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D.Va · Bruiser

D.Va Early Game Guide

Early gameBaseado em dadosMédiaPatch 2.57.0.98304
8,4 milAtualizado

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Introdução

Early, hold the solo lane: soak every wave, win trades when the enemy misses abilities and take mercenary camps when your lane is pushed. Early, keep your lane, take a camp when you can and rotate to map objectives and mercenary camps in time.

Pontos fortes

  • Has escape tools, according to Blizzard's own hero tags.
  • Crowd control: Bunny Hop applies a stun.
  • Clear job in the team: hold a side lane alone, take camps and add a second frontline in fights.

Pontos fracos

  • Low damage by itself: it needs its team to finish kills.
  • Can be kited by ranged heroes.

Builds

Early game talents

EquilibradoRecomendada
Abrir build

Quando usar

Levels 1 to 7 lean on survivability to win the early soak and the first objective; from level 10 it follows the balanced plan.

Função no mapa

Os campos de batalha mudam a cada partida: esta é a função em qualquer um deles.

  • Rota soloPrincipalHolds a lane alone so the rest of the team can rotate.
  • Absorção duplaAbsorve experiência em duas rotas ao mesmo tempo.
  • RotacionarVai de uma rota a outra para emboscar e ajudar.
  • Acampamentos de mercenáriosPega os acampamentos de mercenários quando é seguro.
  • Com o timeAcompanha o time nas lutas e nos objetivos.

Talentos por nível

  • Full MetalD.Va's Mech gains 10% increased Health and its Fusion Cannons heal for 16% of the damage dealt to enemies in its bonus area.Traço
  • Pro MovesD.Va's Mech gains 2% Movement Speed and 2 Armor every time it takes damage, stacking up to 15 times. Stacks of this effect decay every 0.5 seconds. Basic Attacks against enemy Heroes in Pilot Mode reduce the cooldown of Call Mech by 1 additional second.Traço
  • Liquid CoolingActivate to gain the effects of Healing Fountain. Requires Mech Mode. Passive: While in Mech Mode, Healing Fountain's cooldown is reduced to 50 seconds and its effects last 50% longer.Ativo
  • 1The most survivability-focused option at level 1.
  • 4Upgrades Boosters for more survivability.
  • 7Upgrades Defense Matrix for more damage.
  • 10Fits more than one plan at level 10: damage and survivability.
  • 13Fits more than one plan at level 13: utility and damage.
  • 16Fits more than one plan at level 16: survivability and damage.
  • 20Fits more than one plan at level 20: survivability and damage.

Habilidades

  • QBoosters10sIncrease D.Va's Movement Speed by 115% for 1.75 seconds. Enemies that are hit take 135 (+4% per level) damage and are knocked away. D.Va cannot be Slowed while Boosters are active, and each enemy can only be hit once per use.
  • WDefense Matrix12sProject a defensive field in the target direction for 3 seconds, reducing the damage dealt by enemy Heroes inside it by 50%. Activate again to change the angle of projection. Damage dealt to the Mech from enemies within Defense Matrix still grants the same amount of Self-Destruct Charge.
  • ESelf-DestructEject from the Mech, setting it to self-destruct after 4 seconds. Deals 400 (+4% per level) to 1100 (+4% per level) damage in a large area, depending on distance from center. Deals 50% damage against Structures. Gain 1% Charge for every 2 seconds spent Basic Attacking, and 25% Charge per 100% of Mech Health lost.
  • RBunny HopHeroica70sD.Va's Mech becomes Unstoppable and stomps every 0.5 seconds, dealing 70 (+4% per level) damage in a large area. Every 4th consecutive hit on a Hero deals 100% more damage and Stuns them for 0.5 seconds. Lasts for 4 seconds. Requires Mech Mode.Heroic — applies a stun. Save it for priority targets or to interrupt a channel.
  • RMicro MissilesHeroica20sAfter .375 seconds, Channel to launch a volley of 12 missiles in a target direction. Each missile impacts the first enemy in its path, dealing 40 (+4% per level) damage in a small area and Slowing by 30% for 2 seconds. Stores 2 charges with a 5 second cooldown between each use. Requires Mech Mode.Heroic — slows. Plan your fights around its cooldown.
  • Mech ModeTraçoWhen D.Va's Mech dies, she is ejected out after 0.75 seconds and can continue to fight. D.Va's Mech only awards 50% of a normal Hero's experience upon dying. Fusion Cannons D.Va's Mech Basic Attacks deal 22 (+4% per level) damage in a large area every 0.25 seconds. Deals 40% bonus damage against enemies very close to the Mech.
  • ZMechanized WalkerD.Va's Mech can shoot while moving. While shooting or channeling an ability, the Mech's Movement Speed is quickly reduced by 25%.

Estratégia

1Early talents

The first three talent tiers (levels 1, 4 and 7) set up how you soak and trade. The early build below leans on survivability to win that phase.

  • Picks: Full Metal and Rush-down.

2Trading

Trade when the enemy uses their main ability on the wave; your sustain wins long trades. The kit brings crowd control (stun) with Bunny Hop.

3Soaking and rotations

Soaking is the laning phase: stay in range of your minion waves, rotate between lanes so none is left empty and group before each objective spawns.

4Early objectives

Early, keep your lane, take a camp when you can and rotate to map objectives and mercenary camps in time. Your big moments are level 10, when you pick Bunny Hop or Micro Missiles, and level 20, when the heroic gets its upgrade.

Dicas

  • Trade when the enemy uses their main ability on the wave; your sustain wins long trades.
  • Full Metal is your first purchase that changes the lane: get it early.
  • Use Bunny Hop in lane only when your partner or jungler can follow.
  • Early, keep your lane, take a camp when you can and rotate to map objectives and mercenary camps in time.

Confrontos

Forte contra

  • Blizzard classifies Valeera as a Melee Assassin, and they have to close the gap before they can do anything to D.Va, who fights at range.

  • Blizzard classifies Zeratul as a Melee Assassin, and they have to close the gap before they can do anything to D.Va, who fights at range.

  • Blizzard classifies Alarak as a Melee Assassin, and they have to close the gap before they can do anything to D.Va, who fights at range.

Fraco contra

  • D.Va has to walk up to start a fight, and Ancient Spear (stun) stops that engage before it lands.

  • D.Va has to walk up to start a fight, and Onslaught (stun) stops that engage before it lands.

  • D.Va has to walk up to start a fight, and Xplodium Charge (stun) stops that engage before it lands.

Mudanças

  1. Updated for patch 2.57.0.98304.
  2. Updated for patch 2.57.0.98297.
  3. Updated for patch 2.57.0.98285.
  4. Guide created for patch 2.55.17.98025.

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