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Deathwing · Bruiser

Deathwing Matchups and Counters

ConfrontosBaseado em dadosMédiaPatch 2.57.0.98304
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Introdução

This guide covers Deathwing's matchups and how to adapt to them. Blizzard publishes no matchup statistics, so the matchups below come from each hero's role, range and kit: crowd control, mobility and sustain. They describe an advantage on paper, not a measured result.

Pontos fortes

  • Good wave clear, according to Blizzard's own hero tags.
  • Crowd control: Onslaught applies a stun.
  • Strong gank potential around the map.

Pontos fracos

  • Relies on basic attacks: blinds and armor hurt its damage.
  • Low damage by itself: it needs its team to finish kills.

Builds

Against dive

DefensivoRecomendada
Abrir build

Quando usar

When the enemy has several heroes who jump on you: the survival picks at every level.

Função no mapa

Os campos de batalha mudam a cada partida: esta é a função em qualquer um deles.

  • Rota soloPrioridade 3Holds a lane alone so the rest of the team can rotate.
  • Absorção duplaPrioridade 2Soaks experience in a lane, usually alongside a teammate, and clears waves fast.
  • RotacionarPrincipalRotates between lanes to create kills and pressure.
  • Acampamentos de mercenáriosPega os acampamentos de mercenários quando é seguro.
  • Com o timeAcompanha o time nas lutas e nos objetivos.

Talentos por nível

  • Dragon SoulDestroyer: Incinerate heals Deathwing for 100% of the damage dealt to enemy Heroes. World Breaker: Lava Burst's explosion damage heals Deathwing for 200% of the damage dealt to enemy Heroes.W
  • Molten BloodWhile Deathwing has 3 or more Armor Plates, he heals for 0.6% of his maximum Health per second.Traço
  • Draconic MightDeathwing's Basic Attacks against enemy Heroes heal him for 25% of the damage dealt. Upon losing an Armor Plate, Deathwing becomes Protected for 0.75 seconds.Traço
  • 1The most survivability-focused option at level 1.
  • 4The most survivability-focused option at level 4.
  • 7Upgrades Dragonflight for more survivability.
  • 10Heroic ability focused on damage.
  • 13The most utility-focused option at level 13.
  • 16Upgrades Dragonflight for more survivability.
  • 20The most damage-focused option at level 20.

Habilidades

  • QMolten Flame3s10 mpAfter 1.5 seconds, Deathwing breathes a stream of flame, dealing 21 (+4% per level) damage every 0.125 seconds. Drains 30 Energy per second.
  • WIncinerate4s20 mpAfter 0.75 seconds, Deathwing flaps his wings, dealing 65 (+4% per level) damage to nearby enemies. World Breaker: Lava Burst Create a lava pool that damages and Slows
  • EOnslaught5s20 mpAfter 0.5 seconds, Deathwing lunges in a direction dealing 38 (+4% per level) damage to enemies and Slowing them by 35% for 2 seconds. Deathwing bites enemies at the end of the lunge, dealing an additional 72 (+4% per level) damage. World Breaker: Earth Shatter Damage and Stun enemies in two lines
  • RCataclysmHeroica90sAfter 2 seconds, Deathwing flies in the targeted direction, dealing 90 (+4% per level) damage on impact and leaving scorched ground that deals 36 (+4% per level) damage a second. Lasts 6 seconds.
  • Aspect of DeathTraçoDeathwing is fitted with 4 Armor Plates which grant 10 Armor each. Every 25% Health lost causes Deathwing to lose a plate. Plates are only restored when Dragonflight is used, based on the amount of Health Deathwing has when landing. Deathwing is also a mighty Dragon Aspect who is permanently Unstoppable and deals 100% additional Spell Damage to Heroes, but views his allies with contempt and ignor
  • ZDragonflight45sAfter 3 seconds, fly into the sky, becoming Immune to all effects and gaining 2.5% Health per second. Once cast, this ability cannot be interrupted. Cannot be cast for 4 seconds after taking damage, Basic Attacking or casting an Ability.
  • 1Form Switch20sSwitches Deathwing between Destroyer and World Breaker forms, each granting access to two unique Basic Abilities. Incinerate damages enemies around Deathwing and Onslaught allows him to lunge at enemies. Lava Burst creates a Slowing area and Earth Shatter Stuns enemies in two lines.

Estratégia

1Good matchups

Deathwing does well against these:

  • Probius: Blizzard classifies Probius as a Ranged Assassin: once Deathwing is on top of them, that distance stops mattering.
  • Raynor: Blizzard classifies Raynor as a Ranged Assassin: once Deathwing is on top of them, that distance stops mattering.
  • Sgt. Hammer: Blizzard classifies Sgt. Hammer as a Ranged Assassin: once Deathwing is on top of them, that distance stops mattering.

2Tough matchups

Deathwing struggles against these:

  • Xul: Deathwing has to walk up to start a fight, and Bone Prison (root) stops that engage before it lands.
  • Dehaka: Deathwing has to walk up to start a fight, and Drag (stun) stops that engage before it lands.
  • Rexxar: Deathwing has to walk up to start a fight, and Misha, Charge! (stun) stops that engage before it lands.

3Synergies

Deathwing works well alongside these, because their kits fit together:

  • Uther: Onslaught from Deathwing holds enemies in place for Divine Storm from Uther.
  • Kerrigan: Onslaught from Deathwing holds enemies in place for Summon Ultralisk from Kerrigan.
  • Johanna: Onslaught from Deathwing holds enemies in place for Blessed Shield from Johanna.

4Adapting the build

The situational builds in this guide answer specific threats: Against dive and Against mobile heroes.

5Playing against Deathwing

If you're on the other side, this is what to exploit:

  • Relies on basic attacks: blinds and armor hurt its damage.
  • Low damage by itself: it needs its team to finish kills.

Dicas

  • Look at the enemy team before choosing your build: the situational builds below answer the most common threats.
  • Good matchup: Probius. Play forward when you face them.
  • Tough matchup: Xul. Play safer and wait for your team.
  • Against teams with a lot of dive, save Onslaught for the first jump.
  • Against slippery heroes, hold Onslaught until their escape is used.

Confrontos

Forte contra

  • Blizzard classifies Probius as a Ranged Assassin: once Deathwing is on top of them, that distance stops mattering.

  • Blizzard classifies Raynor as a Ranged Assassin: once Deathwing is on top of them, that distance stops mattering.

  • Blizzard classifies Sgt. Hammer as a Ranged Assassin: once Deathwing is on top of them, that distance stops mattering.

Fraco contra

  • Deathwing has to walk up to start a fight, and Bone Prison (root) stops that engage before it lands.

  • Deathwing has to walk up to start a fight, and Drag (stun) stops that engage before it lands.

  • Deathwing has to walk up to start a fight, and Misha, Charge! (stun) stops that engage before it lands.

Combina bem com

  • Onslaught from Deathwing holds enemies in place for Divine Storm from Uther.

  • Onslaught from Deathwing holds enemies in place for Summon Ultralisk from Kerrigan.

  • Onslaught from Deathwing holds enemies in place for Blessed Shield from Johanna.

Mudanças

  1. Updated for patch 2.57.0.98304.
  2. Updated for patch 2.57.0.98297.
  3. Updated for patch 2.57.0.98285.
  4. Guide created for patch 2.55.17.98025.

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