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Deathwing · Bruiser

Deathwing Guide

Guia completoBaseado em dadosMédiaPatch 2.57.0.98304
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Introdução

Deathwing is a melee Bruiser in Heroes of the Storm. In this guide you play it as Bruiser: your job is to hold a side lane alone, take camps and add a second frontline in fights. The kit brings crowd control (stun) with Onslaught and mobility with Onslaught. At level 10 you choose between the heroics Burn Beneath My Shadow and Bellowing Roar.

Pontos fortes

  • Good wave clear, according to Blizzard's own hero tags.
  • Strong gank potential around the map.
  • Puts pressure on structures.
  • Crowd control: Onslaught applies a stun.

Pontos fracos

  • Low damage by itself: it needs its team to finish kills.
  • Relies on basic attacks: blinds and armor hurt its damage.

Builds

Balanced talents

EquilibradoRecomendada
Abrir build

Quando usar

At each level, the talent that serves more than one plan. A safe default when you don't know the enemy team yet. Built by reading the talent texts; Blizzard publishes no pick rates.

Função no mapa

Os campos de batalha mudam a cada partida: esta é a função em qualquer um deles.

  • Rota soloPrioridade 3Holds a lane alone so the rest of the team can rotate.
  • Absorção duplaPrioridade 2Soaks experience in a lane, usually alongside a teammate, and clears waves fast.
  • RotacionarPrincipalRotates between lanes to create kills and pressure.
  • Acampamentos de mercenáriosPega os acampamentos de mercenários quando é seguro.
  • Com o timeAcompanha o time nas lutas e nos objetivos.

Talentos por nível

  • Dragon SoulDestroyer: Incinerate heals Deathwing for 100% of the damage dealt to enemy Heroes. World Breaker: Lava Burst's explosion damage heals Deathwing for 200% of the damage dealt to enemy Heroes.W
  • Molten BloodWhile Deathwing has 3 or more Armor Plates, he heals for 0.6% of his maximum Health per second.Traço
  • Draconic MightDeathwing's Basic Attacks against enemy Heroes heal him for 25% of the damage dealt. Upon losing an Armor Plate, Deathwing becomes Protected for 0.75 seconds.Traço
  • 1Fits more than one plan at level 1: survivability and damage.
  • 4Fits more than one plan at level 4: damage and survivability.
  • 7Fits more than one plan at level 7: damage and survivability.
  • 10Fits more than one plan at level 10: damage and utility.
  • 13Fits more than one plan at level 13: utility and damage.
  • 16Upgrades Molten Flame for more damage.
  • 20The most damage-focused option at level 20.

Habilidades

  • QMolten Flame3s10 mpAfter 1.5 seconds, Deathwing breathes a stream of flame, dealing 21 (+4% per level) damage every 0.125 seconds. Drains 30 Energy per second.
  • WIncinerate4s20 mpAfter 0.75 seconds, Deathwing flaps his wings, dealing 65 (+4% per level) damage to nearby enemies. World Breaker: Lava Burst Create a lava pool that damages and Slows
  • EOnslaught5s20 mpAfter 0.5 seconds, Deathwing lunges in a direction dealing 38 (+4% per level) damage to enemies and Slowing them by 35% for 2 seconds. Deathwing bites enemies at the end of the lunge, dealing an additional 72 (+4% per level) damage. World Breaker: Earth Shatter Damage and Stun enemies in two linesBasic ability — applies a stun and moves you. Save it for priority targets or to interrupt a channel.
  • RCataclysmHeroica90sAfter 2 seconds, Deathwing flies in the targeted direction, dealing 90 (+4% per level) damage on impact and leaving scorched ground that deals 36 (+4% per level) damage a second. Lasts 6 seconds.Heroic. Plan your fights around its cooldown.
  • Aspect of DeathTraçoDeathwing is fitted with 4 Armor Plates which grant 10 Armor each. Every 25% Health lost causes Deathwing to lose a plate. Plates are only restored when Dragonflight is used, based on the amount of Health Deathwing has when landing. Deathwing is also a mighty Dragon Aspect who is permanently Unstoppable and deals 100% additional Spell Damage to Heroes, but views his allies with contempt and ignor
  • ZDragonflight45sAfter 3 seconds, fly into the sky, becoming Immune to all effects and gaining 2.5% Health per second. Once cast, this ability cannot be interrupted. Cannot be cast for 4 seconds after taking damage, Basic Attacking or casting an Ability.
  • 1Form Switch20sSwitches Deathwing between Destroyer and World Breaker forms, each granting access to two unique Basic Abilities. Incinerate damages enemies around Deathwing and Onslaught allows him to lunge at enemies. Lava Burst creates a Slowing area and Earth Shatter Stuns enemies in two lines.

Estratégia

1Early game

Early, hold the solo lane: soak every wave, win trades when the enemy misses abilities and take mercenary camps when your lane is pushed. Trade when the enemy uses their main ability on the wave; your sustain wins long trades.

  • Early talents: Draconic Might and Dragon's Ire.

2Mid game

From level 10, join fights at objectives and return to your lane afterwards: a lost side lane costs your team experience.

  • Heroics: Burn Beneath My Shadow and Bellowing Roar.

3Late game

Late, stay with your team: bruisers win late fights by standing in front for longer than the enemy can.

  • Level 20: Arrival of a God.

4Team fights

Pressure the enemy frontline, punish anyone who steps forward and use Onslaught to peel for your team.

Dicas

  • Take camps after pushing your lane: it's free pressure.
  • Arrive at map objectives and mercenary camps before they start: the team that is there first chooses the fight.
  • Keep Onslaught for getting out, not for chasing.
  • Before each fight, check which key abilities the enemy has available.

Confrontos

Forte contra

  • Blizzard classifies Probius as a Ranged Assassin: once Deathwing is on top of them, that distance stops mattering.

  • Blizzard classifies Raynor as a Ranged Assassin: once Deathwing is on top of them, that distance stops mattering.

  • Blizzard classifies Sgt. Hammer as a Ranged Assassin: once Deathwing is on top of them, that distance stops mattering.

Fraco contra

  • Deathwing has to walk up to start a fight, and Bone Prison (root) stops that engage before it lands.

  • Deathwing has to walk up to start a fight, and Drag (stun) stops that engage before it lands.

  • Deathwing has to walk up to start a fight, and Misha, Charge! (stun) stops that engage before it lands.

Combina bem com

  • Onslaught from Deathwing holds enemies in place for Divine Storm from Uther.

  • Onslaught from Deathwing holds enemies in place for Summon Ultralisk from Kerrigan.

  • Onslaught from Deathwing holds enemies in place for Blessed Shield from Johanna.

Mudanças

  1. Updated for patch 2.57.0.98304.
  2. Updated for patch 2.57.0.98297.
  3. Updated for patch 2.57.0.98285.
  4. Guide created for patch 2.55.17.98025.

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