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Sona · Support

Sona Abilities and Combos

Abilities & combosData-drivenMediumPatch 16.19.1
260Updated

This guide is assembled by the site from match data and the game's own information — nobody wrote it by hand. Official and community guides appear alongside it when they exist.

Overview

This guide goes through Sona's kit ability by ability. The kit brings crowd control (stun) with Crescendo and sustain with Aria of Perseverance. Its ultimate is Crescendo.

Strengths

  • High magic damage: Riot rates it 8/10 in magic.
  • Crowd control: Crescendo applies a stun to set up kills.
  • Long attack range (550) for safe trades in lane.

Weaknesses

  • Fragile: Riot rates it 2/10 in defense.
  • No dash or blink in the kit: vulnerable to ganks without vision.

Builds

Standard build

BalancedRecommended
Open build

When to use it

The default path: Moonstone Renewer, Echoes of Helia and Imperial Mandate give the health, ability power and mana regeneration this class relies on. Pick it when you have no reason to adapt. Built from Riot's item tags and the champion's class; Riot publishes no build statistics.

Where it's played

Picked before the game: the main lane first, then the alternatives.

Summoner's RiftRed side · bottom leftBlue side · top right
  1. SupportMain100% of matches

Starting items

World AtlasHealth Potion

Core items

  1. 1Moonstone Renewer
  2. 2Echoes of Helia
  3. 3Imperial Mandate

Boots

Ionian Boots of Lucidity

Situational

Zhonya's HourglassAgainst heavy physical damage.Banshee's VeilAgainst heavy magic damage.MorellonomiconCuts the enemy's healing.Void StaffAgainst tanky teams.

Runes

Primary· Sorcery

PrecisionDominationSorceryInspirationResolve
Summon AeryArcane CometStormraider's SurgeDeathfire Touch
Axiom ArcanistManaflow BandNimbus Cloak
TranscendenceCelerityAbsolute Focus
ScorchWaterwalkingGathering Storm

Secondary· Resolve

PrecisionDominationInspirationResolve
DemolishFont of LifeShield Bash
ConditioningSecond WindBone Plating
OvergrowthRevitalizeUnflinching

Shards

Adaptive ForceAttack SpeedAbility Haste
Adaptive ForceMove SpeedHealth Scaling
HealthTenacity and Slow ResistHealth Scaling

Summoner spells

  • Flash
  • Exhaust

Abilities

  • Power ChordPassiveAccelerando : Sona gains non-Ultimate ability haste permanently for her basic abilities as she uses her abilities well, up to a cap. Beyond that cap, further successful uses reduce her ultimate's remaining cooldown instead. Power Chord : Every few spell casts, Sona's next attack will deal bonus magic damage in addition to an additional effect based on what basic Ability Sona last activated.Passive. It works on its own: play around it.
  • QHymn of Valor8s50/55/60/65/70 mpSona plays the Hymn of Valor, sends out bolts of sound, dealing magic damage to two nearby enemies, prioritizing champions and monsters. Sona gains a temporary aura that grants allies tagged by the zone bonus damage on their next attack against enemies.
    Cooldown
    8
    Cost
    50·55·60·65·70
    Range
    825
    Basic ability — hits an area. Part of your regular rotation.
  • WAria of Perseverance10s80/85/90/95/100 mpSona plays the Aria of Perseverance, sending out protective melodies, healing Sona and a nearby wounded ally. Sona gains a temporary aura that grants allies tagged by the zone a temporary shield.
    Cooldown
    10
    Cost
    80·85·90·95·100
    Range
    1000
    Basic ability — heals and shields. Time it for the enemy's burst, not for chip damage.
  • ESong of Celerity14s65 mpSona plays the Song of Celerity, granting nearby allies bonus Move Speed. Sona gains a temporary aura that grants allied champions tagged by the zone bonus Move Speed.
    Cooldown
    14
    Cost
    65
    Range
    430
    Basic ability. Part of your regular rotation.
  • RCrescendoUltimate140/120/100s100 mpSona plays her ultimate chord, stunning enemy champions and forcing them to dance and dealing magic damage to them.
    Cooldown
    140·120·100
    Cost
    100
    Range
    900
    Ultimate — applies a stun. Save it for priority targets or to interrupt a channel.

Strategy

1The kit

The kit brings crowd control (stun) with Crescendo and sustain with Aria of Perseverance.

  • Power Chord — Passive. It works on its own: play around it.
  • [Q] Hymn of Valor — Basic ability — hits an area. Part of your regular rotation.
  • [W] Aria of Perseverance — Basic ability — heals and shields. Time it for the enemy's burst, not for chip damage.
  • [E] Song of Celerity — Basic ability. Part of your regular rotation.
  • [R] Crescendo — Ultimate — applies a stun. Save it for priority targets or to interrupt a channel.

2Skill order

Put a point in Crescendo at levels 6, 11 and 16. Between the basic abilities, max first the one that does most for your lane — usually your main damage or wave clear — and keep the utility one for last.

3Combos

Without hard crowd control in the kit, your damage depends on positioning: land your abilities when the enemy is committed to something else.

4Using your ultimate

Crescendo is the ability the enemy plays around. Use it where it changes the fight, and remember its cooldown: after using it, you're a smaller threat for a while.

Tips

  • Make sure to tag your allies while Sona's auras are active, but avoid getting caught out by enemies.
  • Save Crescendo for the game-altering moment.
  • Well-timed uses of Aria of Perseverance will grant you maximum survivability.
  • Land Crescendo first: every ability after it is easier to hit.
  • Use Aria of Perseverance reactively, when the enemy commits.

Changelog

  1. Guide created for patch 16.19.1.

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