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Mal'Ganis · Tank

Mal'Ganis Guide

Guia completoBaseado em dadosMédiaPatch 2.57.0.98304
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Introdução

Mal'Ganis is a melee Tank in Heroes of the Storm. In this guide you play it as Tank: your job is to start the fights, protect your team and control where the enemy can stand. The kit brings crowd control (stun) with Fel Claws and sustain with Vampiric Touch. At level 10 you choose between the heroics Carrion Swarm and Dark Conversion.

Pontos fortes

  • Heals itself, which keeps it in lane longer.
  • Strong gank potential around the map.
  • Crowd control: Fel Claws applies a stun.

Pontos fracos

  • Low damage by itself: it needs its team to finish kills.
  • Low damage on its own.

Builds

Balanced talents

EquilibradoRecomendada
Abrir build

Quando usar

At each level, the talent that serves more than one plan. A safe default when you don't know the enemy team yet. Built by reading the talent texts; Blizzard publishes no pick rates.

Função no mapa

Os campos de batalha mudam a cada partida: esta é a função em qualquer um deles.

  • Rota soloSegura uma rota sozinho e vence nela.
  • Absorção duplaAbsorve experiência em duas rotas ao mesmo tempo.
  • RotacionarVai de uma rota a outra para emboscar e ajudar.
  • Acampamentos de mercenáriosPega os acampamentos de mercenários quando é seguro.
  • Com o timePrincipalStays with the team: it wins fights, not lanes.

Talentos por nível

  • Will of TichondriusQuest: Hit Heroes with Fel Claws to permanently increase Fel Claw's damage by 0.25. Quest: Hit 4 Heroes in the first 2 slashes to cause the final slash to increase damage by 1. Reward: Upon gaining 20 bonus damage, the final Stun is increased by 0.25 seconds and the final slash steals 4% of enemy Hero Health.
  • Winged GuardEach time Necrotic Embrace hits an enemy Hero, gain 75 Physical Armor against the next enemy Hero Basic Attack. If Winged Guard has no charges, Mal'Ganis will gain 1 charge after 5 seconds.W
  • Time to FeedMal'Ganis heals for 70 (+4% per level) when damaging a nearby enemy Hero. This can occur once every 6 seconds against each enemy Hero, but is also refreshed when they are Slept by Night Rush.Passivo
  • 1Fits more than one plan at level 1: damage and survivability.
  • 4Fits more than one plan at level 4: damage and utility.
  • 7Fits more than one plan at level 7: damage and survivability.
  • 10Fits more than one plan at level 10: damage and survivability.
  • 13Fits more than one plan at level 13: survivability and utility.
  • 16Fits more than one plan at level 16: survivability and damage.
  • 20Fits more than one plan at level 20: damage and utility.

Habilidades

  • QFel Claws8s45 mpViolently slash in the chosen direction, dealing 66 (+4% per level) damage to enemies. Reactivate to slash up to 2 more times. The third slash Stuns enemies for 0.75 seconds.Basic ability — applies a stun. Save it for priority targets or to interrupt a channel.
  • WNecrotic Embrace8s35 mpDesecrate the air, dealing 110 (+4% per level) damage to nearby enemies and gaining 25 Armor for 3 seconds.
  • ENight Rush14s70 mpAfter 0.75 seconds, gain 50% Movement Speed for 2 seconds. While active, Mal'Ganis can move through enemy Heroes and put them to Sleep for 2.5 seconds.
  • RDark ConversionHeroica60s60 mpChannel on an enemy Hero for 0.75 seconds, then swap Health percentages with the target over 3 seconds.Heroic. Plan your fights around its cooldown.
  • RCarrion SwarmHeroica100s70 mpAfter 1 second, disperse into an Invulnerable swarm of bats for 3 seconds, dealing 120 (+4% per level) damage per second to enemies. Vampiric Touch heals for 75% of Carrion Swarm's damage to Heroes.Heroic — heals. Time it for the enemy's burst, not for chip damage.
  • Vampiric TouchTraçoMal'Ganis heals for 45% of damage dealt to enemy Heroes and 10% of damage dealt to non-Heroes.

Estratégia

1Early game

Early, soak experience in a lane with your team's weaker laner, rotate to the first objective and ward with your presence: where you stand is where the enemy can't. Trade only when your healer is close: your health is the team's health bar.

  • Early talents: Will of Tichondrius and Echo of Doom.

2Mid game

At level 10, Dark Conversion or Carrion Swarm changes how you engage. Start fights only when your team is close and your key abilities are ready.

  • Heroics: Carrion Swarm and Dark Conversion.

3Late game

Late, deaths are long: engage on the enemy's mistakes, not your own, and protect your team at the boss and the keeps.

  • Level 20: Vanquish the Weak.

4Team fights

Open with Fel Claws on a priority target, then stand between the enemy divers and your healer.

Dicas

  • Save Fel Claws for enemy heroes, not for minions.
  • Arrive at map objectives and mercenary camps before they start: the team that is there first chooses the fight.
  • Pick your level 10 heroic by the match: Dark Conversion and Carrion Swarm solve different problems.
  • Before each fight, check which key abilities the enemy has available.

Confrontos

Forte contra

  • Blizzard classifies Probius as a Ranged Assassin: once Mal'Ganis is on top of them, that distance stops mattering.

  • Blizzard classifies Raynor as a Ranged Assassin: once Mal'Ganis is on top of them, that distance stops mattering.

  • Blizzard classifies Sgt. Hammer as a Ranged Assassin: once Mal'Ganis is on top of them, that distance stops mattering.

Fraco contra

  • Mei fights at range and Mal'Ganis is melee with no dash in the kit to close the gap.

  • Blaze fights at range and Mal'Ganis is melee with no dash in the kit to close the gap.

  • Mal'Ganis has to walk up to start a fight, and Groundbreaker (stun) stops that engage before it lands.

Combina bem com

  • Fel Claws from Mal'Ganis holds enemies in place for Deadly Charge from Alarak.

  • Fel Claws from Mal'Ganis holds enemies in place for Dragon's Arrow from Hanzo.

  • Fel Claws from Mal'Ganis holds enemies in place for Wailing Arrow from Sylvanas.

Mudanças

  1. Updated for patch 2.57.0.98304.
  2. Updated for patch 2.57.0.98297.
  3. Updated for patch 2.57.0.98285.
  4. Guide created for patch 2.55.17.98025.

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