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Yrel · Bruiser

Yrel Safe Play Guide

DefensivoBaseado em dadosMédiaPatch 2.57.0.98304
169Atualizado

Este guia é montado pelo site com dados de partidas e do próprio jogo: ninguém o escreveu à mão. Se houver guias oficiais ou da comunidade, eles aparecem ao lado.

Introdução

This guide is about playing Yrel safely and consistently. Safe bruiser play means soaking without dying, clearing waves quickly and rotating only when the objective needs you. The kit brings crowd control (stun) with Righteous Hammer, mobility with Avenging Wrath and sustain with Vindication.

Pontos fortes

  • Has escape tools, according to Blizzard's own hero tags.
  • Heals itself, which keeps it in lane longer.
  • Can hold a lane alone.

Pontos fracos

  • Low damage by itself: it needs its team to finish kills.
  • Can be kited by ranged heroes.

Builds

Survival talents

DefensivoRecomendada
Abrir build

Quando usar

At each level, the talent with the most healing, shields or armor. Choose it against dive or heavy burst.

Função no mapa

Os campos de batalha mudam a cada partida: esta é a função em qualquer um deles.

  • Rota soloPrincipalHolds a lane alone so the rest of the team can rotate.
  • Absorção duplaAbsorve experiência em duas rotas ao mesmo tempo.
  • RotacionarPrioridade 2Rotates between lanes to create kills and pressure.
  • Acampamentos de mercenáriosPega os acampamentos de mercenários quando é seguro.
  • Com o timeAcompanha o time nas lutas e nos objetivos.

Talentos por nível

  • Light of KaraborIncrease Vindication's radius by 15%. Hitting an enemy Hero increases Vindication's healing by 40%. If more than one Hero is hit, the bonus is increased to 80%.Q
  • DauntlessCasting a Basic Ability grants Yrel 35 Physical Armor for 2.5 seconds.Passivo
  • Maraad's InsightAfter damaging an enemy Hero with a Basic Ability, Yrel's next Basic Attack heals her for 160 (+4% per level).Passivo
  • 1The most survivability-focused option at level 1.
  • 4Upgrades Divine Purpose for more survivability.
  • 7The most utility-focused option at level 7.
  • 10Heroic ability focused on survivability.
  • 13Upgrades Vindication for more damage.
  • 16Upgrades Righteous Hammer for more survivability.
  • 20Upgrades Ardent Defender for more survivability.

Habilidades

  • QVindication6s65 mpUnleash holy energy around Yrel, dealing 42 (+4% per level) damage to nearby enemies and healing her for 96 (+4% per level). Charging up this Ability increases its damage up to 140 (+4% per level), and healing up to 320 (+4% per level).
  • WRighteous Hammer6s65 mpSwing Yrel's hammer, dealing 38 (+4% per level) damage to enemies in front of her and knocking them away. Charging up this Ability increases its knockback distance, and damage up to 125 (+4% per level). Enemies hit at maximum charge are Stunned for 0.75 seconds.
  • EAvenging Wrath6s65 mpLeap to a location, dealing 225 (+4% per level) damage to enemies in an area and Slowing them by 50% for 1 second. Charging up this Ability increases its range.
  • RArdent DefenderHeroica120s80 mpSurround Yrel in a barrier for 3 seconds, absorbing all damage taken and healing her for 50% of the damage received.Heroic — heals and shields. Time it for the enemy's burst, not for chip damage.
  • RSacred GroundHeroica40s40 mpYrel sanctifies the ground around her, gaining 50 Armor until she leaves the area.Heroic. Plan your fights around its cooldown.
  • DDivine PurposeTraço8sActivate to instantly charge Yrel's next Basic Ability at no mana cost. Divine Purpose's cooldown is reset when Yrel casts a Heroic ability. Passive: Yrel's Basic Abilities charge up over 1.5 seconds, increasing in effectiveness, but reducing Yrel's Movement Speed by 25%.

Estratégia

1Safe laning

Safe bruiser play means soaking without dying, clearing waves quickly and rotating only when the objective needs you. Trade when the enemy uses their main ability on the wave; your sustain wins long trades.

2Surviving fights

Pressure the enemy frontline, punish anyone who steps forward and use Righteous Hammer to peel for your team. Your way out is Avenging Wrath: if it's on cooldown, stay further back.

3Positioning and peel

Stand where the enemy has to go through your team to reach you, and protect whoever the enemy focuses. Hold Righteous Hammer for the enemy diver.

4Playing from behind

When the game goes badly, farm what's safe, defend with your team and wait for the enemy to make a mistake: a single won fight can turn it around.

Dicas

  • Keep Avenging Wrath for escaping, not for chasing.
  • Save Righteous Hammer for whoever jumps on your team.
  • Keep Vindication for the enemy's burst, not for chip damage.
  • Go back when your key abilities are down: a reset costs less than a death.
  • Never be the first to show on the map in the late game.
  • If enemies are missing from the map, back off before they appear.

Confrontos

Fraco contra

  • Yrel has to walk up to start a fight, and Drag (stun) stops that engage before it lands.

  • Yrel has to walk up to start a fight, and Bunny Hop (stun) stops that engage before it lands.

  • Yrel has to walk up to start a fight, and Onslaught (stun) stops that engage before it lands.

Mudanças

  1. Updated for patch 2.57.0.98304.
  2. Updated for patch 2.57.0.98297.
  3. Updated for patch 2.57.0.98285.
  4. Guide created for patch 2.55.17.98025.

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