Mal'Ganis · Tank
Mal'Ganis Abilities and Combos
Mais guias de Mal'Ganis
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Introdução
This guide goes through Mal'Ganis's kit ability by ability. The kit brings crowd control (stun) with Fel Claws and sustain with Vampiric Touch. At level 10 you choose between the heroics Carrion Swarm and Dark Conversion.
Pontos fortes
- Strong gank potential around the map.
- Crowd control: Fel Claws applies a stun.
- Heals itself, which keeps it in lane longer.
Pontos fracos
- Low damage by itself: it needs its team to finish kills.
- Low damage on its own.
Cola de builds
Escolha a build de acordo com o que você quer fazer na partida.
Builds
Balanced talents
Quando usar
At each level, the talent that serves more than one plan. A safe default when you don't know the enemy team yet. Built by reading the talent texts; Blizzard publishes no pick rates.
Função no mapa
Os campos de batalha mudam a cada partida: esta é a função em qualquer um deles.
- Rota soloSegura uma rota sozinho e vence nela.
- Absorção duplaAbsorve experiência em duas rotas ao mesmo tempo.
- RotacionarVai de uma rota a outra para emboscar e ajudar.
- Acampamentos de mercenáriosPega os acampamentos de mercenários quando é seguro.
Com o timePrincipalStays with the team: it wins fights, not lanes.
Talentos por nível
Will of TichondriusQuest: Hit Heroes with Fel Claws to permanently increase Fel Claw's damage by 0.25. Quest: Hit 4 Heroes in the first 2 slashes to cause the final slash to increase damage by 1. Reward: Upon gaining 20 bonus damage, the final Stun is increased by 0.25 seconds and the final slash steals 4% of enemy Hero Health.
Winged GuardEach time Necrotic Embrace hits an enemy Hero, gain 75 Physical Armor against the next enemy Hero Basic Attack. If Winged Guard has no charges, Mal'Ganis will gain 1 charge after 5 seconds.W
Time to FeedMal'Ganis heals for 70 (+4% per level) when damaging a nearby enemy Hero. This can occur once every 6 seconds against each enemy Hero, but is also refreshed when they are Slept by Night Rush.Passivo
- 1Fits more than one plan at level 1: damage and survivability.
- 4Fits more than one plan at level 4: damage and utility.
- 7Fits more than one plan at level 7: damage and survivability.
- 10Fits more than one plan at level 10: damage and survivability.
- 13Fits more than one plan at level 13: survivability and utility.
- 16Fits more than one plan at level 16: survivability and damage.
- 20Fits more than one plan at level 20: damage and utility.
Habilidades
QFel Claws8s45 mpViolently slash in the chosen direction, dealing 66 (+4% per level) damage to enemies. Reactivate to slash up to 2 more times. The third slash Stuns enemies for 0.75 seconds.Basic ability — applies a stun. Save it for priority targets or to interrupt a channel.
WNecrotic Embrace8s35 mpDesecrate the air, dealing 110 (+4% per level) damage to nearby enemies and gaining 25 Armor for 3 seconds.Basic ability — hits an area. Part of your regular rotation.
ENight Rush14s70 mpAfter 0.75 seconds, gain 50% Movement Speed for 2 seconds. While active, Mal'Ganis can move through enemy Heroes and put them to Sleep for 2.5 seconds.Basic ability — applies a sleep. Use it on the target your team can kill.
RDark ConversionHeroica60s60 mpChannel on an enemy Hero for 0.75 seconds, then swap Health percentages with the target over 3 seconds.Heroic. Plan your fights around its cooldown.
RCarrion SwarmHeroica100s70 mpAfter 1 second, disperse into an Invulnerable swarm of bats for 3 seconds, dealing 120 (+4% per level) damage per second to enemies. Vampiric Touch heals for 75% of Carrion Swarm's damage to Heroes.Heroic — heals. Time it for the enemy's burst, not for chip damage.
Vampiric TouchTraçoMal'Ganis heals for 45% of damage dealt to enemy Heroes and 10% of damage dealt to non-Heroes.Trait — heals. Time it for the enemy's burst, not for chip damage.
Estratégia
1The kit
The kit brings crowd control (stun) with Fel Claws and sustain with Vampiric Touch.
- [Q] Fel Claws — Basic ability — applies a stun. Save it for priority targets or to interrupt a channel.
- [W] Necrotic Embrace — Basic ability — hits an area. Part of your regular rotation.
- [E] Night Rush — Basic ability — applies a sleep. Use it on the target your team can kill.
- [R] Dark Conversion — Heroic. Plan your fights around its cooldown.
- [R] Carrion Swarm — Heroic — heals. Time it for the enemy's burst, not for chip damage.
- Vampiric Touch — Trait — heals. Time it for the enemy's burst, not for chip damage.
2Abilities and levels
There are no skill points in Heroes of the Storm: all basic abilities are available from level 1 and grow with your level. What changes is the talents — see the talents guide.
3Combos
A simple sequence that follows from the kit: open with Fel Claws, follow with Necrotic Embrace and Night Rush. The disable first means everything after it lands.
4Heroics
At level 10 you choose between Dark Conversion and Carrion Swarm. Pick after seeing the enemy team: each solves a different problem.
- Dark Conversion — Heroic. Plan your fights around its cooldown.
- Carrion Swarm — Heroic — heals. Time it for the enemy's burst, not for chip damage.
Dicas
- Land Fel Claws first: every ability after it is easier to hit.
- Use Vampiric Touch reactively, when the enemy commits.
- Practise the combo in a practice game before using it in ranked.
- Count the enemy's key cooldowns: the best moment to use yours is right after they use theirs.
Mudanças
- Updated for patch 2.57.0.98304.
- Updated for patch 2.57.0.98297.
- Updated for patch 2.57.0.98285.
- Guide created for patch 2.55.17.98025.
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