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D.Va · Bruiser

D.Va Matchups and Counters

ConfrontosBaseado em dadosMédiaPatch 2.57.0.98304
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Introdução

This guide covers D.Va's matchups and how to adapt to them. Blizzard publishes no matchup statistics, so the matchups below come from each hero's role, range and kit: crowd control, mobility and sustain. They describe an advantage on paper, not a measured result.

Pontos fortes

  • Crowd control: Bunny Hop applies a stun.
  • Has escape tools, according to Blizzard's own hero tags.
  • Clear job in the team: hold a side lane alone, take camps and add a second frontline in fights.

Pontos fracos

  • Low damage by itself: it needs its team to finish kills.
  • Can be kited by ranged heroes.

Builds

Against dive

DefensivoRecomendada
Abrir build

Quando usar

When the enemy has several heroes who jump on you: the survival picks at every level.

Função no mapa

Os campos de batalha mudam a cada partida: esta é a função em qualquer um deles.

  • Rota soloPrincipalHolds a lane alone so the rest of the team can rotate.
  • Absorção duplaAbsorve experiência em duas rotas ao mesmo tempo.
  • RotacionarVai de uma rota a outra para emboscar e ajudar.
  • Acampamentos de mercenáriosPega os acampamentos de mercenários quando é seguro.
  • Com o timeAcompanha o time nas lutas e nos objetivos.

Talentos por nível

  • Full MetalD.Va's Mech gains 10% increased Health and its Fusion Cannons heal for 16% of the damage dealt to enemies in its bonus area.Traço
  • Pro MovesD.Va's Mech gains 2% Movement Speed and 2 Armor every time it takes damage, stacking up to 15 times. Stacks of this effect decay every 0.5 seconds. Basic Attacks against enemy Heroes in Pilot Mode reduce the cooldown of Call Mech by 1 additional second.Traço
  • Liquid CoolingActivate to gain the effects of Healing Fountain. Requires Mech Mode. Passive: While in Mech Mode, Healing Fountain's cooldown is reduced to 50 seconds and its effects last 50% longer.Ativo
  • 1The most survivability-focused option at level 1.
  • 4Upgrades Boosters for more survivability.
  • 7Upgrades Defense Matrix for more damage.
  • 10Heroic ability focused on survivability.
  • 13Upgrades Defense Matrix for more survivability.
  • 16Upgrades Defense Matrix for more survivability.
  • 20The most survivability-focused option at level 20.

Habilidades

  • QBoosters10sIncrease D.Va's Movement Speed by 115% for 1.75 seconds. Enemies that are hit take 135 (+4% per level) damage and are knocked away. D.Va cannot be Slowed while Boosters are active, and each enemy can only be hit once per use.
  • WDefense Matrix12sProject a defensive field in the target direction for 3 seconds, reducing the damage dealt by enemy Heroes inside it by 50%. Activate again to change the angle of projection. Damage dealt to the Mech from enemies within Defense Matrix still grants the same amount of Self-Destruct Charge.
  • ESelf-DestructEject from the Mech, setting it to self-destruct after 4 seconds. Deals 400 (+4% per level) to 1100 (+4% per level) damage in a large area, depending on distance from center. Deals 50% damage against Structures. Gain 1% Charge for every 2 seconds spent Basic Attacking, and 25% Charge per 100% of Mech Health lost.
  • RBunny HopHeroica70sD.Va's Mech becomes Unstoppable and stomps every 0.5 seconds, dealing 70 (+4% per level) damage in a large area. Every 4th consecutive hit on a Hero deals 100% more damage and Stuns them for 0.5 seconds. Lasts for 4 seconds. Requires Mech Mode.
  • RMicro MissilesHeroica20sAfter .375 seconds, Channel to launch a volley of 12 missiles in a target direction. Each missile impacts the first enemy in its path, dealing 40 (+4% per level) damage in a small area and Slowing by 30% for 2 seconds. Stores 2 charges with a 5 second cooldown between each use. Requires Mech Mode.
  • Mech ModeTraçoWhen D.Va's Mech dies, she is ejected out after 0.75 seconds and can continue to fight. D.Va's Mech only awards 50% of a normal Hero's experience upon dying. Fusion Cannons D.Va's Mech Basic Attacks deal 22 (+4% per level) damage in a large area every 0.25 seconds. Deals 40% bonus damage against enemies very close to the Mech.
  • ZMechanized WalkerD.Va's Mech can shoot while moving. While shooting or channeling an ability, the Mech's Movement Speed is quickly reduced by 25%.

Estratégia

1Good matchups

D.Va does well against these:

  • Valeera: Blizzard classifies Valeera as a Melee Assassin, and they have to close the gap before they can do anything to D.Va, who fights at range.
  • Zeratul: Blizzard classifies Zeratul as a Melee Assassin, and they have to close the gap before they can do anything to D.Va, who fights at range.
  • Alarak: Blizzard classifies Alarak as a Melee Assassin, and they have to close the gap before they can do anything to D.Va, who fights at range.

2Tough matchups

D.Va struggles against these:

  • Sonya: D.Va has to walk up to start a fight, and Ancient Spear (stun) stops that engage before it lands.
  • Deathwing: D.Va has to walk up to start a fight, and Onslaught (stun) stops that engage before it lands.
  • Gazlowe: D.Va has to walk up to start a fight, and Xplodium Charge (stun) stops that engage before it lands.

3Synergies

D.Va works well alongside these, because their kits fit together:

  • Johanna: Bunny Hop from D.Va holds enemies in place for Blessed Shield from Johanna.
  • Nazeebo: Bunny Hop from D.Va holds enemies in place for Gargantuan from Nazeebo.
  • Kerrigan: Bunny Hop from D.Va holds enemies in place for Summon Ultralisk from Kerrigan.

4Adapting the build

The situational builds in this guide answer specific threats: Against dive and Against mobile heroes.

5Playing against D.Va

If you're on the other side, this is what to exploit:

  • Low damage by itself: it needs its team to finish kills.

Dicas

  • Look at the enemy team before choosing your build: the situational builds below answer the most common threats.
  • Good matchup: Valeera. Play forward when you face them.
  • Tough matchup: Sonya. Play safer and wait for your team.
  • Against slippery heroes, hold Bunny Hop until their escape is used.

Confrontos

Forte contra

  • Blizzard classifies Valeera as a Melee Assassin, and they have to close the gap before they can do anything to D.Va, who fights at range.

  • Blizzard classifies Zeratul as a Melee Assassin, and they have to close the gap before they can do anything to D.Va, who fights at range.

  • Blizzard classifies Alarak as a Melee Assassin, and they have to close the gap before they can do anything to D.Va, who fights at range.

Fraco contra

  • D.Va has to walk up to start a fight, and Ancient Spear (stun) stops that engage before it lands.

  • D.Va has to walk up to start a fight, and Onslaught (stun) stops that engage before it lands.

  • D.Va has to walk up to start a fight, and Xplodium Charge (stun) stops that engage before it lands.

Combina bem com

  • Bunny Hop from D.Va holds enemies in place for Blessed Shield from Johanna.

  • Bunny Hop from D.Va holds enemies in place for Gargantuan from Nazeebo.

  • Bunny Hop from D.Va holds enemies in place for Summon Ultralisk from Kerrigan.

Mudanças

  1. Updated for patch 2.57.0.98304.
  2. Updated for patch 2.57.0.98297.
  3. Updated for patch 2.57.0.98285.
  4. Guide created for patch 2.55.17.98025.

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