Perks and Stadium powers
The minor and major perks of every hero, and their Stadium powers.
53 results
Each pair is a choice: one minor and one major perk per match. Hover over any of them to see it in full.
AnaSupport · Tactician
Minor perk
GroggyEnemies waking from Sleep Dart are slowed and take 50 damage over 2 seconds.
Speed SerumNano Boost grants a 30% movement speed boost to both Ana and her target.Major perk
Biotic BounceAfter exploding, Biotic Grenade bounces and explodes again for 60 damage and healing.
HeadhunterBiotic Rifle can crit enemies.12 Stadium powers
No Scope NeededLanding unscoped shots with Biotic Rifle grants 10% Attack Speed for 2s, stacking up to 3 times.
Pinpoint PrescriptionBiotic Rifle can now critically hit both allies and enemies.
Dream FieldSleep Dart hits heal allies within 5m for 20% of your max Life every 1s for 5s.
Comfy CloudSleep Dart explodes on contact, hitting targets within 3m, but Sleep has a 50% reduced duration.
Home Remedy+30% Biotic Grenade Radius. Biotic Grenade grants Overhealth equal to 30% of your Max Life for Biotic Grenade's duration.
VenomousBiotic Grenade deals an additional 75 damage over 2s to enemies affected.
My TurnCasting Nano Boost also applies to Ana for 100% of its duration.
Our TurnCasting Nano Boost also affects other allies in your line of sight, but it has a 25% reduced duration on them.
Artsy DartsyWhile scoped, you can shoot Sleep Dart with 300% increased projectile speed and 75 base damage. Landing a scoped Sleep Dart reduces its cooldown by 5s.
Fountain of SootheSleep Dart spawns a Biotic Grenade with 50% effectiveness.
NanoNadeBiotic Grenade applies Nano Boost with 25% effectiveness to all allies hit for 1.5s.
FalconerNano Boost also gives 50% increased Attack Speed and 10% Ultimate Charge.
AnranDamage · Flanker
Minor perk
SmoulderIgnited enemies burn 1.5 seconds longer.
Heat ShieldGain 50 overhealth when you use your Ultimate and for each enemy ignited by it.Major perk
Short FuseImpacting an enemy with Inferno Rush reduces its cooldown by 1.5 seconds.
Hungering BlazeIncrease the healing of Dancing Blaze's subsequent strikes by 25.
AsheDamage · Sharpshooter
Minor perk
Remote DetonatorAfter using Dynamite, pressing E again causes it to detonate after a 0.5 second delay.
Double-BarreledKnocking an enemy back with Coach Gun allows you use it one extra time within 2 seconds.Major perk
Viper's StingHitting 2 consecutive scoped shots on a target deals 25 extra damage.
AirburstDynamite has a 40% increased detonation radius while airborne and refunds 6 ammo when thrown.12 Stadium powers
Reload TherapyWhen you reload or restore ammo, heal 5% of your Life.
Fire at My FingertipsWhen you deal damage to a Burning enemy with The Viper, restore 1 ammo.
My Business, My RulesWhen you deal damage to a Burning enemy with The Viper, reduce the cooldown of your abilities by 10%.
What in Tarnation!?For 3s after Coach Gun knocks you airborne, Take Aim grants 20% Attack Speed and slows fall speed. If Coach Gun doesn't deal any damage, refund 3s of its cooldown.
CalamityUsing Coach Gun restores Ammo equal to 25% of your Max Ammo. The restored shots apply Burning, dealing 40 damage over 3s.
Double BarreledCoach Gun gains an additional charge.
Slow BurnWhile scoped, Critical Damage Burns enemies for 20% extra damage over 3s.
Controlled BoomAfter throwing Dynamite, reactivating the ability causes it to explode after a 0.5s delay. Dynamites that explode mid-air burn for 1s longer.
Out with a BangWhen Dynamite explodes, it spawns 3 sticky explosives that deal 50% reduced damage.
