Pular para o conteúdo

Junkrat · Ranged Assassin

Junkrat in ARAM

ARAMBaseado em dadosMédiaPatch 2.57.0.98304
364Atualizado

Este guia é montado pelo site com dados de partidas e do próprio jogo: ninguém o escreveu à mão. Se houver guias oficiais ou da comunidade, eles aparecem ao lado.

Introdução

ARAM puts everyone in a single lane with random heroes: there are no map objectives to split for, so the game is decided by team fights and by who manages health and mana better. In ARAM you'll be poking all the time: stay behind the group and use your damage every time it's ready.

Pontos fortes

  • Crowd control: Steel Trap applies a root.
  • Good wave clear, according to Blizzard's own hero tags.
  • Puts pressure on structures.

Pontos fracos

  • No escape tools: vulnerable when divers reach it.
  • Fragile when divers reach it.

Builds

ARAM talents

OfensivoARAM
Abrir build

Quando usar

Constant fights in one lane: damage early to win the trades, survivability later to outlast the long team fights.

Função no mapa

Os campos de batalha mudam a cada partida: esta é a função em qualquer um deles.

  • Rota soloSegura uma rota sozinho e vence nela.
  • Absorção duplaPrincipalSoaks experience in a lane, usually alongside a teammate, and clears waves fast.
  • RotacionarVai de uma rota a outra para emboscar e ajudar.
  • Acampamentos de mercenáriosPega os acampamentos de mercenários quando é seguro.
  • Com o timeAcompanha o time nas lutas e nos objetivos.

Talentos por nível

  • Tricky ShufflesWhile Frag Launcher has no charges left, Junkrat gains 10% Movement Speed and his Basic Attacks deal 15% bonus damage.Q
  • Extra-Wound TimersThe final grenade launched from Frag Launcher deals 100% bonus damage, and Frag Launcher grenades last an additional 2 seconds before automatically detonating.Q
  • Blow 'Em Up!Hitting an enemy Hero with Concussion Mine or Steel Trap causes Junkrat to deal 25% more damage with Basic Attacks and Basic Abilities for 6 seconds.Passivo
  • 1Upgrades Frag Launcher for more damage.
  • 4Quest talent: it only pays off if you complete it early, so commit to it.
  • 7Upgrades Total Mayhem for more damage.
  • 10Heroic ability focused on damage.
  • 13Upgrades Steel Trap for more survivability.
  • 16Upgrades Frag Launcher for more utility.
  • 20Upgrades Frag Launcher for more damage.

Habilidades

  • QFrag Launcher12sLaunch a grenade that explodes at the end of its path or upon hitting an enemy, dealing 124 (+4% per level) damage to nearby enemies. Grenades can ricochet off of terrain. Deals 50% less damage to Structures. Stores up to 4 charges. Frag Launcher's cooldown replenishes all charges at the same time.
  • WConcussion Mine16sPlace a mine on the ground. Junkrat's Trait can be activated to detonate the mine, dealing 180 (+4% per level) damage to nearby enemies and knocking them back. Junkrat can also be affected by Concussion Mine, but takes no damage. Limit 1 active mine.
  • ESteel Trap12sPlace a trap on the ground that arms after 2 seconds. Deals 130 (+4% per level) damage to the first enemy that walks over it and Roots them for 2 seconds. Limit 1 active trap.
  • RRIP-TireHeroica75sCreate a motorized bomb with 530 (+4% per level) Health that lasts 15 seconds. While active, Junkrat is immobile but gains control of RIP-Tire's movement. RIP-Tire can be reactivated to detonate immediately, knocking nearby enemies back and dealing 720 (+4% per level) damage to enemies near the center gradually reduced to 445 (+4% per level) to enemies on the edge.Heroic — hits an area. Plan your fights around its cooldown.
  • RRocket RideHeroica75sAfter 1.25 seconds, Junkrat launches into the air. While in the air, he can steer the landing location by moving. After 3.75 seconds, Junkrat lands, dealing 935 (+4% per level) damage to nearby enemies and activating Total Mayhem. 5 seconds after landing, Junkrat reappears at the Hall of Storms and gains 150% additional Movement Speed until dismounted.Heroic — hits an area. Plan your fights around its cooldown.
  • Total MayhemTraçoUpon dying, drop 5 grenades that explode after 0.75 seconds, each dealing 250 (+4% per level) damage to nearby enemies. Deals 75% less damage to Structures. Detonate Mine Detonate an active Concussion Mine.

Estratégia

1What changes

ARAM puts everyone in a single lane with random heroes: there are no map objectives to split for, so the game is decided by team fights and by who manages health and mana better.

2Build adjustments

Constant fights in one lane: damage early to win the trades, survivability later to outlast the long team fights.

3Fighting

Hit the closest target you can reach safely: your damage only counts while you're alive. In ARAM you'll be poking all the time: stay behind the group and use your damage every time it's ready.

Dicas

  • In ARAM you'll be poking all the time: stay behind the group and use your damage every time it's ready.
  • Pick the heroic that wins team fights: RIP-Tire or Rocket Ride.
  • Don't chase alone: the enemy is always grouped.
  • Grab regeneration globes and use the healing fountain between fights.

Mudanças

  1. Updated for patch 2.57.0.98304.
  2. Updated for patch 2.57.0.98297.
  3. Updated for patch 2.57.0.98285.
  4. Guide created for patch 2.55.17.98025.

Ele te ajudou?

Seu voto ajuda outros jogadores a encontrar os melhores guias.