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Yrel · Bruiser

Yrel Aggressive Guide

OfensivoBaseado em dadosMédiaPatch 2.57.0.98304
756Atualizado

Este guia é montado pelo site com dados de partidas e do próprio jogo: ninguém o escreveu à mão. Se houver guias oficiais ou da comunidade, eles aparecem ao lado.

Introdução

This guide is about playing Yrel aggressively. Aggressive bruiser play means winning your lane hard, taking the enemy's fort and forcing them to send two heroes to stop you. Your big moments are level 10, when you pick Ardent Defender or Sacred Ground, and level 20, when the heroic gets its upgrade.

Pontos fortes

  • Strong gank potential around the map.
  • Crowd control: Righteous Hammer applies a stun.
  • Has escape tools, according to Blizzard's own hero tags.
  • Heals itself, which keeps it in lane longer.

Pontos fracos

  • Low damage by itself: it needs its team to finish kills.
  • Every death while playing aggressively hands the tempo back to the enemy.

Builds

Damage talents

OfensivoRecomendada
Abrir build

Quando usar

At each level, the talent most focused on damage. Choose it when your team has enough frontline and needs you to kill.

Função no mapa

Os campos de batalha mudam a cada partida: esta é a função em qualquer um deles.

  • Rota soloPrincipalHolds a lane alone so the rest of the team can rotate.
  • Absorção duplaAbsorve experiência em duas rotas ao mesmo tempo.
  • RotacionarPrioridade 2Rotates between lanes to create kills and pressure.
  • Acampamentos de mercenáriosPega os acampamentos de mercenários quando é seguro.
  • Com o timeAcompanha o time nas lutas e nos objetivos.

Talentos por nível

  • Light of KaraborIncrease Vindication's radius by 15%. Hitting an enemy Hero increases Vindication's healing by 40%. If more than one Hero is hit, the bonus is increased to 80%.Q
  • DauntlessCasting a Basic Ability grants Yrel 35 Physical Armor for 2.5 seconds.Passivo
  • Maraad's InsightAfter damaging an enemy Hero with a Basic Ability, Yrel's next Basic Attack heals her for 160 (+4% per level).Passivo
  • 1The most survivability-focused option at level 1.
  • 4Upgrades Avenging Wrath for more survivability.
  • 7Upgrades Avenging Wrath for more damage.
  • 10Heroic ability focused on damage.
  • 13Upgrades Vindication for more damage.
  • 16The most damage-focused option at level 16.
  • 20Upgrades Ardent Defender for more damage.

Habilidades

  • QVindication6s65 mpUnleash holy energy around Yrel, dealing 42 (+4% per level) damage to nearby enemies and healing her for 96 (+4% per level). Charging up this Ability increases its damage up to 140 (+4% per level), and healing up to 320 (+4% per level).
  • WRighteous Hammer6s65 mpSwing Yrel's hammer, dealing 38 (+4% per level) damage to enemies in front of her and knocking them away. Charging up this Ability increases its knockback distance, and damage up to 125 (+4% per level). Enemies hit at maximum charge are Stunned for 0.75 seconds.
  • EAvenging Wrath6s65 mpLeap to a location, dealing 225 (+4% per level) damage to enemies in an area and Slowing them by 50% for 1 second. Charging up this Ability increases its range.
  • RArdent DefenderHeroica120s80 mpSurround Yrel in a barrier for 3 seconds, absorbing all damage taken and healing her for 50% of the damage received.Heroic — heals and shields. Time it for the enemy's burst, not for chip damage.
  • RSacred GroundHeroica40s40 mpYrel sanctifies the ground around her, gaining 50 Armor until she leaves the area.Heroic. Plan your fights around its cooldown.
  • DDivine PurposeTraço8sActivate to instantly charge Yrel's next Basic Ability at no mana cost. Divine Purpose's cooldown is reset when Yrel casts a Heroic ability. Passive: Yrel's Basic Abilities charge up over 1.5 seconds, increasing in effectiveness, but reducing Yrel's Movement Speed by 25%.

Estratégia

1When to fight

Your big moments are level 10, when you pick Ardent Defender or Sacred Ground, and level 20, when the heroic gets its upgrade. Aggressive bruiser play means winning your lane hard, taking the enemy's fort and forcing them to send two heroes to stop you.

2Picking your targets

Pressure the enemy frontline, punish anyone who steps forward and use Righteous Hammer to peel for your team. The best target is the one your team can reach and kill before the enemy answers, not always the most valuable one.

3Snowballing a lead

After a won fight, take map objectives and mercenary camps before anything else: that's what turns kills into a lead the enemy can't erase. Early, keep your lane, take a camp when you can and rotate to map objectives and mercenary camps in time.

4When to back off

Safe bruiser play means soaking without dying, clearing waves quickly and rotating only when the objective needs you. If your key abilities are on cooldown or the enemy is missing from the map, the aggressive play is to wait.

Dicas

  • Use Righteous Hammer to start the fight, then commit your damage.
  • At level 10, pick the heroic that ends fights fastest: Ardent Defender or Sacred Ground.
  • Track the enemy's key cooldowns and attack right after they use them.
  • Turn every kill into map objectives and mercenary camps: a kill without an objective is a wasted lead.
  • Push your lane before you roam so the aggression doesn't cost you resources.

Confrontos

Forte contra

  • Blizzard classifies Jaina as a Ranged Assassin: once Yrel is on top of them, that distance stops mattering.

  • Blizzard classifies Junkrat as a Ranged Assassin: once Yrel is on top of them, that distance stops mattering.

  • Blizzard classifies Kael'thas as a Ranged Assassin: once Yrel is on top of them, that distance stops mattering.

Mudanças

  1. Updated for patch 2.57.0.98304.
  2. Updated for patch 2.57.0.98297.
  3. Updated for patch 2.57.0.98285.
  4. Guide created for patch 2.55.17.98025.

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