B.O.B. Jr.B.O.B. costs 60% reduced Ultimate Charge but has reduced Life, 20% reduced Attack Speed, and is significantly smaller.
Stacked SticksDynamite has 40% increased Blast Radius and burns 40% faster.
PinB.O.B.Ability: After B.O.B. charges, reactivate Ultimate to charge again. (3s Cooldown). Eliminations reset the cooldown and add 2s B.O.B. duration.
BaptisteSupport · Tactician
Minor perk
Expanded FieldImmortality Field's radius is 30% bigger.
Assault BurstRegenerative Burst now provides Baptiste with 20% increased attack speed for 3 seconds.Major perk
Automated HealingUsing any ability triggers Baptiste's Shoulder Turret, periodically firing up to 3 shots at allies, each restoring 40 health.
Rocket BootsWhile airborne from Exo Boots, use SPACE to dash horizontally.
BastionDamage · Specialist
Minor perk
Smart BombA-36 Tactical Grenade's self-knockback is increased by 25% and no longer damages you.
Configuration ReloadReduce the cooldown of A-36 Tactical Grenade by 4 seconds when changing configurations.Major perk
Lindholm ExplosivesConfiguration: Assault's weapon slowly fires explosive shells instead of a rotary cannon.
Self-RepairPress E to rapidly heal yourself.
BrigitteSupport · Survivor
Minor perk
Combat MedicMelee attacks against enemies reduce the cooldown of Repair Pack by 0.75 seconds.
Morale BoostInspire lasts 3 seconds longer when activated by Whip Shot.Major perk
Inspiring StrikeShield Bash grants 30% increased movement speed for 2 seconds. Inspire's healing is instant when activated by Shield Bash.
WhiplashWhip Shot's knockback can slam enemies into walls, dealing 60 extra damage.12 Stadium powers
WhirlwhipAfter using Shield Bash or Whip Shot, your next Rocket Flail swing deals 25% bonus damage and hits all enemies around you within 5m.
Righteous CleaveAfter using Shield Bash or Whip Shot, your next damaging Rocket Flail swing heals allies within 10m for 125% of damage dealt.
Burst AidAbility: Use Reload to consume 1 Repair Pack charge and heal 20% of Max Life and gain a burst of 50% Move Speed. (3s Cooldown).
OptimizerFor each Repair Pack active, increase Repair Pack Healing by 10% and heal yourself for 4% of your Max Life every 1s.
PackstackerRepair Pack duration is increased by 25%. Ability damage extends the duration of all active Repair Packs by 1s.
Maces to FacesWhip Shot's size is increased by 1m and can hit multiple enemies. Inspire lasts 1s longer when triggered by Whip Shot.
God RayAbility damage to targets over 10m away Burns them for 5% bonus damage for every 1m the ability travelled.
SköldkastningAfter using Shield Bash, your next Rocket Flail swing projects a Shield Boomerang that deals 40% Shield Bash damage.
Lindholm WallIncrease Barrier Shield size by 60% and Barrier Shield Health by 100%. Shield Bash can hit multiple enemies.
Mender BenderAfter using Shield Bash, heal 33% Barrier Shield Health and trigger Inspire.
Aura FarmingWhen Inspire is triggered by an ability, all heroes affected by it gain Overhealth equal to 4% of your Max Life for 5s.
Consecrated Ground+25% Starting Ultimate Charge. While Rally is active, trigger Inspire every 1.5s and ability cooldowns refresh 25% faster.
CassidyDamage · Sharpshooter
Minor perk
Bang BangCassidy throws a second Flashbang that travels farther, but both Flashbangs deal 40% reduced damage.
Giddy UpAfter using Combat Roll, Cassidy gains a 60% movement speed boost that decays over 1.5 seconds.Major perk
Rollin' Round-UpCombat Roll also heals 15 health for each bullet reloaded.
