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Pyke · Support

Pyke in ARAM

ARAMData-drivenHardPatch 16.19.1
6.5KUpdated

This guide is assembled by the site from match data and the game's own information — nobody wrote it by hand. Official and community guides appear alongside it when they exist.

Overview

ARAM is a single lane on the Howling Abyss: fights never stop, you can't go back to base to heal or shop, and you only buy when you die. In ARAM there are no lanes to protect: stay with the group, use your abilities on cooldown in fights and remember you can only shop when you die.

Strengths

  • High physical damage: Riot rates it 9/10 in attack.
  • Crowd control: Phantom Undertow applies a stun to set up kills.
  • Mobility: Phantom Undertow lets you reposition, engage or escape.

Weaknesses

  • Fragile: Riot rates it 3/10 in defense.
  • Melee range: ranged opponents can poke it in lane.

Builds

ARAM build

OffensiveARAM
Open build

When to use it

One lane, non-stop fights and you only shop when you die: rush your core, buy boots after, and keep the defensive answers for your deaths once you've seen the enemy team.

Core items

  1. 1Lord Dominik's Regards
  2. 2Bastionbreaker
  3. 3Black Cleaver

Boots

Ionian Boots of Lucidity

Situational

Death's DanceAgainst heavy physical damage.Mercurial ScimitarAgainst heavy magic damage.Guardian AngelAgainst burst and assassins.Chempunk ChainswordCuts the enemy's healing.

Runes

Primary· Domination

PrecisionDominationSorceryInspirationResolve
ElectrocuteDark HarvestHail of Blades
Cheap ShotTaste of BloodSudden Impact
Sixth SenseGrisly MementosDeep Ward
Treasure HunterRelentless HunterUltimate Hunter

Secondary· Precision

PrecisionSorceryInspirationResolve
Absorb LifeTriumphPresence of Mind
Legend: AlacrityLegend: HasteLegend: Bloodline
Coup de GraceCut DownLast Stand

Shards

Adaptive ForceAttack SpeedAbility Haste
Adaptive ForceMove SpeedHealth Scaling
HealthTenacity and Slow ResistHealth Scaling

Summoner spells

  • Flash
  • Mark

Abilities

  • Gift of the Drowned OnesPassiveWhen Pyke is hidden from enemies, he regenerates damage that he has recently taken from champions. Pyke also cannot gain extra Maximum Health from any source, and instead gains Bonus AD.
  • QBone Skewer10/9.5/9/8.5/8s70/75/80/85/90 mpPyke either stabs an enemy in front of him or pulls an enemy towards him.
    Cooldown
    10·9.5·9·8.5·8
    Cost
    70·75·80·85·90
    Range
    400
  • WGhostwater Dive14/13/12/11/10s65 mpPyke enters Camouflage and gains significant Move Speed that decays over time.
    Cooldown
    14·13·12·11·10
    Cost
    65
    Range
    600
  • EPhantom Undertow15/14/13/12/11s40 mpPyke dashes and leaves behind a phantom that will return to him, stunning enemy champions along its path.
    Cooldown
    15·14·13·12·11
    Cost
    40
    Range
    550
    Basic ability — applies a stun and moves you. Save it for priority targets or to interrupt a channel.
  • RDeath From BelowUltimate100/85/70s100 mpPyke blinks to and executes low health enemies, allowing him to cast this spell again and granting additional gold to an ally who assists.
    Cooldown
    100·85·70
    Cost
    100
    Range
    750
    Ultimate — moves you. Keep it to escape unless the kill is certain.

Strategy

1What changes

ARAM is a single lane on the Howling Abyss: fights never stop, you can't go back to base to heal or shop, and you only buy when you die.

2Build adjustments

One lane, non-stop fights and you only shop when you die: rush your core, buy boots after, and keep the defensive answers for your deaths once you've seen the enemy team.

3Fighting

Protect whoever the enemy dives: Phantom Undertow on the diver is worth more than any damage you could deal. In ARAM there are no lanes to protect: stay with the group, use your abilities on cooldown in fights and remember you can only shop when you die.

Tips

  • In ARAM there are no lanes to protect: stay with the group, use your abilities on cooldown in fights and remember you can only shop when you die.
  • Use Death From Below in every big fight: in this mode there's always another one coming.
  • Don't chase alone: the enemy is always grouped.
  • Pick up health packs between fights: they're your only healing outside of abilities.

Changelog

  1. Guide created for patch 16.19.1.

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