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Sojourn · Damage

Sojourn beginner guide

BeginnersData-drivenHardPatch Season 4
8.7KUpdated

This guide is assembled by the site from match data and the game's own information — nobody wrote it by hand. Official and community guides appear alongside it when they exist.

Overview

Sojourn is a sharpshooter damage hero in Overwatch with 225 health. In competitive this season (PC, Americas, Europe and Asia averaged) it wins 45.3% of its games, is picked by 11.5% of teams and banned in 0.7% of matches: tier D on our ladder. It wins 44.5% of games in Bronze and 47.9% in Grandmaster: it gets much better with practice, so expect a learning curve.

Strengths

  • Rewards skill: +2.9 pts of win rate from Bronze–Silver to Master–Grandmaster.
  • Mobility: Power Slide gets it in and out of fights.

Weaknesses

  • Only 45.3% of competitive games won (PC, all regions): #24 of 24 damage heroes.
  • Fragile for its role: 225 hit points against an average of 253 among damage heroes.

Builds

Sojourn · recommended perks

BalancedRecommended
Open build

When to use it

One minor and one major perk, chosen by what each one's text adds to a damage hero. Blizzard doesn't publish how often each perk is picked, so this is a reading of the perks, not a pick rate.

Minor perk

OverchargedRailgun's maximum energy is increased by 50 while Overclock is active.Deceleration FieldEnemies hit by Disruptor Shot are slowed by 25%.

Picked for more utility: Enemies hit by Disruptor Shot are slowed by 25%.

Major perk

Friction GeneratorsPower Slide generates up to 75 energy.Dual ThrustersPower Slide gains an additional charge and its jump height shifts to lateral movement.

Picked for more utility: Power Slide gains an additional charge and its jump height shifts to lateral movement.

Abilities

  • LMBRailgunRapid firing projectiles that generate energy on hit. High impact shot that consumes stored energy and pierces enemies.Key: primary fire
  • ShiftPower Slide7sGround slide that can cancel into a high jump.Key: Shift · cooldown 7 s. Perks: Dual Thrusters, Friction Generators
  • EDisruptor Shot15sLaunch an energy burst that deals damage to enemies within it.Key: E · cooldown 15 s. Perks: Deceleration Field
  • QOverclockUltimateRailgun energy auto-charges for a short duration.Key: Q · ultimate. Perks: Overcharged

Strategy

1What you do

In Role Queue each team fields two damage heroes: you secure eliminations, pressure the enemy supports and turn the numbers advantage your tank creates into won fights.

2Your keys

Every ability with its default PC key:

  • primary fire · Railgun: Rapid firing projectiles that generate energy on hit. High impact shot that consumes stored energy and pierces enemies.
  • Shift · Power Slide · 7 s: Ground slide that can cancel into a high jump.
  • E · Disruptor Shot · 15 s: Launch an energy burst that deals damage to enemies within it.
  • Q · Overclock · ultimate: Railgun energy auto-charges for a short duration.

3Perks to start with

During each match you unlock a minor perk and, later, a major perk: one of two options each time. ★ marks this guide's pick.

  • ★ Deceleration Field: Enemies hit by Disruptor Shot are slowed by 25%.
  • Overcharged: Railgun's maximum energy is increased by 50 while Overclock is active.
  • ★ Dual Thrusters: Power Slide gains an additional charge and its jump height shifts to lateral movement.
  • Friction Generators: Power Slide generates up to 75 energy.

4Mistakes to avoid

  • Trading shots with the enemy tank while the enemy backline goes untouched.
  • Staying on an angle after it's been found and focused.

Tips

  • Pick your angle before the fight starts: a second line of fire splits the enemy's attention.
  • Focus the same target as your team; spread damage gets healed.
  • Track the enemy supports' cooldowns and punish them when they're gone.
  • Power Slide (Shift) moves you: if you spend it to engage, you won't have it to escape.
  • Overclock (Q) is your ultimate: plan it with your team's ultimates instead of using it as soon as it's ready.

Matchups

Works well with

  • Both do better than their average on the same maps, such as Havana, Circuit Royal and Rialto: a good pairing when the map suits them.

  • Both do better than their average on the same maps, such as Havana, Nepal and Shambali Monastery: a good pairing when the map suits them.

  • Both do better than their average on the same maps, such as Samoa, Antarctic Peninsula and Suravasa: a good pairing when the map suits them.

  • Both do better than their average on the same maps, such as Circuit Royal, Havana and Rialto: a good pairing when the map suits them.

Changelog

  1. Guide created for patch Season 4.

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