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Junkrat · Ranged Assassin

Junkrat Guide

Guia completoBaseado em dadosMédiaPatch 2.57.0.98304
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Introdução

Junkrat is a ranged Ranged Assassin in Heroes of the Storm. In this guide you play it as Ranged Assassin: your job is to deal consistent damage from range and clear waves. The kit brings crowd control (root) with Steel Trap. At level 10 you choose between the heroics RIP-Tire and Rocket Ride.

Pontos fortes

  • Good wave clear, according to Blizzard's own hero tags.
  • Puts pressure on structures.
  • Crowd control: Steel Trap applies a root.

Pontos fracos

  • No escape tools: vulnerable when divers reach it.
  • Fragile when divers reach it.

Builds

Balanced talents

EquilibradoRecomendada
Abrir build

Quando usar

At each level, the talent that serves more than one plan. A safe default when you don't know the enemy team yet. Built by reading the talent texts; Blizzard publishes no pick rates.

Função no mapa

Os campos de batalha mudam a cada partida: esta é a função em qualquer um deles.

  • Rota soloSegura uma rota sozinho e vence nela.
  • Absorção duplaPrincipalSoaks experience in a lane, usually alongside a teammate, and clears waves fast.
  • RotacionarVai de uma rota a outra para emboscar e ajudar.
  • Acampamentos de mercenáriosPega os acampamentos de mercenários quando é seguro.
  • Com o timeAcompanha o time nas lutas e nos objetivos.

Talentos por nível

  • Tricky ShufflesWhile Frag Launcher has no charges left, Junkrat gains 10% Movement Speed and his Basic Attacks deal 15% bonus damage.Q
  • Extra-Wound TimersThe final grenade launched from Frag Launcher deals 100% bonus damage, and Frag Launcher grenades last an additional 2 seconds before automatically detonating.Q
  • Blow 'Em Up!Hitting an enemy Hero with Concussion Mine or Steel Trap causes Junkrat to deal 25% more damage with Basic Attacks and Basic Abilities for 6 seconds.Passivo
  • 1Fits more than one plan at level 1: damage and utility.
  • 4Upgrades Concussion Mine for more utility.
  • 7Fits more than one plan at level 7: utility and damage.
  • 10Fits more than one plan at level 10: damage and survivability.
  • 13Upgrades Frag Launcher for more damage.
  • 16Upgrades Frag Launcher for more utility.
  • 20Upgrades Frag Launcher for more damage.

Habilidades

  • QFrag Launcher12sLaunch a grenade that explodes at the end of its path or upon hitting an enemy, dealing 124 (+4% per level) damage to nearby enemies. Grenades can ricochet off of terrain. Deals 50% less damage to Structures. Stores up to 4 charges. Frag Launcher's cooldown replenishes all charges at the same time.
  • WConcussion Mine16sPlace a mine on the ground. Junkrat's Trait can be activated to detonate the mine, dealing 180 (+4% per level) damage to nearby enemies and knocking them back. Junkrat can also be affected by Concussion Mine, but takes no damage. Limit 1 active mine.
  • ESteel Trap12sPlace a trap on the ground that arms after 2 seconds. Deals 130 (+4% per level) damage to the first enemy that walks over it and Roots them for 2 seconds. Limit 1 active trap.Basic ability — applies a root. Use it on the target your team can kill.
  • RRIP-TireHeroica75sCreate a motorized bomb with 530 (+4% per level) Health that lasts 15 seconds. While active, Junkrat is immobile but gains control of RIP-Tire's movement. RIP-Tire can be reactivated to detonate immediately, knocking nearby enemies back and dealing 720 (+4% per level) damage to enemies near the center gradually reduced to 445 (+4% per level) to enemies on the edge.Heroic — hits an area. Plan your fights around its cooldown.
  • RRocket RideHeroica75sAfter 1.25 seconds, Junkrat launches into the air. While in the air, he can steer the landing location by moving. After 3.75 seconds, Junkrat lands, dealing 935 (+4% per level) damage to nearby enemies and activating Total Mayhem. 5 seconds after landing, Junkrat reappears at the Hall of Storms and gains 150% additional Movement Speed until dismounted.Heroic — hits an area. Plan your fights around its cooldown.
  • Total MayhemTraçoUpon dying, drop 5 grenades that explode after 0.75 seconds, each dealing 250 (+4% per level) damage to nearby enemies. Deals 75% less damage to Structures. Detonate Mine Detonate an active Concussion Mine.

Estratégia

1Early game

Early, soak experience, clear waves quickly and poke the enemy from a safe distance. Don't trade health you can't get back. Trade at the edge of your range, and walk away as soon as the enemy starts to close the gap.

  • Early talents: Tricky Shuffles and BOOM POW.

2Mid game

At level 10, RIP-Tire or Rocket Ride becomes your fight-winning tool. Stay behind your frontline and deal damage without being reached.

  • Heroics: RIP-Tire and Rocket Ride.

3Late game

Late, you're a priority target: keep your distance, respect the enemy's heroics and never walk ahead of your tank.

  • Level 20: Cannonball!.

4Team fights

Hit the closest target you can reach safely: your damage only counts while you're alive.

Dicas

  • Choose between RIP-Tire and Rocket Ride depending on the enemy team.
  • Arrive at map objectives and mercenary camps before they start: the team that is there first chooses the fight.
  • Before each fight, check which key abilities the enemy has available.
  • Look at the minimap every few seconds: most deaths come from enemies you didn't see.

Confrontos

Forte contra

  • Blizzard classifies Valeera as a Melee Assassin, and they have to close the gap before they can do anything to Junkrat, who fights at range.

  • Blizzard classifies Zeratul as a Melee Assassin, and they have to close the gap before they can do anything to Junkrat, who fights at range.

  • Blizzard classifies Alarak as a Melee Assassin, and they have to close the gap before they can do anything to Junkrat, who fights at range.

Fraco contra

  • Shade of Mephisto lets Mephisto reach Junkrat, who has no escape in the kit.

  • Vault lets Valla reach Junkrat, who has no escape in the kit.

  • Run and Gun lets Tychus reach Junkrat, who has no escape in the kit.

Combina bem com

  • Empower Sulfuras from Ragnaros holds enemies in place for RIP-Tire from Junkrat.

  • Ruthless Onslaught from The Butcher holds enemies in place for RIP-Tire from Junkrat.

  • Healing Beam from Lt. Morales keeps Junkrat alive, and Junkrat is the damage the team needs to protect.

Mudanças

  1. Updated for patch 2.57.0.98304.
  2. Updated for patch 2.57.0.98297.
  3. Updated for patch 2.57.0.98285.
  4. Guide created for patch 2.55.17.98025.

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