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Leona · Support

Leona Items: What to Buy and When

ItemsData-drivenMediumPatch 16.19.1
7.5KUpdated

This guide is assembled by the site from match data and the game's own information — nobody wrote it by hand. Official and community guides appear alongside it when they exist.

Overview

This guide explains every item in Leona's builds and when to buy it. Your spikes are level 6, when Solar Flare comes online, and each completed item: Locket of the Iron Solari first, then Knight's Vow.

Strengths

  • Very durable: Riot rates it 8/10 in defense.
  • Crowd control: Shield of Daybreak applies a stun to set up kills.
  • Mobility: Zenith Blade lets you reposition, engage or escape.

Weaknesses

  • Low priority on gold and experience.
  • Predictable if you always play it the same way: adapt your build to the enemy team.

Builds

Standard build

BalancedRecommended
Open build

When to use it

The default path: Locket of the Iron Solari, Knight's Vow and Sunfire Aegis give the health, magic resist and armor this class relies on. Pick it when you have no reason to adapt. Built from Riot's item tags and the champion's class; Riot publishes no build statistics.

Where it's played

Picked before the game: the main lane first, then the alternatives.

Summoner's RiftRed side · bottom leftBlue side · top right
  1. SupportMain100% of matches

Starting items

World AtlasHealth and mana regeneration.Health PotionHealth regeneration.

Core items

  1. 1Locket of the Iron SolariHealth, magic resist and armor, with an active.
  2. 2Knight's VowHealth, health regeneration and armor, with an active.
  3. 3Sunfire AegisHealth, armor and ability haste, with an aura.

Boots

Plated SteelcapsArmor.

Situational

Dead Man's PlateAgainst heavy physical damage.Kaenic RookernAgainst heavy magic damage.Randuin's OmenAgainst burst and assassins.ThornmailCuts the enemy's healing.

Runes

Primary· Resolve

PrecisionDominationSorceryInspirationResolve
Grasp of the UndyingAftershockGuardian
DemolishFont of LifeShield Bash
ConditioningSecond WindBone Plating
OvergrowthRevitalizeUnflinching

Secondary· Inspiration

PrecisionDominationSorceryInspiration
Hextech FlashtraptionMagical FootwearCash Back
Triple TonicTime Warp TonicBiscuit Delivery
Cosmic InsightApproach VelocityJack Of All Trades

Shards

Adaptive ForceAttack SpeedAbility Haste
Adaptive ForceMove SpeedHealth Scaling
HealthTenacity and Slow ResistHealth Scaling

Summoner spells

  • Flash
  • Ignite

Abilities

  • SunlightPassiveDamaging spells afflict enemies with Sunlight for 1.5 seconds. When allied Champions deal damage to those targets, they consume the Sunlight to deal additional magic damage.
  • QShield of Daybreak5s30/35/40/45/50 mpLeona uses her shield to perform her next basic attack, dealing bonus magic damage and stunning the target.
    Cooldown
    5
    Cost
    30·35·40·45·50
    Range
    100
  • WEclipse14/13/12/11/10s60 mpLeona raises her shield to gain Damage Reduction, Armor, and Magic Resist. When the duration first ends, if there are nearby enemies, she will deal magic damage to them and prolong the duration of the effect.
    Cooldown
    14·13·12·11·10
    Cost
    60
    Range
    450
  • EZenith Blade12/10.5/9/7.5/6s40/45/50/55/60 mpLeona projects a solar image of her sword, dealing magic damage to all enemies in a line. When the image fades, the last enemy champion struck will be briefly immobilized and Leona will dash to them.
    Cooldown
    12·10.5·9·7.5·6
    Cost
    40·45·50·55·60
    Range
    875
  • RSolar FlareUltimate90/75/60s100 mpLeona calls down a beam of solar energy, dealing damage to enemies in an area. Enemies in the center of the area are stunned, while enemies on the outside are slowed.
    Cooldown
    90·75·60
    Cost
    100
    Range
    1200

Strategy

1Starting items

What to buy before leaving the base, and what each item gives:

  • World Atlas — Health and mana regeneration.
  • Health Potion — Health regeneration.

2Core items

Your spikes are level 6, when Solar Flare comes online, and each completed item: Locket of the Iron Solari first, then Knight's Vow. Buy them in this order; each one is a power spike:

  • Plated Steelcaps — Armor.
  • Locket of the Iron Solari — Health, magic resist and armor, with an active.
  • Knight's Vow — Health, health regeneration and armor, with an active.
  • Sunfire Aegis — Health, armor and ability haste, with an aura.

3Situational items

Swap these in depending on the enemy team:

  • Dead Man's Plate — Against heavy physical damage.
  • Kaenic Rookern — Against heavy magic damage.
  • Randuin's Omen — Against burst and assassins.
  • Thornmail — Cuts the enemy's healing.

4Adapting to the game

The damage build moves the offensive items forward when you're ahead; the defensive one adds survival when the enemy focuses you. The situational builds in the matchups guide answer specific threats.

Tips

  • Buy Locket of the Iron Solari as early as you can: it's your first real spike.
  • Complete one item before starting the next: half-built items give less than one finished one.
  • Look at the enemy team at every back and adjust the situational items.
  • Don't sit on gold: spend it when you go back.

Changelog

  1. Guide created for patch 16.19.1.

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