Mais guias de Mal'Ganis
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Introdução
This guide covers Mal'Ganis's matchups and how to adapt to them. Blizzard publishes no matchup statistics, so the matchups below come from each hero's role, range and kit: crowd control, mobility and sustain. They describe an advantage on paper, not a measured result.
Pontos fortes
- Heals itself, which keeps it in lane longer.
- Crowd control: Fel Claws applies a stun.
- Strong gank potential around the map.
Pontos fracos
- Low damage by itself: it needs its team to finish kills.
- Low damage on its own.
Cola de builds
Escolha a build de acordo com o que você quer fazer na partida.
Builds
Against dive
Quando usar
When the enemy has several heroes who jump on you: the survival picks at every level.
Função no mapa
Os campos de batalha mudam a cada partida: esta é a função em qualquer um deles.
- Rota soloSegura uma rota sozinho e vence nela.
- Absorção duplaAbsorve experiência em duas rotas ao mesmo tempo.
- RotacionarVai de uma rota a outra para emboscar e ajudar.
- Acampamentos de mercenáriosPega os acampamentos de mercenários quando é seguro.
Com o timePrincipalStays with the team: it wins fights, not lanes.
Talentos por nível
Will of TichondriusQuest: Hit Heroes with Fel Claws to permanently increase Fel Claw's damage by 0.25. Quest: Hit 4 Heroes in the first 2 slashes to cause the final slash to increase damage by 1. Reward: Upon gaining 20 bonus damage, the final Stun is increased by 0.25 seconds and the final slash steals 4% of enemy Hero Health.
Winged GuardEach time Necrotic Embrace hits an enemy Hero, gain 75 Physical Armor against the next enemy Hero Basic Attack. If Winged Guard has no charges, Mal'Ganis will gain 1 charge after 5 seconds.W
Time to FeedMal'Ganis heals for 70 (+4% per level) when damaging a nearby enemy Hero. This can occur once every 6 seconds against each enemy Hero, but is also refreshed when they are Slept by Night Rush.Passivo
- 1Upgrades Night Rush for more survivability.
- 4The most survivability-focused option at level 4.
- 7Upgrades Fel Claws for more survivability.
- 10Heroic ability focused on survivability.
- 13The most survivability-focused option at level 13.
- 16The most survivability-focused option at level 16.
- 20Upgrades Fel Claws for more survivability.
Against mobile heroes
Quando usar
Slows, roots and stuns first, to pin down heroes who would otherwise escape.
Função no mapa
Os campos de batalha mudam a cada partida: esta é a função em qualquer um deles.
- Rota soloSegura uma rota sozinho e vence nela.
- Absorção duplaAbsorve experiência em duas rotas ao mesmo tempo.
- RotacionarVai de uma rota a outra para emboscar e ajudar.
- Acampamentos de mercenáriosPega os acampamentos de mercenários quando é seguro.
Com o timePrincipalStays with the team: it wins fights, not lanes.
Talentos por nível
Will of TichondriusQuest: Hit Heroes with Fel Claws to permanently increase Fel Claw's damage by 0.25. Quest: Hit 4 Heroes in the first 2 slashes to cause the final slash to increase damage by 1. Reward: Upon gaining 20 bonus damage, the final Stun is increased by 0.25 seconds and the final slash steals 4% of enemy Hero Health.
Winged GuardEach time Necrotic Embrace hits an enemy Hero, gain 75 Physical Armor against the next enemy Hero Basic Attack. If Winged Guard has no charges, Mal'Ganis will gain 1 charge after 5 seconds.W
Time to FeedMal'Ganis heals for 70 (+4% per level) when damaging a nearby enemy Hero. This can occur once every 6 seconds against each enemy Hero, but is also refreshed when they are Slept by Night Rush.Passivo
- 1Quest talent: it only pays off if you complete it early, so commit to it.
- 4Upgrades Necrotic Embrace for more utility.
- 7Upgrades Necrotic Embrace for more utility.
- 10Heroic ability focused on damage.
- 13The most utility-focused option at level 13.
- 16Upgrades Fel Claws for more utility.
- 20Upgrades Night Rush for more utility.
Habilidades
QFel Claws8s45 mpViolently slash in the chosen direction, dealing 66 (+4% per level) damage to enemies. Reactivate to slash up to 2 more times. The third slash Stuns enemies for 0.75 seconds.
WNecrotic Embrace8s35 mpDesecrate the air, dealing 110 (+4% per level) damage to nearby enemies and gaining 25 Armor for 3 seconds.
ENight Rush14s70 mpAfter 0.75 seconds, gain 50% Movement Speed for 2 seconds. While active, Mal'Ganis can move through enemy Heroes and put them to Sleep for 2.5 seconds.
RDark ConversionHeroica60s60 mpChannel on an enemy Hero for 0.75 seconds, then swap Health percentages with the target over 3 seconds.
RCarrion SwarmHeroica100s70 mpAfter 1 second, disperse into an Invulnerable swarm of bats for 3 seconds, dealing 120 (+4% per level) damage per second to enemies. Vampiric Touch heals for 75% of Carrion Swarm's damage to Heroes.
Vampiric TouchTraçoMal'Ganis heals for 45% of damage dealt to enemy Heroes and 10% of damage dealt to non-Heroes.
Estratégia
1Good matchups
Mal'Ganis does well against these:
- Probius: Blizzard classifies Probius as a Ranged Assassin: once Mal'Ganis is on top of them, that distance stops mattering.
- Raynor: Blizzard classifies Raynor as a Ranged Assassin: once Mal'Ganis is on top of them, that distance stops mattering.
- Sgt. Hammer: Blizzard classifies Sgt. Hammer as a Ranged Assassin: once Mal'Ganis is on top of them, that distance stops mattering.
2Tough matchups
Mal'Ganis struggles against these:
3Synergies
Mal'Ganis works well alongside these, because their kits fit together:
4Adapting the build
The situational builds in this guide answer specific threats: Against dive and Against mobile heroes.
5Playing against Mal'Ganis
If you're on the other side, this is what to exploit:
- Low damage by itself: it needs its team to finish kills.
Dicas
- Look at the enemy team before choosing your build: the situational builds below answer the most common threats.
- Good matchup: Probius. Play forward when you face them.
- Tough matchup: Mei. Play safer and wait for your team.
- Against slippery heroes, hold Fel Claws until their escape is used.
Confrontos
Forte contra
Blizzard classifies Probius as a Ranged Assassin: once Mal'Ganis is on top of them, that distance stops mattering.
Blizzard classifies Raynor as a Ranged Assassin: once Mal'Ganis is on top of them, that distance stops mattering.
Blizzard classifies Sgt. Hammer as a Ranged Assassin: once Mal'Ganis is on top of them, that distance stops mattering.
Fraco contra
Mei fights at range and Mal'Ganis is melee with no dash in the kit to close the gap.
Blaze fights at range and Mal'Ganis is melee with no dash in the kit to close the gap.
Mal'Ganis has to walk up to start a fight, and Groundbreaker (stun) stops that engage before it lands.
Mudanças
- Updated for patch 2.57.0.98304.
- Updated for patch 2.57.0.98297.
- Updated for patch 2.57.0.98285.
- Guide created for patch 2.55.17.98025.
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