Mais guias de Auriel
Este guia é montado pelo site com dados de partidas e do próprio jogo: ninguém o escreveu à mão. Se houver guias oficiais ou da comunidade, eles aparecem ao lado.
Introdução
Auriel is a ranged Healer in Heroes of the Storm. In this guide you play it as Healer: your job is to keep your team alive, avoid the enemy dive and add utility. The kit brings crowd control (stun) with Detainment Strike and sustain with Ray of Heaven. At level 10 you choose between the heroics Resurrect and Crystal Aegis.
Pontos fortes
- Heals itself, which keeps it in lane longer.
- Heals allies: keeps the team in fights.
- Brings utility that helps the whole team.
- Crowd control: Detainment Strike applies a stun.
Pontos fracos
- No escape tools: vulnerable when divers reach it.
- First target for the enemy dive.
Cola de builds
Escolha a build de acordo com o que você quer fazer na partida.
- Balanced talentsEquilibradoRecomendadaAt each level, the talent that serves more than one plan. A safe default when you don't know the enemy team yet. Built by reading the talent texts; Blizzard publishes no pick rates.
- Survival talentsDefensivoSituacionalAt each level, the talent with the most healing, shields or armor. Choose it against dive or heavy burst.
- Utility talentsUtilidadeSituacionalAt each level, the talent with the most control, cooldown reduction or vision. Choose it when your team needs setup more than damage.
Builds
Balanced talents
Quando usar
At each level, the talent that serves more than one plan. A safe default when you don't know the enemy team yet. Built by reading the talent texts; Blizzard publishes no pick rates.
Função no mapa
Os campos de batalha mudam a cada partida: esta é a função em qualquer um deles.
- Rota soloSegura uma rota sozinho e vence nela.
- Absorção duplaAbsorve experiência em duas rotas ao mesmo tempo.
- RotacionarVai de uma rota a outra para emboscar e ajudar.
- Acampamentos de mercenáriosPega os acampamentos de mercenários quando é seguro.
Com o timePrincipalStays with the team: it wins fights, not lanes.
Talentos por nível
Increasing ClarityQuest: Every time Sacred Sweep hits a Hero in the center, increase the center damage by 2, up to 50. Reward: After hitting 25 Heroes, this center damage bonus is increased to 180.QMissão
Righteous AssaultReduces the cooldown of Sacred Sweep by 3 seconds for each enemy Hero hit by its center.Q
Searing LightRay of Heaven also deals damage to enemy Heroes in the area equal to 30% of the energy consumed.W
- 1Quest talent: it only pays off if you complete it early, so commit to it.
- 4Upgrades Detainment Strike for more utility.
- 7Fits more than one plan at level 7: damage and utility.
- 10Heroic ability focused on damage.
- 13Upgrades Sacred Sweep for more utility.
- 16Upgrades Bestow Hope for more damage.
- 20Upgrades Crystal Aegis for more damage.
Survival talents
Quando usar
At each level, the talent with the most healing, shields or armor. Choose it against dive or heavy burst.
Função no mapa
Os campos de batalha mudam a cada partida: esta é a função em qualquer um deles.
- Rota soloSegura uma rota sozinho e vence nela.
- Absorção duplaAbsorve experiência em duas rotas ao mesmo tempo.
- RotacionarVai de uma rota a outra para emboscar e ajudar.
- Acampamentos de mercenáriosPega os acampamentos de mercenários quando é seguro.
Com o timePrincipalStays with the team: it wins fights, not lanes.
Talentos por nível
Increasing ClarityQuest: Every time Sacred Sweep hits a Hero in the center, increase the center damage by 2, up to 50. Reward: After hitting 25 Heroes, this center damage bonus is increased to 180.QMissão
Righteous AssaultReduces the cooldown of Sacred Sweep by 3 seconds for each enemy Hero hit by its center.Q
Searing LightRay of Heaven also deals damage to enemy Heroes in the area equal to 30% of the energy consumed.W
- 1Quest talent: it only pays off if you complete it early, so commit to it.
- 4Upgrades Detainment Strike for more utility.
- 7Upgrades Ray of Heaven for more survivability.
- 10Heroic ability focused on survivability.
- 13Upgrades Sacred Sweep for more utility.
- 16Upgrades Sacred Sweep for more survivability.
- 20Adds an active ability for survivability.
Utility talents
Quando usar
At each level, the talent with the most control, cooldown reduction or vision. Choose it when your team needs setup more than damage.
Função no mapa
Os campos de batalha mudam a cada partida: esta é a função em qualquer um deles.
- Rota soloSegura uma rota sozinho e vence nela.