Silver BulletPeacekeeper's secondary fire is replaced with a piercing shot that inflicts bleeding. Combat Roll and Deadeye reset its cooldown.12 Stadium powers
Quick DrawAfter using Combat Roll, Peacekeeper's next shot can auto-aim within 15m while under cooldown.
Gunslinger GritWhen you reload or restore ammo, heal 2.5% of your Life for every ammo restored.
BullseyeFlashbang hits and Critical hits reduces Combat Roll's cooldown by 2s.
Think FlashtWhen you start a Combat Roll, leave a Flashbang behind. Flashbang's hinder duration is increased by 25%.
Easy RiderEliminating an enemy recently damaged by Flashbang grants 20% Ultimate Charge. While using Deadeye, gain 100 Overhealth and 25% Move Speed.
It's Twelve O'Clock Somewhere...Deadeye eliminations grant 25% Ultimate Charge each. If you get no eliminations with Deadeye, refund 33% Ultimate Charge.
Dead Man Walkin'Enemies below 30% Health have their heads marked. Marked heads are larger and Critical Hits on marked enemies have 50% Weapon Lifesteal.
Barrage Blastin'The first time you run out of Ammo while Fan the Hammer is active, immediately reload and continue firing at 60% reduced damage.
Silver BulletFan the Hammer is replaced with Ability: Fire a piercing Peacekeeper shot that deals 50 bonus damage over 2.5s. Cooldown is reset when using an ability or Gadget.
Buck WildDealing damage with Peacekeeper grants 1% Move Speed for 5s, stacking up to 15 times. At max stacks, gain 10% Damage Reduction.
Barrel RollCombat Roll takes you 50% further and deals 65 damage to enemies.
Hot PotatoFlashbang becomes magnetic and has 125% increased throw distance.
D.MonTank · Stalwart
Minor perk
Beast WithinPlasma Saber hits heal Power Barrier by 40 health.
MEKA MobilitiyWhile holding Power Barrier, Propulsors fuel cost is reduced by 30%.Major perk
OverstrikeSurging Strike gains 150% lifesteal.
Focused FusionFusion Repeater fires stronger shots with no spread at a slower rate.
D.VaTank · Initiator
Minor perk
Bunny PowerEject grants 75 temporary overhealth and Call Mech’s damage radius is increased by 50%.
Extended BoostersHitting an enemy with Boosters deals 40% increased damage and extends the duration by 0.5 seconds.Major perk
Shield SystemConvert 100 health to shields. Defense Matrix restores shields based on 25% of its damage absorbed.
Precision FusionPress R to reduce Fusion Cannons' spread by 75% for 3 seconds.12 Stadium powers
Focused FusionFusion Cannon's spread is reduced by 50% and 20m increased falloff range. When dealing Weapon damage to enemies beyond 8m, Defense Matrix recovers 33% faster.
Legendary LoadoutMicro Missiles are replaced with 6 Heavy Rockets, which deal 375% more explosive damage and have 100% increased radius.
OverstockedGain 1 extra charge of Micro Missiles.
CountermeasuresWhen you mitigate 150 damage with Defense Matrix, automatically fire 3 Micro Missiles.
Ignition BurstBoosters damage Burn enemies for 40 damage over 2s.
MEKA PunchWhile using Boosters, Quick Melee has 50% more Attack Speed. Quick Melee and Boosters eliminations reset the cooldown of Boosters.
Tokki SlamDuring Boosters, use Crouch to slam the ground, dealing Boosters damage equal to 15% of your Max Life and knocking up enemies hit.
FacetankingWhen you mitigate 150 damage with Defense Matrix, heal yourself for 15% of that damage and all other allies within 6m for 25% of that damage.
Stat BoostBoosters damage extends Boosters duration by 0.5s and restores 5% Defense Matrix energy and heal 5% Max Life.
MEKA EjectorSelf-Destruct explodes 25% faster and costs 60% less Ultimate Charge but deals 75% reduced damage and only grants 75% Ultimate Charge after detonation.
