More Tyrael guides
This guide is assembled by the site from match data and the game's own information — nobody wrote it by hand. Official and community guides appear alongside it when they exist.
Overview
Early, soak experience in a lane with your team's weaker laner, rotate to the first objective and ward with your presence: where you stand is where the enemy can't. Early, be the first at map objectives and mercenary camps and help your team win the first level race.
Strengths
- Has escape tools, according to Blizzard's own hero tags.
- Strong gank potential around the map.
- Crowd control: Judgment applies a stun.
Weaknesses
- Mana-hungry: Blizzard flags its energy as important, so manage it early.
- Relies on basic attacks: blinds and armor hurt its damage.
- Low damage by itself: it needs its team to finish kills.
Build cheat sheet
Pick the build that fits what you want to do this game.
- Early game talentsBalancedRecommendedLevels 1 to 7 lean on survivability to win the early soak and the first objective; from level 10 it follows the balanced plan.
- Balanced talentsBalancedAdvancedAt each level, the talent that serves more than one plan. A safe default when you don't know the enemy team yet. Built by reading the talent texts; Blizzard publishes no pick rates.
Builds
Early game talents
When to use it
Levels 1 to 7 lean on survivability to win the early soak and the first objective; from level 10 it follows the balanced plan.
Map job
Battlegrounds change every match, so this is its job on any of them.
- Solo laneHolds a lane alone and wins it.
- Double soakSoaks experience in two lanes at once.
- RotatePriority 2Rotates between lanes to create kills and pressure.
- Mercenary campsTakes mercenary camps when it is safe.
With the teamMainStays with the team: it wins fights, not lanes.
Talents by level
SalvationIncrease the Shield amount Tyrael gains from Righteousness by 35% and heal Tyrael for 150 (+4% per level) Health if his Shield is destroyed. Does not increase the Shield amount gained by allies.W
Justice for AllIncrease the Shield applied to allies by Righteousness to 80% of the Shield gained by Tyrael.W
Ardent RestorationDealing damage to a Hero heals Tyrael for 20 (+4% per level) Health over 5 seconds. Dealing damage resets this timer, and the heal amount stacks up to 8 times. Quest: Every Regeneration Globe gathered increases this heal amount by 1%.PassiveQuest
- 1The most survivability-focused option at level 1.
- 4Upgrades Righteousness for more survivability.
- 7The most damage-focused option at level 7.
- 10Fits more than one plan at level 10: damage and utility.
- 13Fits more than one plan at level 13: damage and survivability.
- 16The most utility-focused option at level 16.
- 20Upgrades Archangel's Wrath for more damage.
Balanced talents
When to use it
At each level, the talent that serves more than one plan. A safe default when you don't know the enemy team yet. Built by reading the talent texts; Blizzard publishes no pick rates.
Map job
Battlegrounds change every match, so this is its job on any of them.
- Solo laneHolds a lane alone and wins it.
- Double soakSoaks experience in two lanes at once.
- RotatePriority 2Rotates between lanes to create kills and pressure.
- Mercenary campsTakes mercenary camps when it is safe.
With the teamMainStays with the team: it wins fights, not lanes.
Talents by level
SalvationIncrease the Shield amount Tyrael gains from Righteousness by 35% and heal Tyrael for 150 (+4% per level) Health if his Shield is destroyed. Does not increase the Shield amount gained by allies.W
Justice for AllIncrease the Shield applied to allies by Righteousness to 80% of the Shield gained by Tyrael.W
Ardent RestorationDealing damage to a Hero heals Tyrael for 20 (+4% per level) Health over 5 seconds. Dealing damage resets this timer, and the heal amount stacks up to 8 times. Quest: Every Regeneration Globe gathered increases this heal amount by 1%.PassiveQuest
- 1Fits more than one plan at level 1: survivability and damage.
- 4Fits more than one plan at level 4: damage and survivability.
- 7The most damage-focused option at level 7.
- 10Fits more than one plan at level 10: damage and utility.
- 13Fits more than one plan at level 13: damage and survivability.
- 16The most utility-focused option at level 16.
- 20Upgrades Archangel's Wrath for more damage.
Abilities
QEl'druin's Might12s45 mpThrow El'druin to the target area, dealing 110 (+4% per level) damage to nearby enemies and Slowing them by 25% for 2.5 seconds. It can be reactivated within 5 seconds to teleport Tyrael to El'druin and Slow nearby enemies again.
WRighteousness9s45 mpShields Tyrael for 336 (+4% per level) damage and nearby allied Heroes and Minions for 40% as much for 4 seconds.
ESmite6s45 mpRake target area for 150 (+4% per level) damage. Allies moving through the targeted area gain 25% increased Movement Speed for 2 seconds.
RJudgmentHeroic70s80 mpAfter 0.75 seconds, charge an enemy Hero, dealing 150 (+4% per level) damage and Stunning them for 1.5 seconds. Nearby enemies are knocked away and take 75 (+4% per level) damage.Heroic — applies a stun and hits an area. Save it for priority targets or to interrupt a channel.
RSanctificationHeroic90s75 mpAfter 0.5 seconds create a field of holy energy that makes allied Heroes Invulnerable. Lasts 3 seconds.Heroic. Plan your fights around its cooldown.
Archangel's WrathTraitUpon dying, become Invulnerable and gain 20% Movement Speed for 4 seconds. Upon expiration, explode, dealing 450 (+4% per level) damage and reducing Tyrael's death timer by 10% per enemy Hero hit. Archangel's Wrath reduces nearby enemy Heroes' damage by 50% while active and for 3 seconds when it expires.
Strategy
1Early talents
The first three talent tiers (levels 1, 4 and 7) set up how you soak and trade. The early build below leans on survivability to win that phase.
- Picks: Ardent Restoration and Divine Vigor.
2Trading
Trade only when your healer is close: your health is the team's health bar. The kit brings crowd control (stun) with Judgment and mobility with El'druin's Might.
3Soaking and rotations
Soaking is the laning phase: stay in range of your minion waves, rotate between lanes so none is left empty and group before each objective spawns.
4Early objectives
Early, be the first at map objectives and mercenary camps and help your team win the first level race. Your big moments are level 10, when you pick Judgment or Sanctification, and level 20, when the heroic gets its upgrade.
Tips
- Trade only when your healer is close: your health is the team's health bar.
- Ardent Restoration is your first purchase that changes the lane: get it early.
- Use Judgment in lane only when your partner or jungler can follow.
- Keep El'druin's Might ready when the enemy's gankers are missing.
- Early, be the first at map objectives and mercenary camps and help your team win the first level race.
Matchups
Strong against
Blizzard classifies Li-Ming as a Ranged Assassin: once Tyrael is on top of them, that distance stops mattering.
Blizzard classifies Lunara as a Ranged Assassin: once Tyrael is on top of them, that distance stops mattering.
Blizzard classifies Mephisto as a Ranged Assassin: once Tyrael is on top of them, that distance stops mattering.
Weak against
Tyrael has to walk up to start a fight, and Fel Claws (stun) stops that engage before it lands.
Tyrael has to walk up to start a fight, and Jet Propulsion (stun) stops that engage before it lands.
Tyrael has to walk up to start a fight, and Blizzard (stun) stops that engage before it lands.
Changelog
- Updated for patch 2.57.0.98304.
- Updated for patch 2.57.0.98297.
- Updated for patch 2.57.0.98285.
- Guide created for patch 2.55.17.98025.
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