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Shyvana · Jungle

Shyvana Abilities and Combos

Abilities & combosData-drivenMediumPatch 16.19.1
4.9KUpdated

This guide is assembled by the site from match data and the game's own information — nobody wrote it by hand. Official and community guides appear alongside it when they exist.

Overview

This guide goes through Shyvana's kit ability by ability. The kit brings mobility with Dragon's Descent and sustain with Inferno Aegis. Its ultimate is Dragon's Descent.

Strengths

  • High physical damage: Riot rates it 8/10 in attack.
  • Mobility: Dragon's Descent lets you reposition, engage or escape.
  • Sustain from Inferno Aegis.

Weaknesses

  • Falls behind if the early ganks fail: every wasted trip is lost farm.
  • Predictable if you always play it the same way: adapt your build to the enemy team.

Builds

Standard build

BalancedRecommended
Open build

When to use it

The default path: Black Cleaver, Trinity Force and Spear of Shojin give the health, attack damage and on-hit effects this class relies on. Pick it when you have no reason to adapt. Built from Riot's item tags and the champion's class; Riot publishes no build statistics.

Where it's played

Picked before the game: the main lane first, then the alternatives.

Summoner's RiftRed side · bottom leftBlue side · top right
  1. JungleMain100% of matches

Jungle priorities

StartRed buff

Objectives by priority

  1. 1Voidgrubs
  2. 2Gank top
  3. 3Rift Herald
  4. 4Scuttle Crab
  5. 5Dragons
  6. 6Baron Nashor
  7. 7Atakhan

Guideline, not a measurement: an early skirmisher starting red side. Take the void grubs and look for ganks while your early damage is ahead, then Herald and dragons.

Starting items

Gustwalker HatchlingHealth Potion

Core items

  1. 1Black Cleaver
  2. 2Trinity Force
  3. 3Spear of Shojin

Boots

Ionian Boots of Lucidity

Situational

Death's DanceAgainst heavy physical damage.Mercurial ScimitarAgainst heavy magic damage.Guardian AngelAgainst burst and assassins.Chempunk ChainswordCuts the enemy's healing.Lord Dominik's RegardsAgainst tanky teams.

Runes

Primary· Precision

PrecisionDominationSorceryInspirationResolve
Press the AttackLethal TempoFleet FootworkConqueror
Absorb LifeTriumphPresence of Mind
Legend: AlacrityLegend: HasteLegend: Bloodline
Coup de GraceCut DownLast Stand

Secondary· Resolve

DominationSorceryInspirationResolve
DemolishFont of LifeShield Bash
ConditioningSecond WindBone Plating
OvergrowthRevitalizeUnflinching

Shards

Adaptive ForceAttack SpeedAbility Haste
Adaptive ForceMove SpeedHealth Scaling
HealthTenacity and Slow ResistHealth Scaling

Summoner spells

  • Flash
  • Smite

Abilities

  • ScalemailPassiveTakedowns on enemy champions, large minions, and large monsters grant Shyvana Scalemail stacks, improving her defenses.Passive. It works on its own: play around it.
  • QEmberstrike10/9/8/7/6sShyvana's next attack strikes both the target and the surrounding area. This Ability can be recast. While in Dragon Form, it gains an additional recast, dealing massive damage to a single target.
    Cooldown
    10·9·8·7·6
    Range
    25000
    Basic ability. Part of your regular rotation.
  • WInferno Aegis13/12.25/11.5/10.75/10sShyvana gains a shield, movement speed, and after a short delay, the area around her detonates. While in Dragon Form, the explosion will heal her if it strikes an enemy champion.
    Cooldown
    13·12.25·11.5·10.75·10
    Range
    350
    Basic ability — heals and shields. Time it for the enemy's burst, not for chip damage.
  • EMolten Burst12/11/10/9/8sShyvana launches a fireball that explodes upon striking a large target and slows them. In Dragon Form, it passes through and explodes upon striking large enemies, leaving behind a trail of fire.
    Cooldown
    12·11·10·9·8
    Range
    800
    Basic ability — slows. Part of your regular rotation.
  • RDragon's DescentUltimateShyvana transforms into a Dragon and leaps forward causing enemies along her path to flee. While in Dragon form she becomes larger and her basic abilities are empowered.
    Range
    1050
    Ultimate — moves you. Keep it to escape unless the kill is certain.

Strategy

1The kit

The kit brings mobility with Dragon's Descent and sustain with Inferno Aegis.

  • Scalemail — Passive. It works on its own: play around it.
  • [Q] Emberstrike — Basic ability. Part of your regular rotation.
  • [W] Inferno Aegis — Basic ability — heals and shields. Time it for the enemy's burst, not for chip damage.
  • [E] Molten Burst — Basic ability — slows. Part of your regular rotation.
  • [R] Dragon's Descent — Ultimate — moves you. Keep it to escape unless the kill is certain.

2Skill order

Put a point in Dragon's Descent at levels 6, 11 and 16. Between the basic abilities, max first the one that does most for your lane — usually your main damage or wave clear — and keep the utility one for last.

3Combos

Without hard crowd control in the kit, your damage depends on positioning: land your abilities when the enemy is committed to something else.

4Using your ultimate

Dragon's Descent is the ability the enemy plays around. Use it where it changes the fight, and remember its cooldown: after using it, you're a smaller threat for a while.

Tips

  • Shyvana's abilities all benefit from attacking units. As a result, Attack Speed items are more valuable on her than most champions.
  • Flame Breath is great to level-up against difficult lane opponents.
  • Burnout is an ideal choice for jungling. Monsters will be hit by the full duration, and the speed boost improves her ganking potential.
  • It can be valuable to purchase one of the items that can slow enemies: Frozen Mallet, Dead Man's Plate, or Entropy.
  • Keep Dragon's Descent out of your combo unless the kill is certain.

Changelog

  1. Guide created for patch 16.19.1.

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