This guide is assembled by the site from match data and the game's own information — nobody wrote it by hand. Official and community guides appear alongside it when they exist.
Overview
ARAM is a single lane on the Howling Abyss: fights never stop, you can't go back to base to heal or shop, and you only buy when you die. In ARAM there are no lanes to protect: stay with the group, use your abilities on cooldown in fights and remember you can only shop when you die.
Strengths
- High physical damage: Riot rates it 9/10 in attack.
- Crowd control: Phantom Undertow applies a stun to set up kills.
- Mobility: Phantom Undertow lets you reposition, engage or escape.
Weaknesses
- Fragile: Riot rates it 3/10 in defense.
- Melee range: ranged opponents can poke it in lane.
Build cheat sheet
Pick the build that fits what you want to do this game.
Builds
ARAM build
When to use it
One lane, non-stop fights and you only shop when you die: rush your core, buy boots after, and keep the defensive answers for your deaths once you've seen the enemy team.
Core items
- 1Lord Dominik's Regards
- 2Bastionbreaker
- 3Black Cleaver
Boots
Situational
Runes
Primary· Domination












Secondary· Precision









Shards
Summoner spells
Flash
Mark
Abilities
Gift of the Drowned OnesPassiveWhen Pyke is hidden from enemies, he regenerates damage that he has recently taken from champions. Pyke also cannot gain extra Maximum Health from any source, and instead gains Bonus AD.
QBone Skewer10/9.5/9/8.5/8s70/75/80/85/90 mpPyke either stabs an enemy in front of him or pulls an enemy towards him.- Cooldown
- 10·9.5·9·8.5·8
- Cost
- 70·75·80·85·90
- Range
- 400
WGhostwater Dive14/13/12/11/10s65 mpPyke enters Camouflage and gains significant Move Speed that decays over time.- Cooldown
- 14·13·12·11·10
- Cost
- 65
- Range
- 600
EPhantom Undertow15/14/13/12/11s40 mpPyke dashes and leaves behind a phantom that will return to him, stunning enemy champions along its path.- Cooldown
- 15·14·13·12·11
- Cost
- 40
- Range
- 550
RDeath From BelowUltimate100/85/70s100 mpPyke blinks to and executes low health enemies, allowing him to cast this spell again and granting additional gold to an ally who assists.- Cooldown
- 100·85·70
- Cost
- 100
- Range
- 750
Strategy
1What changes
ARAM is a single lane on the Howling Abyss: fights never stop, you can't go back to base to heal or shop, and you only buy when you die.
2Build adjustments
One lane, non-stop fights and you only shop when you die: rush your core, buy boots after, and keep the defensive answers for your deaths once you've seen the enemy team.
3Fighting
Protect whoever the enemy dives: Phantom Undertow on the diver is worth more than any damage you could deal. In ARAM there are no lanes to protect: stay with the group, use your abilities on cooldown in fights and remember you can only shop when you die.
Tips
- In ARAM there are no lanes to protect: stay with the group, use your abilities on cooldown in fights and remember you can only shop when you die.
- Use Death From Below in every big fight: in this mode there's always another one coming.
- Don't chase alone: the enemy is always grouped.
- Pick up health packs between fights: they're your only healing outside of abilities.
Changelog
- Guide created for patch 16.19.1.
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