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Yrel · Bruiser

Yrel Early Game Guide

Early gameBaseado em dadosMédiaPatch 2.57.0.98304
9,8 milAtualizado

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Introdução

Early, hold the solo lane: soak every wave, win trades when the enemy misses abilities and take mercenary camps when your lane is pushed. Early, keep your lane, take a camp when you can and rotate to map objectives and mercenary camps in time.

Pontos fortes

  • Heals itself, which keeps it in lane longer.
  • Can hold a lane alone.
  • Has escape tools, according to Blizzard's own hero tags.

Pontos fracos

  • Low damage by itself: it needs its team to finish kills.
  • Can be kited by ranged heroes.

Builds

Early game talents

EquilibradoRecomendada
Abrir build

Quando usar

Levels 1 to 7 lean on survivability to win the early soak and the first objective; from level 10 it follows the balanced plan.

Função no mapa

Os campos de batalha mudam a cada partida: esta é a função em qualquer um deles.

  • Rota soloPrincipalHolds a lane alone so the rest of the team can rotate.
  • Absorção duplaAbsorve experiência em duas rotas ao mesmo tempo.
  • RotacionarPrioridade 2Rotates between lanes to create kills and pressure.
  • Acampamentos de mercenáriosPega os acampamentos de mercenários quando é seguro.
  • Com o timeAcompanha o time nas lutas e nos objetivos.

Talentos por nível

  • Light of KaraborIncrease Vindication's radius by 15%. Hitting an enemy Hero increases Vindication's healing by 40%. If more than one Hero is hit, the bonus is increased to 80%.Q
  • DauntlessCasting a Basic Ability grants Yrel 35 Physical Armor for 2.5 seconds.Passivo
  • Maraad's InsightAfter damaging an enemy Hero with a Basic Ability, Yrel's next Basic Attack heals her for 160 (+4% per level).Passivo
  • 1The most survivability-focused option at level 1.
  • 4Upgrades Divine Purpose for more survivability.
  • 7The most utility-focused option at level 7.
  • 10Fits more than one plan at level 10: damage and survivability.
  • 13Upgrades Vindication for more damage.
  • 16The most damage-focused option at level 16.
  • 20Fits more than one plan at level 20: survivability and damage.

Habilidades

  • QVindication6s65 mpUnleash holy energy around Yrel, dealing 42 (+4% per level) damage to nearby enemies and healing her for 96 (+4% per level). Charging up this Ability increases its damage up to 140 (+4% per level), and healing up to 320 (+4% per level).
  • WRighteous Hammer6s65 mpSwing Yrel's hammer, dealing 38 (+4% per level) damage to enemies in front of her and knocking them away. Charging up this Ability increases its knockback distance, and damage up to 125 (+4% per level). Enemies hit at maximum charge are Stunned for 0.75 seconds.
  • EAvenging Wrath6s65 mpLeap to a location, dealing 225 (+4% per level) damage to enemies in an area and Slowing them by 50% for 1 second. Charging up this Ability increases its range.
  • RArdent DefenderHeroica120s80 mpSurround Yrel in a barrier for 3 seconds, absorbing all damage taken and healing her for 50% of the damage received.Heroic — heals and shields. Time it for the enemy's burst, not for chip damage.
  • RSacred GroundHeroica40s40 mpYrel sanctifies the ground around her, gaining 50 Armor until she leaves the area.Heroic. Plan your fights around its cooldown.
  • DDivine PurposeTraço8sActivate to instantly charge Yrel's next Basic Ability at no mana cost. Divine Purpose's cooldown is reset when Yrel casts a Heroic ability. Passive: Yrel's Basic Abilities charge up over 1.5 seconds, increasing in effectiveness, but reducing Yrel's Movement Speed by 25%.

Estratégia

1Early talents

The first three talent tiers (levels 1, 4 and 7) set up how you soak and trade. The early build below leans on survivability to win that phase.

  • Picks: Dauntless and Aegis of Light.

2Trading

Trade when the enemy uses their main ability on the wave; your sustain wins long trades. The kit brings crowd control (stun) with Righteous Hammer, mobility with Avenging Wrath and sustain with Vindication.

3Soaking and rotations

Soaking is the laning phase: stay in range of your minion waves, rotate between lanes so none is left empty and group before each objective spawns.

4Early objectives

Early, keep your lane, take a camp when you can and rotate to map objectives and mercenary camps in time. Your big moments are level 10, when you pick Ardent Defender or Sacred Ground, and level 20, when the heroic gets its upgrade.

Dicas

  • Trade when the enemy uses their main ability on the wave; your sustain wins long trades.
  • Dauntless is your first purchase that changes the lane: get it early.
  • Use Righteous Hammer in lane only when your partner or jungler can follow.
  • Keep Avenging Wrath ready when the enemy's gankers are missing.
  • Early, keep your lane, take a camp when you can and rotate to map objectives and mercenary camps in time.

Confrontos

Forte contra

  • Blizzard classifies Jaina as a Ranged Assassin: once Yrel is on top of them, that distance stops mattering.

  • Blizzard classifies Junkrat as a Ranged Assassin: once Yrel is on top of them, that distance stops mattering.

  • Blizzard classifies Kael'thas as a Ranged Assassin: once Yrel is on top of them, that distance stops mattering.

Fraco contra

  • Yrel has to walk up to start a fight, and Drag (stun) stops that engage before it lands.

  • Yrel has to walk up to start a fight, and Bunny Hop (stun) stops that engage before it lands.

  • Yrel has to walk up to start a fight, and Onslaught (stun) stops that engage before it lands.

Mudanças

  1. Updated for patch 2.57.0.98304.
  2. Updated for patch 2.57.0.98297.
  3. Updated for patch 2.57.0.98285.
  4. Guide created for patch 2.55.17.98025.

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