- Absorção duplaAbsorve experiência em duas rotas ao mesmo tempo.
- RotacionarVai de uma rota a outra para emboscar e ajudar.
- Acampamentos de mercenáriosPega os acampamentos de mercenários quando é seguro.
Com o timePrincipalStays with the team: it wins fights, not lanes.
Talentos por nível
Increasing ClarityQuest: Every time Sacred Sweep hits a Hero in the center, increase the center damage by 2, up to 50. Reward: After hitting 25 Heroes, this center damage bonus is increased to 180.QMissão
Righteous AssaultReduces the cooldown of Sacred Sweep by 3 seconds for each enemy Hero hit by its center.Q
Searing LightRay of Heaven also deals damage to enemy Heroes in the area equal to 30% of the energy consumed.W
- 1Upgrades Sacred Sweep for more utility.
- 4Upgrades Detainment Strike for more utility.
- 7Upgrades Bestow Hope for more utility.
- 10Heroic ability focused on damage.
- 13Upgrades Sacred Sweep for more utility.
- 16Quest talent: it only pays off if you complete it early, so commit to it.
- 20Flexible pick at level 20.
Habilidades
QSacred Sweep8sSweep the area with sacred power, dealing 40 (+4% per level) damage to enemies and an additional 160 (+4% per level) damage to enemies caught in the center.
WRay of Heaven4sConsume Auriel's stored energy and heal allied Heroes in the area for the amount of energy consumed.
EDetainment Strike12sDeal 55 (+4% per level) damage to the first enemy Hero hit and knock them back. If they collide with terrain, they are also stunned for 1.25 seconds and take an additional 165 (+4% per level) damage.Basic ability — applies a stun. Save it for priority targets or to interrupt a channel.
RResurrectHeroica100sChannel on the spirit of a dead ally for 1 second. After a 5 second delay, they are brought back to life with 100% of their maximum Health at the location where they died. Auriel can use this ability while dead to resurrect herself.Heroic. Plan your fights around its cooldown.
RCrystal AegisHeroica60sPlace an allied Hero into Stasis for 2 seconds. Upon expiration, Crystal Aegis deals 255 (+4% per level) damage to all nearby enemies.Heroic — hits an area. Plan your fights around its cooldown.
DBestow HopeTraço1.5sPassive: 60% of the damage Auriel deals to Heroes and 20% dealt to non-Heroes is stored as energy. Bestow an allied Hero with Hope. While they remain near Auriel, 30% of their damage to Heroes and 10% of their damage to non-Heroes is converted to energy. Auriel can only have Bestow Hope on 1 ally at a time. Auriel can store up to 475 (+4% per level) energy.
Estratégia
1Early game
Early, soak experience in a lane, stay close to your team and don't waste mana healing chip damage. Let your laning partner trade and heal after, not during: a healer that runs out of mana early loses the objective.
- Early talents: Increasing Clarity and Heavy Burden.
2Mid game
At level 10, Resurrect and Crystal Aegis change what your team can do: pick the one that answers the enemy's plan.
- Heroics: Resurrect and Crystal Aegis.
3Late game
Late, you're the enemy's first target: stay behind your frontline and never walk into fog alone.
- Level 20: Diamond Resolve.
4Team fights
Heal the teammate under pressure, not the one with the lowest bar, and keep Ray of Heaven for burst moments.
Dicas
- Keep Ray of Heaven for the enemy's burst, not for small damage.
- Choose between Resurrect and Crystal Aegis after seeing the enemy team.
- Arrive at map objectives and mercenary camps before they start: the team that is there first chooses the fight.
- Before each fight, check which key abilities the enemy has available.
Confrontos
Forte contra
Blizzard classifies Murky as a Melee Assassin, and they have to close the gap before they can do anything to Auriel, who fights at range.
Blizzard classifies Qhira as a Melee Assassin, and they have to close the gap before they can do anything to Auriel, who fights at range.
Blizzard classifies Samuro as a Melee Assassin, and they have to close the gap before they can do anything to Auriel, who fights at range.
Fraco contra
Swift Strike lets Genji reach Auriel, who has no escape in the kit.
Haunting Wave lets Sylvanas reach Auriel, who has no escape in the kit.
Vault lets Valla reach Auriel, who has no escape in the kit.
Mudanças
- Updated for patch 2.57.0.98304.
- Updated for patch 2.57.0.98297.
- Updated for patch 2.57.0.98285.
- Guide created for patch 2.55.17.98025.
Ele te ajudou?
Seu voto ajuda outros jogadores a encontrar os melhores guias.



















