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Sona · Support

Sona in ARAM

ARAMData-drivenMediumPatch 16.19.1
187Updated

This guide is assembled by the site from match data and the game's own information — nobody wrote it by hand. Official and community guides appear alongside it when they exist.

Overview

ARAM is a single lane on the Howling Abyss: fights never stop, you can't go back to base to heal or shop, and you only buy when you die. In ARAM there are no lanes to protect: stay with the group, use your abilities on cooldown in fights and remember you can only shop when you die.

Strengths

  • High magic damage: Riot rates it 8/10 in magic.
  • Crowd control: Crescendo applies a stun to set up kills.
  • Long attack range (550) for safe trades in lane.

Weaknesses

  • Fragile: Riot rates it 2/10 in defense.
  • No dash or blink in the kit: vulnerable to ganks without vision.

Builds

ARAM build

BalancedARAM
Open build

When to use it

One lane, non-stop fights and you only shop when you die: rush your core, buy boots after, and keep the defensive answers for your deaths once you've seen the enemy team.

Core items

  1. 1Moonstone Renewer
  2. 2Echoes of Helia
  3. 3Imperial Mandate

Boots

Ionian Boots of Lucidity

Situational

Zhonya's HourglassAgainst heavy physical damage.Banshee's VeilAgainst heavy magic damage.MorellonomiconCuts the enemy's healing.Void StaffAgainst tanky teams.

Runes

Primary· Sorcery

PrecisionDominationSorceryInspirationResolve
Summon AeryArcane CometStormraider's SurgeDeathfire Touch
Axiom ArcanistManaflow BandNimbus Cloak
TranscendenceCelerityAbsolute Focus
ScorchWaterwalkingGathering Storm

Secondary· Resolve

PrecisionDominationInspirationResolve
DemolishFont of LifeShield Bash
ConditioningSecond WindBone Plating
OvergrowthRevitalizeUnflinching

Shards

Adaptive ForceAttack SpeedAbility Haste
Adaptive ForceMove SpeedHealth Scaling
HealthTenacity and Slow ResistHealth Scaling

Summoner spells

  • Flash
  • Mark

Abilities

  • Power ChordPassiveAccelerando : Sona gains non-Ultimate ability haste permanently for her basic abilities as she uses her abilities well, up to a cap. Beyond that cap, further successful uses reduce her ultimate's remaining cooldown instead. Power Chord : Every few spell casts, Sona's next attack will deal bonus magic damage in addition to an additional effect based on what basic Ability Sona last activated.
  • QHymn of Valor8s50/55/60/65/70 mpSona plays the Hymn of Valor, sends out bolts of sound, dealing magic damage to two nearby enemies, prioritizing champions and monsters. Sona gains a temporary aura that grants allies tagged by the zone bonus damage on their next attack against enemies.
    Cooldown
    8
    Cost
    50·55·60·65·70
    Range
    825
  • WAria of Perseverance10s80/85/90/95/100 mpSona plays the Aria of Perseverance, sending out protective melodies, healing Sona and a nearby wounded ally. Sona gains a temporary aura that grants allies tagged by the zone a temporary shield.
    Cooldown
    10
    Cost
    80·85·90·95·100
    Range
    1000
    Basic ability — heals and shields. Time it for the enemy's burst, not for chip damage.
  • ESong of Celerity14s65 mpSona plays the Song of Celerity, granting nearby allies bonus Move Speed. Sona gains a temporary aura that grants allied champions tagged by the zone bonus Move Speed.
    Cooldown
    14
    Cost
    65
    Range
    430
  • RCrescendoUltimate140/120/100s100 mpSona plays her ultimate chord, stunning enemy champions and forcing them to dance and dealing magic damage to them.
    Cooldown
    140·120·100
    Cost
    100
    Range
    900
    Ultimate — applies a stun. Save it for priority targets or to interrupt a channel.

Strategy

1What changes

ARAM is a single lane on the Howling Abyss: fights never stop, you can't go back to base to heal or shop, and you only buy when you die.

2Build adjustments

One lane, non-stop fights and you only shop when you die: rush your core, buy boots after, and keep the defensive answers for your deaths once you've seen the enemy team.

3Fighting

Protect whoever the enemy dives: Crescendo on the diver is worth more than any damage you could deal. In ARAM there are no lanes to protect: stay with the group, use your abilities on cooldown in fights and remember you can only shop when you die.

Tips

  • In ARAM there are no lanes to protect: stay with the group, use your abilities on cooldown in fights and remember you can only shop when you die.
  • Use Crescendo in every big fight: in this mode there's always another one coming.
  • Don't chase alone: the enemy is always grouped.
  • Pick up health packs between fights: they're your only healing outside of abilities.

Changelog

  1. Guide created for patch 16.19.1.

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