Multi-Task ModFusion Cannons can now be fired while using Defense Matrix.
MEKA Evac Shield+50% Call Mech Radius. When ejecting or re-entering your Mech, grant Overhealth equal to 20% of your Max Life to all nearby allies for 5s.
DominaTank · Stalwart
Minor perk
Efficient DesignAfter using Barrier Array, restore 50 shields and activate passive health regeneration.
Extended PowerIncrease the range of Photon Magnum by 20%.Major perk
Disruptive DetonationEnemies hit by Crystal Charge's explosion are slowed by 30% for 2 seconds.
Corporate RetreatWhile Barrier Array is active, it can be moved one time to another location.
DoomfistTank · Initiator
Minor perk
One-TwoHitting an enemy into a wall with Rocket Punch reloads Hand Cannon and overfills ammo by 2.
Survival of the FittestThe Best Defense grants 25 overhealth from eliminations and its max overhealth is increased by 50.Major perk
AftershockEnemies hit by Seismic Slam are slowed by 40% for 2 seconds.
Power MatrixPower Block absorbs projectiles for the first 0.8 seconds of its duration.12 Stadium powers
Rising UppercutAbility: Your next Quick Melee becomes a Rising Uppercut, dealing 20 extra damage. (10s Cooldown).
Jab CrossAfter you use an ability, gain 75% Attack Speed and increase Quick Melee Range by 1m for 0.75s.
The Bestest DefenseQuick Melee hits and Hand Cannon critical hits trigger The Best Defense at 50% effectiveness.
Slam WhamIncrease Seismic Slam's damage up to 75% and range up to 50% based on time airborne.
OverpoweredRocket Punch can be further empowered when blocking 150% more damage with Power Block, granting 50% more damage and 50% more range.
Jetforce JabRocket Punch can go through multiple enemies and Burns them for 20% bonus damage over 3s.
BoomfistHitting multiple enemies with Rocket Punch grants 5% Ultimate Charge and reduces the cooldown of Power Block by 0.5s for each extra enemy hit.
Asteroid SmashAbility: Crouching while airborne will trigger a mini Meteor Strike, pulling down enemies and dealing up to 150 damage based on distance traveled. (8s Cooldown).
AftershockSeismic Slam's shockwave repeats itself after a 1.5s delay, dealing 40% damage.
Seismic RallyEvery 1s while leaping with Seismic Slam, grant Overhealth equal to 5% of your Max Life to all allies within line of sight for 3s.
Block PartyWhile Power Block is active, heal yourself for 8% of Max Life and all other allies within 8m for 20% of Max Life every 1s.
Helping HandThe Best Defense grants bonus Overhealth equal to 10% of Bonus Max Life. Whenever you gain Overhealth from yourself, grant 25% to the nearest ally.
EchoDamage · Recon
Minor perk
Aerial MunitionsEcho has infinite ammo during Flight.
Partial ScanDuplicate starts with 30% of its ultimate charge.Major perk
Full SalvoSticky Bombs fires 2 additional projectiles.
Focused RushFocusing Beam's range is increased by 8 meters and movement speed is increased by 25% when active.
EmreDamage · Specialist
Minor perk
Suppressive SecurityOverride Protocol’s light rounds slow enemies by 30% for 1.5 seconds.
Enhanced AgilitySiphon Blaster’s movement speed bonus is increased by 20% while not firing.Major perk
Heat SinkDirect hits with Siphon Blaster refunds 60% heat and increase its duration by 0.1 seconds.
Cyber AdhesionCyber Frag now sticks on contact, dealing 40 extra damage to stuck enemies.
FrejaDamage · Recon
Minor perk
Relentless BarrageDirect hits with Take Aim refund 5 automatic bolt ammo.
Momentum BoostQuick Dash distance is increased by 20%.Major perk
Aerial RecoveryAfter using Updraft, heal for 30 health per second until Freja touches the ground.
