Junkrat · Ranged Assassin
Junkrat Abilities and Combos
Mais guias de Junkrat
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Introdução
This guide goes through Junkrat's kit ability by ability. The kit brings crowd control (root) with Steel Trap. At level 10 you choose between the heroics RIP-Tire and Rocket Ride.
Pontos fortes
- Crowd control: Steel Trap applies a root.
- Good wave clear, according to Blizzard's own hero tags.
- Puts pressure on structures.
Pontos fracos
- No escape tools: vulnerable when divers reach it.
- Fragile when divers reach it.
Cola de builds
Escolha a build de acordo com o que você quer fazer na partida.
Builds
Balanced talents
Quando usar
At each level, the talent that serves more than one plan. A safe default when you don't know the enemy team yet. Built by reading the talent texts; Blizzard publishes no pick rates.
Função no mapa
Os campos de batalha mudam a cada partida: esta é a função em qualquer um deles.
- Rota soloSegura uma rota sozinho e vence nela.
Absorção duplaPrincipalSoaks experience in a lane, usually alongside a teammate, and clears waves fast.- RotacionarVai de uma rota a outra para emboscar e ajudar.
- Acampamentos de mercenáriosPega os acampamentos de mercenários quando é seguro.
- Com o timeAcompanha o time nas lutas e nos objetivos.
Talentos por nível
Tricky ShufflesWhile Frag Launcher has no charges left, Junkrat gains 10% Movement Speed and his Basic Attacks deal 15% bonus damage.Q
Extra-Wound TimersThe final grenade launched from Frag Launcher deals 100% bonus damage, and Frag Launcher grenades last an additional 2 seconds before automatically detonating.Q
Blow 'Em Up!Hitting an enemy Hero with Concussion Mine or Steel Trap causes Junkrat to deal 25% more damage with Basic Attacks and Basic Abilities for 6 seconds.Passivo
- 1Fits more than one plan at level 1: damage and utility.
- 4Upgrades Concussion Mine for more utility.
- 7Fits more than one plan at level 7: utility and damage.
- 10Fits more than one plan at level 10: damage and survivability.
- 13Upgrades Frag Launcher for more damage.
- 16Upgrades Frag Launcher for more utility.
- 20Upgrades Frag Launcher for more damage.
Habilidades
QFrag Launcher12sLaunch a grenade that explodes at the end of its path or upon hitting an enemy, dealing 124 (+4% per level) damage to nearby enemies. Grenades can ricochet off of terrain. Deals 50% less damage to Structures. Stores up to 4 charges. Frag Launcher's cooldown replenishes all charges at the same time.Basic ability — hits an area. Part of your regular rotation.
WConcussion Mine16sPlace a mine on the ground. Junkrat's Trait can be activated to detonate the mine, dealing 180 (+4% per level) damage to nearby enemies and knocking them back. Junkrat can also be affected by Concussion Mine, but takes no damage. Limit 1 active mine.Basic ability — hits an area. Part of your regular rotation.
ESteel Trap12sPlace a trap on the ground that arms after 2 seconds. Deals 130 (+4% per level) damage to the first enemy that walks over it and Roots them for 2 seconds. Limit 1 active trap.Basic ability — applies a root. Use it on the target your team can kill.
RRIP-TireHeroica75sCreate a motorized bomb with 530 (+4% per level) Health that lasts 15 seconds. While active, Junkrat is immobile but gains control of RIP-Tire's movement. RIP-Tire can be reactivated to detonate immediately, knocking nearby enemies back and dealing 720 (+4% per level) damage to enemies near the center gradually reduced to 445 (+4% per level) to enemies on the edge.Heroic — hits an area. Plan your fights around its cooldown.
RRocket RideHeroica75sAfter 1.25 seconds, Junkrat launches into the air. While in the air, he can steer the landing location by moving. After 3.75 seconds, Junkrat lands, dealing 935 (+4% per level) damage to nearby enemies and activating Total Mayhem. 5 seconds after landing, Junkrat reappears at the Hall of Storms and gains 150% additional Movement Speed until dismounted.Heroic — hits an area. Plan your fights around its cooldown.
Total MayhemTraçoUpon dying, drop 5 grenades that explode after 0.75 seconds, each dealing 250 (+4% per level) damage to nearby enemies. Deals 75% less damage to Structures. Detonate Mine Detonate an active Concussion Mine.Trait — hits an area. Part of your regular rotation.
Estratégia
1The kit
The kit brings crowd control (root) with Steel Trap.
- [Q] Frag Launcher — Basic ability — hits an area. Part of your regular rotation.
- [W] Concussion Mine — Basic ability — hits an area. Part of your regular rotation.
- [E] Steel Trap — Basic ability — applies a root. Use it on the target your team can kill.
- [R] RIP-Tire — Heroic — hits an area. Plan your fights around its cooldown.
- [R] Rocket Ride — Heroic — hits an area. Plan your fights around its cooldown.
- Total Mayhem — Trait — hits an area. Part of your regular rotation.
2Abilities and levels
There are no skill points in Heroes of the Storm: all basic abilities are available from level 1 and grow with your level. What changes is the talents — see the talents guide.
3Combos
A simple sequence that follows from the kit: open with Steel Trap, follow with Frag Launcher and Concussion Mine. The disable first means everything after it lands.
4Heroics
At level 10 you choose between RIP-Tire and Rocket Ride. Pick after seeing the enemy team: each solves a different problem.
- RIP-Tire — Heroic — hits an area. Plan your fights around its cooldown.
- Rocket Ride — Heroic — hits an area. Plan your fights around its cooldown.
Dicas
- Land Steel Trap first: every ability after it is easier to hit.
- Practise the combo in a practice game before using it in ranked.
- Count the enemy's key cooldowns: the best moment to use yours is right after they use theirs.
- Before each fight, check which key abilities the enemy has available.
Mudanças
- Updated for patch 2.57.0.98304.
- Updated for patch 2.57.0.98297.
- Updated for patch 2.57.0.98285.
- Guide created for patch 2.55.17.98025.
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