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Overview
ARAM is a single lane on the Howling Abyss: fights never stop, you can't go back to base to heal or shop, and you only buy when you die. In ARAM there are no lanes to protect: stay with the group, use your abilities on cooldown in fights and remember you can only shop when you die.
Strengths
- High magic damage: Riot rates it 8/10 in magic.
- Crowd control: Crescendo applies a stun to set up kills.
- Long attack range (550) for safe trades in lane.
Weaknesses
- Fragile: Riot rates it 2/10 in defense.
- No dash or blink in the kit: vulnerable to ganks without vision.
Build cheat sheet
Pick the build that fits what you want to do this game.
Builds
ARAM build
When to use it
One lane, non-stop fights and you only shop when you die: rush your core, buy boots after, and keep the defensive answers for your deaths once you've seen the enemy team.
Core items
- 1Moonstone Renewer
- 2Echoes of Helia
- 3Imperial Mandate
Boots
Situational
Runes
Primary· Sorcery












Secondary· Resolve









Shards
Summoner spells
Flash
Mark
Abilities
Power ChordPassiveAccelerando : Sona gains non-Ultimate ability haste permanently for her basic abilities as she uses her abilities well, up to a cap. Beyond that cap, further successful uses reduce her ultimate's remaining cooldown instead. Power Chord : Every few spell casts, Sona's next attack will deal bonus magic damage in addition to an additional effect based on what basic Ability Sona last activated.
QHymn of Valor8s50/55/60/65/70 mpSona plays the Hymn of Valor, sends out bolts of sound, dealing magic damage to two nearby enemies, prioritizing champions and monsters. Sona gains a temporary aura that grants allies tagged by the zone bonus damage on their next attack against enemies.- Cooldown
- 8
- Cost
- 50·55·60·65·70
- Range
- 825
WAria of Perseverance10s80/85/90/95/100 mpSona plays the Aria of Perseverance, sending out protective melodies, healing Sona and a nearby wounded ally. Sona gains a temporary aura that grants allies tagged by the zone a temporary shield.- Cooldown
- 10
- Cost
- 80·85·90·95·100
- Range
- 1000
ESong of Celerity14s65 mpSona plays the Song of Celerity, granting nearby allies bonus Move Speed. Sona gains a temporary aura that grants allied champions tagged by the zone bonus Move Speed.- Cooldown
- 14
- Cost
- 65
- Range
- 430
RCrescendoUltimate140/120/100s100 mpSona plays her ultimate chord, stunning enemy champions and forcing them to dance and dealing magic damage to them.- Cooldown
- 140·120·100
- Cost
- 100
- Range
- 900
Strategy
1What changes
ARAM is a single lane on the Howling Abyss: fights never stop, you can't go back to base to heal or shop, and you only buy when you die.
2Build adjustments
One lane, non-stop fights and you only shop when you die: rush your core, buy boots after, and keep the defensive answers for your deaths once you've seen the enemy team.
3Fighting
Protect whoever the enemy dives: Crescendo on the diver is worth more than any damage you could deal. In ARAM there are no lanes to protect: stay with the group, use your abilities on cooldown in fights and remember you can only shop when you die.
Tips
- In ARAM there are no lanes to protect: stay with the group, use your abilities on cooldown in fights and remember you can only shop when you die.
- Use Crescendo in every big fight: in this mode there's always another one coming.
- Don't chase alone: the enemy is always grouped.
- Pick up health packs between fights: they're your only healing outside of abilities.
Changelog
- Guide created for patch 16.19.1.
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