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Introdução
Yrel is a melee Bruiser in Heroes of the Storm. In this guide you play it as Bruiser: your job is to hold a side lane alone, take camps and add a second frontline in fights. Yrel is of average difficulty: learn the basics below and it rewards you quickly.
Pontos fortes
- Has escape tools, according to Blizzard's own hero tags.
- Heals itself, which keeps it in lane longer.
- Can hold a lane alone.
Pontos fracos
- Low damage by itself: it needs its team to finish kills.
- Can be kited by ranged heroes.
Cola de builds
Escolha a build de acordo com o que você quer fazer na partida.
Builds
Simple talents
Quando usar
Avoids quest and active talents where it can: passive picks that work without extra buttons or conditions.
Função no mapa
Os campos de batalha mudam a cada partida: esta é a função em qualquer um deles.
Rota soloPrincipalHolds a lane alone so the rest of the team can rotate.- Absorção duplaAbsorve experiência em duas rotas ao mesmo tempo.
- RotacionarPrioridade 2Rotates between lanes to create kills and pressure.
- Acampamentos de mercenáriosPega os acampamentos de mercenários quando é seguro.
- Com o timeAcompanha o time nas lutas e nos objetivos.
Talentos por nível
Light of KaraborIncrease Vindication's radius by 15%. Hitting an enemy Hero increases Vindication's healing by 40%. If more than one Hero is hit, the bonus is increased to 80%.Q
DauntlessCasting a Basic Ability grants Yrel 35 Physical Armor for 2.5 seconds.Passivo
Maraad's InsightAfter damaging an enemy Hero with a Basic Ability, Yrel's next Basic Attack heals her for 160 (+4% per level).Passivo
- 1The most survivability-focused option at level 1.
- 4Upgrades Divine Purpose for more survivability.
- 7The most utility-focused option at level 7.
- 10Heroic ability focused on damage.
- 13Upgrades Vindication for more damage.
- 16The most damage-focused option at level 16.
- 20Upgrades Ardent Defender for more damage.
Habilidades
QVindication6s65 mpUnleash holy energy around Yrel, dealing 42 (+4% per level) damage to nearby enemies and healing her for 96 (+4% per level). Charging up this Ability increases its damage up to 140 (+4% per level), and healing up to 320 (+4% per level).
WRighteous Hammer6s65 mpSwing Yrel's hammer, dealing 38 (+4% per level) damage to enemies in front of her and knocking them away. Charging up this Ability increases its knockback distance, and damage up to 125 (+4% per level). Enemies hit at maximum charge are Stunned for 0.75 seconds.
EAvenging Wrath6s65 mpLeap to a location, dealing 225 (+4% per level) damage to enemies in an area and Slowing them by 50% for 1 second. Charging up this Ability increases its range.
RArdent DefenderHeroica120s80 mpSurround Yrel in a barrier for 3 seconds, absorbing all damage taken and healing her for 50% of the damage received.Heroic — heals and shields. Time it for the enemy's burst, not for chip damage.
RSacred GroundHeroica40s40 mpYrel sanctifies the ground around her, gaining 50 Armor until she leaves the area.Heroic. Plan your fights around its cooldown.
DDivine PurposeTraço8sActivate to instantly charge Yrel's next Basic Ability at no mana cost. Divine Purpose's cooldown is reset when Yrel casts a Heroic ability. Passive: Yrel's Basic Abilities charge up over 1.5 seconds, increasing in effectiveness, but reducing Yrel's Movement Speed by 25%.
Estratégia
1What Yrel does
Yrel is a melee Bruiser in Heroes of the Storm. The kit brings crowd control (stun) with Righteous Hammer, mobility with Avenging Wrath and sustain with Vindication. At level 10 you choose between the heroics Ardent Defender and Sacred Ground.
2The basics
In this guide you play it as Bruiser: your job is to hold a side lane alone, take camps and add a second frontline in fights.
- Soaking: stay in range of the minion waves to collect experience.
- Camps: a mercenary camp in the right lane is pressure your team doesn't have to create.
3Common mistakes
Most new players lose games with the same few mistakes. Avoid these and you'll already be ahead:
- Abandoning your lane for fights you can't reach.
- Diving the enemy backline alone.
- Ignoring mercenary camps.
4Your first games
Early, hold the solo lane: soak every wave, win trades when the enemy misses abilities and take mercenary camps when your lane is pushed. Use the simple build in this guide and don't worry about situational choices yet.
Dicas
- Soaking: stay in range of the minion waves to collect experience.
- Camps: a mercenary camp in the right lane is pressure your team doesn't have to create.
- Experience is shared by the whole team: being in lane to soak it matters as much as fighting.
- Learn what Ardent Defender and Sacred Ground do before your first game: you'll choose one at level 10.
Mudanças
- Updated for patch 2.57.0.98304.
- Updated for patch 2.57.0.98297.
- Updated for patch 2.57.0.98285.
- Guide created for patch 2.55.17.98025.
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