.
- First target for the enemy dive.
- Melee range: ranged heroes can poke it freely.
Cola de builds
Escolha a build de acordo com o que você quer fazer na partida.
Builds
Against dive
Quando usar
When the enemy has several heroes who jump on you: the survival picks at every level.
Função no mapa
Os campos de batalha mudam a cada partida: esta é a função em qualquer um deles.
- Rota soloSegura uma rota sozinho e vence nela.
- Absorção duplaAbsorve experiência em duas rotas ao mesmo tempo.
- RotacionarVai de uma rota a outra para emboscar e ajudar.
- Acampamentos de mercenáriosPega os acampamentos de mercenários quando é seguro.
Com o timePrincipalStays with the team: it wins fights, not lanes.
Talentos por nível
StormcallerIncrease the radius of Lightning Shield by 25%. Quest: Each time Lightning Shield damages an enemy Hero, permanently increase Rehgar's Health by 2 and Mana by 1, stacking up to 200 times.WMissão
Colossal TotemReactivate Earthbind Totem to move an existing totem to a new location. This can be used once per cast. Passive: Increase Earthbind Totem's area and duration by 50%, and Health by 25%.E
Feral HeartGhost Wolf's Movement Speed bonus is increased to 40% for the first second, then falls to 30%. Entering or exiting Ghost Wolf form grants 15 Armor for 1 second.Montaria
- 1Upgrades Lightning Shield for more survivability.
- 4Upgrades Chain Heal for more survivability.
- 7Upgrades Purge for more survivability.
- 10Heroic ability focused on survivability.
- 13Upgrades Lightning Shield for more survivability.
- 16Upgrades Ghost Wolf for more survivability.
- 20Upgrades Lightning Shield for more survivability.
Against mobile heroes
Quando usar
Slows, roots and stuns first, to pin down heroes who would otherwise escape.
Função no mapa
Os campos de batalha mudam a cada partida: esta é a função em qualquer um deles.
- Rota soloSegura uma rota sozinho e vence nela.
- Absorção duplaAbsorve experiência em duas rotas ao mesmo tempo.
- RotacionarVai de uma rota a outra para emboscar e ajudar.
- Acampamentos de mercenáriosPega os acampamentos de mercenários quando é seguro.
Com o timePrincipalStays with the team: it wins fights, not lanes.
Talentos por nível
StormcallerIncrease the radius of Lightning Shield by 25%. Quest: Each time Lightning Shield damages an enemy Hero, permanently increase Rehgar's Health by 2 and Mana by 1, stacking up to 200 times.WMissão
Colossal TotemReactivate Earthbind Totem to move an existing totem to a new location. This can be used once per cast. Passive: Increase Earthbind Totem's area and duration by 50%, and Health by 25%.E
Feral HeartGhost Wolf's Movement Speed bonus is increased to 40% for the first second, then falls to 30%. Entering or exiting Ghost Wolf form grants 15 Armor for 1 second.Montaria
- 1Upgrades Ghost Wolf for more utility.
- 4Upgrades Lightning Shield for more utility.
- 7Upgrades Purge for more utility.
- 10Heroic ability focused on utility.
- 13Upgrades Chain Heal for more utility.
- 16Upgrades Earthbind Totem for more utility.
- 20Upgrades Bloodlust for more utility.
Habilidades
QChain Heal8s60 mpHeal an ally with a wave of healing for 260 (+4% per level) Health. The wave then bounces 2 times to nearby allies within 7 range, restoring 260 (+4% per level) Health to them.
WLightning Shield8s50 mpImbue an ally with lightning dealing 64 (+4% per level) damage a second to nearby enemies. Each enemy hit restores 2 Mana to Rehgar. Lasts 5 seconds.
EEarthbind Totem15s50 mpCreate a totem that Slows nearby enemies by 35%. The totem has 260 (+4% per level) Health and lasts for 6 seconds.
RBloodlustHeroica90s70 mpGrant nearby allied Heroes 40% Attack Speed and 35% Movement Speed and causes them to heal for 30% of the Basic Attack damage to their primary target. Lasts for 6 seconds.
RAncestral HealingHeroica100s80 mpAfter 1 second, heal an allied Hero for 1180 (+4% per level) Health.
DPurgeTraço60sWhen used on an allied Hero, make them Unstoppable for 0.5 seconds. When used on an enemy Hero, Slow them by 80%, decaying over 2 seconds. Cannot be cast on yourself.
ZGhost Wolf4sInstead of using a mount, Rehgar transforms into a Ghost Wolf with 20% increased Movement Speed. Basic Attacks in Ghost Wolf form cause him to lunge at his target and deal 75% bonus damage. Dealing damage, using Abilities, and channeling cancels Ghost Wolf form.
Estratégia
1Good matchups
Rehgar does well against these:
- Falstad: Blizzard classifies Falstad as a Ranged Assassin: once Rehgar is on top of them, that distance stops mattering.
- Fenix: Blizzard classifies Fenix as a Ranged Assassin: once Rehgar is on top of them, that distance stops mattering.
- Gall: Blizzard classifies Gall as a Ranged Assassin: once Rehgar is on top of them, that distance stops mattering.
2Tough matchups
Rehgar struggles against these:
3Synergies
Rehgar works well alongside these, because their kits fit together:
- Zagara: Chain Heal from Rehgar keeps Zagara alive, and Zagara is the damage the team needs to protect.
- Junkrat: Chain Heal from Rehgar keeps Junkrat alive, and Junkrat is the damage the team needs to protect.
- Lunara: Chain Heal from Rehgar keeps Lunara alive, and Lunara is the damage the team needs to protect.
4Adapting the build
The situational builds in this guide answer specific threats: Against dive and Against mobile heroes.
5Playing against Rehgar
If you're on the other side, this is what to exploit:
- Mana-hungry: Blizzard flags its energy as important, so manage it early.
- First target for the enemy dive.
- Melee range: ranged heroes can poke it freely.
Confrontos
Forte contra
Blizzard classifies Falstad as a Ranged Assassin: once Rehgar is on top of them, that distance stops mattering.
Blizzard classifies Fenix as a Ranged Assassin: once Rehgar is on top of them, that distance stops mattering.
Blizzard classifies Gall as a Ranged Assassin: once Rehgar is on top of them, that distance stops mattering.
Fraco contra
Chastise (root) lets Anduin pin Rehgar down before Ghost Wolf gets them out.
Detainment Strike (stun) lets Auriel pin Rehgar down before Ghost Wolf gets them out.
Sleep Dart (stun) lets Ana pin Rehgar down before Ghost Wolf gets them out.
Combina bem com
Chain Heal from Rehgar keeps Zagara alive, and Zagara is the damage the team needs to protect.
Chain Heal from Rehgar keeps Junkrat alive, and Junkrat is the damage the team needs to protect.
Chain Heal from Rehgar keeps Lunara alive, and Lunara is the damage the team needs to protect.
Mudanças
- Updated for patch 2.57.0.98304.
- Updated for patch 2.57.0.98297.
- Updated for patch 2.57.0.98285.
- Guide created for patch 2.55.17.98025.
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