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Yrel · Bruiser

Yrel Guide

Guia completoBaseado em dadosMédiaPatch 2.57.0.98304
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Introdução

Yrel is a melee Bruiser in Heroes of the Storm. In this guide you play it as Bruiser: your job is to hold a side lane alone, take camps and add a second frontline in fights. The kit brings crowd control (stun) with Righteous Hammer, mobility with Avenging Wrath and sustain with Vindication. At level 10 you choose between the heroics Ardent Defender and Sacred Ground.

Pontos fortes

  • Has escape tools, according to Blizzard's own hero tags.
  • Heals itself, which keeps it in lane longer.
  • Can hold a lane alone.
  • Strong gank potential around the map.

Pontos fracos

  • Low damage by itself: it needs its team to finish kills.
  • Can be kited by ranged heroes.

Builds

Balanced talents

EquilibradoRecomendada
Abrir build

Quando usar

At each level, the talent that serves more than one plan. A safe default when you don't know the enemy team yet. Built by reading the talent texts; Blizzard publishes no pick rates.

Função no mapa

Os campos de batalha mudam a cada partida: esta é a função em qualquer um deles.

  • Rota soloPrincipalHolds a lane alone so the rest of the team can rotate.
  • Absorção duplaAbsorve experiência em duas rotas ao mesmo tempo.
  • RotacionarPrioridade 2Rotates between lanes to create kills and pressure.
  • Acampamentos de mercenáriosPega os acampamentos de mercenários quando é seguro.
  • Com o timeAcompanha o time nas lutas e nos objetivos.

Talentos por nível

  • Light of KaraborIncrease Vindication's radius by 15%. Hitting an enemy Hero increases Vindication's healing by 40%. If more than one Hero is hit, the bonus is increased to 80%.Q
  • DauntlessCasting a Basic Ability grants Yrel 35 Physical Armor for 2.5 seconds.Passivo
  • Maraad's InsightAfter damaging an enemy Hero with a Basic Ability, Yrel's next Basic Attack heals her for 160 (+4% per level).Passivo
  • 1The most survivability-focused option at level 1.
  • 4Upgrades Avenging Wrath for more survivability.
  • 7Upgrades Avenging Wrath for more damage.
  • 10Fits more than one plan at level 10: damage and survivability.
  • 13Upgrades Vindication for more damage.
  • 16The most damage-focused option at level 16.
  • 20Fits more than one plan at level 20: survivability and damage.

Habilidades

  • QVindication6s65 mpUnleash holy energy around Yrel, dealing 42 (+4% per level) damage to nearby enemies and healing her for 96 (+4% per level). Charging up this Ability increases its damage up to 140 (+4% per level), and healing up to 320 (+4% per level).
  • WRighteous Hammer6s65 mpSwing Yrel's hammer, dealing 38 (+4% per level) damage to enemies in front of her and knocking them away. Charging up this Ability increases its knockback distance, and damage up to 125 (+4% per level). Enemies hit at maximum charge are Stunned for 0.75 seconds.Basic ability — applies a stun. Save it for priority targets or to interrupt a channel.
  • EAvenging Wrath6s65 mpLeap to a location, dealing 225 (+4% per level) damage to enemies in an area and Slowing them by 50% for 1 second. Charging up this Ability increases its range.
  • RArdent DefenderHeroica120s80 mpSurround Yrel in a barrier for 3 seconds, absorbing all damage taken and healing her for 50% of the damage received.Heroic — heals and shields. Time it for the enemy's burst, not for chip damage.
  • RSacred GroundHeroica40s40 mpYrel sanctifies the ground around her, gaining 50 Armor until she leaves the area.Heroic. Plan your fights around its cooldown.
  • DDivine PurposeTraço8sActivate to instantly charge Yrel's next Basic Ability at no mana cost. Divine Purpose's cooldown is reset when Yrel casts a Heroic ability. Passive: Yrel's Basic Abilities charge up over 1.5 seconds, increasing in effectiveness, but reducing Yrel's Movement Speed by 25%.

Estratégia

1Early game

Early, hold the solo lane: soak every wave, win trades when the enemy misses abilities and take mercenary camps when your lane is pushed. Trade when the enemy uses their main ability on the wave; your sustain wins long trades.

  • Early talents: Dauntless and Aegis of Light.

2Mid game

From level 10 (Ardent Defender or Sacred Ground), join fights at objectives and return to your lane afterwards: a lost side lane costs your team experience.

  • Heroics: Ardent Defender and Sacred Ground.

3Late game

Late, stay with your team: bruisers win late fights by standing in front for longer than the enemy can.

  • Level 20: Word of Glory.

4Team fights

Pressure the enemy frontline, punish anyone who steps forward and use Righteous Hammer to peel for your team.

Dicas

  • Your level 10 choice matters: Ardent Defender and Sacred Ground give you different roles in fights.
  • Take camps after pushing your lane: it's free pressure.
  • Arrive at map objectives and mercenary camps before they start: the team that is there first chooses the fight.
  • Keep Avenging Wrath for getting out, not for chasing.

Confrontos

Forte contra

  • Blizzard classifies Jaina as a Ranged Assassin: once Yrel is on top of them, that distance stops mattering.

  • Blizzard classifies Junkrat as a Ranged Assassin: once Yrel is on top of them, that distance stops mattering.

  • Blizzard classifies Kael'thas as a Ranged Assassin: once Yrel is on top of them, that distance stops mattering.

Fraco contra

  • Yrel has to walk up to start a fight, and Drag (stun) stops that engage before it lands.

  • Yrel has to walk up to start a fight, and Bunny Hop (stun) stops that engage before it lands.

  • Yrel has to walk up to start a fight, and Onslaught (stun) stops that engage before it lands.

Combina bem com

  • Righteous Hammer from Yrel holds enemies in place for Divine Storm from Uther.

  • Righteous Hammer from Yrel holds enemies in place for Consume Souls from Mephisto.

  • Righteous Hammer from Yrel holds enemies in place for Starfall from Tyrande.

Mudanças

  1. Updated for patch 2.57.0.98304.
  2. Updated for patch 2.57.0.98297.
  3. Updated for patch 2.57.0.98285.
  4. Guide created for patch 2.55.17.98025.

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