Mais guias de Auriel
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Introdução
This guide covers Auriel's matchups and how to adapt to them. Blizzard publishes no matchup statistics, so the matchups below come from each hero's role, range and kit: crowd control, mobility and sustain. They describe an advantage on paper, not a measured result.
Pontos fortes
- Heals itself, which keeps it in lane longer.
- Heals allies: keeps the team in fights.
- Brings utility that helps the whole team.
Pontos fracos
- No escape tools: vulnerable when divers reach it.
- First target for the enemy dive.
Cola de builds
Escolha a build de acordo com o que você quer fazer na partida.
Builds
Against dive
Quando usar
When the enemy has several heroes who jump on you: the survival picks at every level.
Função no mapa
Os campos de batalha mudam a cada partida: esta é a função em qualquer um deles.
- Rota soloSegura uma rota sozinho e vence nela.
- Absorção duplaAbsorve experiência em duas rotas ao mesmo tempo.
- RotacionarVai de uma rota a outra para emboscar e ajudar.
- Acampamentos de mercenáriosPega os acampamentos de mercenários quando é seguro.
Com o timePrincipalStays with the team: it wins fights, not lanes.
Talentos por nível
Increasing ClarityQuest: Every time Sacred Sweep hits a Hero in the center, increase the center damage by 2, up to 50. Reward: After hitting 25 Heroes, this center damage bonus is increased to 180.QMissão
Righteous AssaultReduces the cooldown of Sacred Sweep by 3 seconds for each enemy Hero hit by its center.Q
Searing LightRay of Heaven also deals damage to enemy Heroes in the area equal to 30% of the energy consumed.W
- 1Quest talent: it only pays off if you complete it early, so commit to it.
- 4Upgrades Detainment Strike for more utility.
- 7Upgrades Ray of Heaven for more survivability.
- 10Heroic ability focused on survivability.
- 13Upgrades Sacred Sweep for more utility.
- 16Upgrades Sacred Sweep for more survivability.
- 20Adds an active ability for survivability.
Against mobile heroes
Quando usar
Slows, roots and stuns first, to pin down heroes who would otherwise escape.
Função no mapa
Os campos de batalha mudam a cada partida: esta é a função em qualquer um deles.
- Rota soloSegura uma rota sozinho e vence nela.
- Absorção duplaAbsorve experiência em duas rotas ao mesmo tempo.
- RotacionarVai de uma rota a outra para emboscar e ajudar.
- Acampamentos de mercenáriosPega os acampamentos de mercenários quando é seguro.
Com o timePrincipalStays with the team: it wins fights, not lanes.
Talentos por nível
Increasing ClarityQuest: Every time Sacred Sweep hits a Hero in the center, increase the center damage by 2, up to 50. Reward: After hitting 25 Heroes, this center damage bonus is increased to 180.QMissão
Righteous AssaultReduces the cooldown of Sacred Sweep by 3 seconds for each enemy Hero hit by its center.Q
Searing LightRay of Heaven also deals damage to enemy Heroes in the area equal to 30% of the energy consumed.W
- 1Upgrades Sacred Sweep for more utility.
- 4Upgrades Detainment Strike for more utility.
- 7Upgrades Bestow Hope for more utility.
- 10Heroic ability focused on damage.
- 13Upgrades Sacred Sweep for more utility.
- 16Quest talent: it only pays off if you complete it early, so commit to it.
- 20Flexible pick at level 20.
Habilidades
QSacred Sweep8sSweep the area with sacred power, dealing 40 (+4% per level) damage to enemies and an additional 160 (+4% per level) damage to enemies caught in the center.
WRay of Heaven4sConsume Auriel's stored energy and heal allied Heroes in the area for the amount of energy consumed.
EDetainment Strike12sDeal 55 (+4% per level) damage to the first enemy Hero hit and knock them back. If they collide with terrain, they are also stunned for 1.25 seconds and take an additional 165 (+4% per level) damage.
RResurrectHeroica100sChannel on the spirit of a dead ally for 1 second. After a 5 second delay, they are brought back to life with 100% of their maximum Health at the location where they died. Auriel can use this ability while dead to resurrect herself.
RCrystal AegisHeroica60sPlace an allied Hero into Stasis for 2 seconds. Upon expiration, Crystal Aegis deals 255 (+4% per level) damage to all nearby enemies.
DBestow HopeTraço1.5sPassive: 60% of the damage Auriel deals to Heroes and 20% dealt to non-Heroes is stored as energy. Bestow an allied Hero with Hope. While they remain near Auriel, 30% of their damage to Heroes and 10% of their damage to non-Heroes is converted to energy. Auriel can only have Bestow Hope on 1 ally at a time. Auriel can store up to 475 (+4% per level) energy.
Estratégia
1Good matchups
Auriel does well against these:
- Murky: Blizzard classifies Murky as a Melee Assassin, and they have to close the gap before they can do anything to Auriel, who fights at range.
- Qhira: Blizzard classifies Qhira as a Melee Assassin, and they have to close the gap before they can do anything to Auriel, who fights at range.
- Samuro: Blizzard classifies Samuro as a Melee Assassin, and they have to close the gap before they can do anything to Auriel, who fights at range.
2Tough matchups
Auriel struggles against these:
3Synergies
Auriel works well alongside these, because their kits fit together:
- Probius: Ray of Heaven from Auriel keeps Probius alive, and Probius is the damage the team needs to protect.
- E.T.C.: Detainment Strike from Auriel holds enemies in place for Mosh Pit from E.T.C..
- Yrel: Righteous Hammer from Yrel holds enemies in place for Crystal Aegis from Auriel.
4Adapting the build
The situational builds in this guide answer specific threats: Against dive and Against mobile heroes.
5Playing against Auriel
If you're on the other side, this is what to exploit:
- No escape tools: vulnerable when divers reach it.
- First target for the enemy dive.
Dicas
Confrontos
Forte contra
Blizzard classifies Murky as a Melee Assassin, and they have to close the gap before they can do anything to Auriel, who fights at range.
Blizzard classifies Qhira as a Melee Assassin, and they have to close the gap before they can do anything to Auriel, who fights at range.
Blizzard classifies Samuro as a Melee Assassin, and they have to close the gap before they can do anything to Auriel, who fights at range.
Fraco contra
Swift Strike lets Genji reach Auriel, who has no escape in the kit.
Haunting Wave lets Sylvanas reach Auriel, who has no escape in the kit.
Vault lets Valla reach Auriel, who has no escape in the kit.
Mudanças
- Updated for patch 2.57.0.98304.
- Updated for patch 2.57.0.98297.
- Updated for patch 2.57.0.98285.
- Guide created for patch 2.55.17.98025.
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