Mais guias de D.Va
Este guia é montado pelo site com dados de partidas e do próprio jogo: ninguém o escreveu à mão. Se houver guias oficiais ou da comunidade, eles aparecem ao lado.
Introdução
D.Va is a ranged Bruiser in Heroes of the Storm. In this guide you play it as Bruiser: your job is to hold a side lane alone, take camps and add a second frontline in fights. The kit brings crowd control (stun) with Bunny Hop. At level 10 you choose between the heroics Micro Missiles and Bunny Hop.
Pontos fortes
- Has escape tools, according to Blizzard's own hero tags.
- Crowd control: Bunny Hop applies a stun.
- Clear job in the team: hold a side lane alone, take camps and add a second frontline in fights.
Pontos fracos
- Low damage by itself: it needs its team to finish kills.
- Can be kited by ranged heroes.
Cola de builds
Escolha a build de acordo com o que você quer fazer na partida.
- Balanced talentsEquilibradoRecomendadaAt each level, the talent that serves more than one plan. A safe default when you don't know the enemy team yet. Built by reading the talent texts; Blizzard publishes no pick rates.
- Utility talentsUtilidadeSituacionalAt each level, the talent with the most control, cooldown reduction or vision. Choose it when your team needs setup more than damage.
Builds
Balanced talents
Quando usar
At each level, the talent that serves more than one plan. A safe default when you don't know the enemy team yet. Built by reading the talent texts; Blizzard publishes no pick rates.
Função no mapa
Os campos de batalha mudam a cada partida: esta é a função em qualquer um deles.
Rota soloPrincipalHolds a lane alone so the rest of the team can rotate.- Absorção duplaAbsorve experiência em duas rotas ao mesmo tempo.
- RotacionarVai de uma rota a outra para emboscar e ajudar.
- Acampamentos de mercenáriosPega os acampamentos de mercenários quando é seguro.
- Com o timeAcompanha o time nas lutas e nos objetivos.
Talentos por nível
Full MetalD.Va's Mech gains 10% increased Health and its Fusion Cannons heal for 16% of the damage dealt to enemies in its bonus area.Traço
Pro MovesD.Va's Mech gains 2% Movement Speed and 2 Armor every time it takes damage, stacking up to 15 times. Stacks of this effect decay every 0.5 seconds. Basic Attacks against enemy Heroes in Pilot Mode reduce the cooldown of Call Mech by 1 additional second.Traço
Liquid CoolingActivate to gain the effects of Healing Fountain. Requires Mech Mode. Passive: While in Mech Mode, Healing Fountain's cooldown is reduced to 50 seconds and its effects last 50% longer.Ativo
- 1Fits more than one plan at level 1: survivability and damage.
- 4Fits more than one plan at level 4: damage and survivability.
- 7Upgrades Defense Matrix for more damage.
- 10Fits more than one plan at level 10: damage and survivability.
- 13Fits more than one plan at level 13: utility and damage.
- 16Fits more than one plan at level 16: survivability and damage.
- 20Fits more than one plan at level 20: survivability and damage.
Utility talents
Quando usar
At each level, the talent with the most control, cooldown reduction or vision. Choose it when your team needs setup more than damage.
Função no mapa
Os campos de batalha mudam a cada partida: esta é a função em qualquer um deles.
Rota soloPrincipalHolds a lane alone so the rest of the team can rotate.- Absorção duplaAbsorve experiência em duas rotas ao mesmo tempo.
- RotacionarVai de uma rota a outra para emboscar e ajudar.
- Acampamentos de mercenáriosPega os acampamentos de mercenários quando é seguro.
- Com o timeAcompanha o time nas lutas e nos objetivos.
Talentos por nível
Full MetalD.Va's Mech gains 10% increased Health and its Fusion Cannons heal for 16% of the damage dealt to enemies in its bonus area.Traço
Pro MovesD.Va's Mech gains 2% Movement Speed and 2 Armor every time it takes damage, stacking up to 15 times. Stacks of this effect decay every 0.5 seconds. Basic Attacks against enemy Heroes in Pilot Mode reduce the cooldown of Call Mech by 1 additional second.Traço
Liquid CoolingActivate to gain the effects of Healing Fountain. Requires Mech Mode. Passive: While in Mech Mode, Healing Fountain's cooldown is reduced to 50 seconds and its effects last 50% longer.Ativo
- 1The most utility-focused option at level 1.
- 4Upgrades Defense Matrix for more utility.
