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Introdução
Junkrat is a ranged Ranged Assassin in Heroes of the Storm. In this guide you play it as Ranged Assassin: your job is to deal consistent damage from range and clear waves. Junkrat is of average difficulty: learn the basics below and it rewards you quickly.
Pontos fortes
- Good wave clear, according to Blizzard's own hero tags.
- Puts pressure on structures.
- Crowd control: Steel Trap applies a root.
Pontos fracos
- No escape tools: vulnerable when divers reach it.
- Fragile when divers reach it.
Cola de builds
Escolha a build de acordo com o que você quer fazer na partida.
Builds
Simple talents
Quando usar
Avoids quest and active talents where it can: passive picks that work without extra buttons or conditions.
Função no mapa
Os campos de batalha mudam a cada partida: esta é a função em qualquer um deles.
- Rota soloSegura uma rota sozinho e vence nela.
Absorção duplaPrincipalSoaks experience in a lane, usually alongside a teammate, and clears waves fast.- RotacionarVai de uma rota a outra para emboscar e ajudar.
- Acampamentos de mercenáriosPega os acampamentos de mercenários quando é seguro.
- Com o timeAcompanha o time nas lutas e nos objetivos.
Talentos por nível
Tricky ShufflesWhile Frag Launcher has no charges left, Junkrat gains 10% Movement Speed and his Basic Attacks deal 15% bonus damage.Q
Extra-Wound TimersThe final grenade launched from Frag Launcher deals 100% bonus damage, and Frag Launcher grenades last an additional 2 seconds before automatically detonating.Q
Blow 'Em Up!Hitting an enemy Hero with Concussion Mine or Steel Trap causes Junkrat to deal 25% more damage with Basic Attacks and Basic Abilities for 6 seconds.Passivo
- 1Upgrades Concussion Mine for more damage.
- 4Upgrades Concussion Mine for more utility.
- 7Upgrades Total Mayhem for more survivability.
- 10Heroic ability focused on damage.
- 13Upgrades Frag Launcher for more damage.
- 16Upgrades Frag Launcher for more utility.
- 20Upgrades Frag Launcher for more damage.
Habilidades
QFrag Launcher12sLaunch a grenade that explodes at the end of its path or upon hitting an enemy, dealing 124 (+4% per level) damage to nearby enemies. Grenades can ricochet off of terrain. Deals 50% less damage to Structures. Stores up to 4 charges. Frag Launcher's cooldown replenishes all charges at the same time.
WConcussion Mine16sPlace a mine on the ground. Junkrat's Trait can be activated to detonate the mine, dealing 180 (+4% per level) damage to nearby enemies and knocking them back. Junkrat can also be affected by Concussion Mine, but takes no damage. Limit 1 active mine.
ESteel Trap12sPlace a trap on the ground that arms after 2 seconds. Deals 130 (+4% per level) damage to the first enemy that walks over it and Roots them for 2 seconds. Limit 1 active trap.
RRIP-TireHeroica75sCreate a motorized bomb with 530 (+4% per level) Health that lasts 15 seconds. While active, Junkrat is immobile but gains control of RIP-Tire's movement. RIP-Tire can be reactivated to detonate immediately, knocking nearby enemies back and dealing 720 (+4% per level) damage to enemies near the center gradually reduced to 445 (+4% per level) to enemies on the edge.Heroic — hits an area. Plan your fights around its cooldown.
RRocket RideHeroica75sAfter 1.25 seconds, Junkrat launches into the air. While in the air, he can steer the landing location by moving. After 3.75 seconds, Junkrat lands, dealing 935 (+4% per level) damage to nearby enemies and activating Total Mayhem. 5 seconds after landing, Junkrat reappears at the Hall of Storms and gains 150% additional Movement Speed until dismounted.Heroic — hits an area. Plan your fights around its cooldown.
Total MayhemTraçoUpon dying, drop 5 grenades that explode after 0.75 seconds, each dealing 250 (+4% per level) damage to nearby enemies. Deals 75% less damage to Structures. Detonate Mine Detonate an active Concussion Mine.
Estratégia
1What Junkrat does
Junkrat is a ranged Ranged Assassin in Heroes of the Storm. The kit brings crowd control (root) with Steel Trap. At level 10 you choose between the heroics RIP-Tire and Rocket Ride.
2The basics
In this guide you play it as Ranged Assassin: your job is to deal consistent damage from range and clear waves.
- Range: your best defence is being where the enemy can't hit you.
- Wave clear: fast waves free your team to fight.
3Common mistakes
Most new players lose games with the same few mistakes. Avoid these and you'll already be ahead:
- Walking ahead of your tank.
- Using your escape to chase.
- Poking the tank instead of the damage dealers.
4Your first games
Early, soak experience, clear waves quickly and poke the enemy from a safe distance. Don't trade health you can't get back. Use the simple build in this guide and don't worry about situational choices yet.
Dicas
- Range: your best defence is being where the enemy can't hit you.
- Wave clear: fast waves free your team to fight.
- Experience is shared by the whole team: being in lane to soak it matters as much as fighting.
- Learn what RIP-Tire and Rocket Ride do before your first game: you'll choose one at level 10.
Mudanças
- Updated for patch 2.57.0.98304.
- Updated for patch 2.57.0.98297.
- Updated for patch 2.57.0.98285.
- Guide created for patch 2.55.17.98025.
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