- 7Upgrades Boosters for more utility.
- 10Heroic ability focused on utility.
- 13The most utility-focused option at level 13.
- 16The most utility-focused option at level 16.
- 20Upgrades Micro Missiles for more utility.
Habilidades
QBoosters10sIncrease D.Va's Movement Speed by 115% for 1.75 seconds. Enemies that are hit take 135 (+4% per level) damage and are knocked away. D.Va cannot be Slowed while Boosters are active, and each enemy can only be hit once per use.
WDefense Matrix12sProject a defensive field in the target direction for 3 seconds, reducing the damage dealt by enemy Heroes inside it by 50%. Activate again to change the angle of projection. Damage dealt to the Mech from enemies within Defense Matrix still grants the same amount of Self-Destruct Charge.
ESelf-DestructEject from the Mech, setting it to self-destruct after 4 seconds. Deals 400 (+4% per level) to 1100 (+4% per level) damage in a large area, depending on distance from center. Deals 50% damage against Structures. Gain 1% Charge for every 2 seconds spent Basic Attacking, and 25% Charge per 100% of Mech Health lost.
RBunny HopHeroica70sD.Va's Mech becomes Unstoppable and stomps every 0.5 seconds, dealing 70 (+4% per level) damage in a large area. Every 4th consecutive hit on a Hero deals 100% more damage and Stuns them for 0.5 seconds. Lasts for 4 seconds. Requires Mech Mode.Heroic — applies a stun. Save it for priority targets or to interrupt a channel.
RMicro MissilesHeroica20sAfter .375 seconds, Channel to launch a volley of 12 missiles in a target direction. Each missile impacts the first enemy in its path, dealing 40 (+4% per level) damage in a small area and Slowing by 30% for 2 seconds. Stores 2 charges with a 5 second cooldown between each use. Requires Mech Mode.Heroic — slows. Plan your fights around its cooldown.
Mech ModeTraçoWhen D.Va's Mech dies, she is ejected out after 0.75 seconds and can continue to fight. D.Va's Mech only awards 50% of a normal Hero's experience upon dying. Fusion Cannons D.Va's Mech Basic Attacks deal 22 (+4% per level) damage in a large area every 0.25 seconds. Deals 40% bonus damage against enemies very close to the Mech.
ZMechanized WalkerD.Va's Mech can shoot while moving. While shooting or channeling an ability, the Mech's Movement Speed is quickly reduced by 25%.
Estratégia
1Early game
Early, hold the solo lane: soak every wave, win trades when the enemy misses abilities and take mercenary camps when your lane is pushed. Trade when the enemy uses their main ability on the wave; your sustain wins long trades.
- Early talents: Full Metal and Rush-down.
2Mid game
From level 10 (Bunny Hop or Micro Missiles), join fights at objectives and return to your lane afterwards: a lost side lane costs your team experience.
- Heroics: Micro Missiles and Bunny Hop.
3Late game
Late, stay with your team: bruisers win late fights by standing in front for longer than the enemy can.
- Level 20: Ablative Armor.
4Team fights
Pressure the enemy frontline, punish anyone who steps forward and use Bunny Hop to peel for your team.
Dicas
- Your level 10 choice matters: Bunny Hop and Micro Missiles give you different roles in fights.
- Take camps after pushing your lane: it's free pressure.
- Arrive at map objectives and mercenary camps before they start: the team that is there first chooses the fight.
- Before each fight, check which key abilities the enemy has available.
Confrontos
Forte contra
Blizzard classifies Valeera as a Melee Assassin, and they have to close the gap before they can do anything to D.Va, who fights at range.
Blizzard classifies Zeratul as a Melee Assassin, and they have to close the gap before they can do anything to D.Va, who fights at range.
Blizzard classifies Alarak as a Melee Assassin, and they have to close the gap before they can do anything to D.Va, who fights at range.
Fraco contra
D.Va has to walk up to start a fight, and Ancient Spear (stun) stops that engage before it lands.
D.Va has to walk up to start a fight, and Onslaught (stun) stops that engage before it lands.
D.Va has to walk up to start a fight, and Xplodium Charge (stun) stops that engage before it lands.
Mudanças
- Updated for patch 2.57.0.98304.
- Updated for patch 2.57.0.98297.
- Updated for patch 2.57.0.98285.
- Guide created for patch 2.55.17.98025.
Ele te ajudou?
Seu voto ajuda outros jogadores a encontrar os melhores guias.



