Rising WindsUpdraft gains an additional charge.12 Stadium powers
Seismic ShotTake Aim explosion radius is increased by 50%. Double this if the bolt is stuck to a target.
SeekerpointWhen Take Aim bolt sticks an enemy, automatically fire 3 additional crossbow shots at them that deal 66% reduced damage.
ReduxRevdraw Crossbow hits against targets stuck by a Take Aim bolt or Bola Shot reduce the cooldown of your abilities by 5% and refunds 1 ammo.
CycloneWhen you use Updraft, fire a Take Aim bolt that deals 25% reduced explosion damage at your crosshair.
Peak Performance+20% Updraft Height While firing Revdraw Crossbow, your fall speed is decreased by 80%. While Airborne, gain 20% increased Move Speed.
Deep PocketsWhen you use an ability, restore 30% of your Max Ammo.
Volley à DeuxEvery 3rd Revdraw Crossbow shot fires an additional 2 bolts in a spread that deal 60% reduced damage.
ForagerFor 2s after using Quick Dash, Revdraw Crossbow hits heal you for 4% of your Max Life.
Lille FældeAfter using Updraft, your next Take Aim while airborne instead fires a mini Bola Shot that no longer pulls and has 40% reduced effectiveness.
Mighty GustUpdraft launches a wind blast towards your crosshair, knocking back enemies and dealing 60 damage.
So CookedBola Shot's damaging zone deals 20% more damage and lingers for 2s. Bola Shot eliminations count towards Bounty Hunting.
Thread The NeedleTake Aim bolts pierces the first enemy hit. Additional explosions deal 66% reduced damage.
GenjiDamage · Flanker
Minor perk
Swift CutsQuick Melee reduces the cooldown of Swift Strike by 3 seconds.
Dragon's ThirstDragonblade swings gain 30% lifesteal.Major perk
Blade TwistingSwift Strike deals 25 additional damage over time if the enemy is below half health.
MeditationRegenerate 50 health per second while Deflect is active.12 Stadium powers
Sacred Shuriken+50% Shuriken Primary Fire Projectile Speed Shuriken's primary fire throws 2 additional Shuriken that don't consume any ammo.
Hanamura HealingCritical hits and Swift Strike grant Overhealth equal to 25% of their damage dealt.
Cybernetic SpeedDealing damage with Shuriken grants 3% Shuriken Attack Speed for 3s, stacking up to 15 times.
Wyrm's MawAfter dealing Shuriken damage, your next Swift Strike gains 10% damage and 5% range, stacking up to 5 times.
Iaido StrikeAfter Deflect ends, quickly swing your Dragonblade once with 75% effectiveness.
Hidden BladeGain 60% Melee Lifesteal and increase Quick Melee damage by 15.
Forged Under FireWhile Deflect is active, heal for 100% of the damage it prevents.
LacerationSwift Strike deals 30% additional damage over 3s. For each enemy Swift Strike damages beyond the initial target, reduce Swift Strike cooldown by 2.5s.
Deflect-o-Bot+200% Deflected Projectile Speed. Automatically deflect projectiles towards enemies. During the first 0.3s of Deflect, deflected hits will deal 50% bonus critical damage.
Hashimoto's BaneAfter using an ability, your next secondary fire throws 2 extra Shuriken that seek enemies but deal 50% less damage.
Dragon's BreathDragonblade swings launch a large piercing projectile that deals 100% of Dragonblade's damage and deals 25% increasd damage to Airborne enemies.
Spirit of Sojiro+1s Deflect Duration Deflect now deflects attacks from both sides.
HanzoDamage · Sharpshooter
Minor perk
Sonic DisruptionSonic Arrow hacks nearby Health Packs for 30 seconds.
Dragon FuryAfter hitting an enemy with Primary Fire, gain 20% attack speed for 1.5 seconds.Major perk
Frost ArrowPress R to ready an explosive frost arrow, slowing enemies hit by 35% for 2 seconds.
Scatter ArrowsOn first ricochet, Storm Arrows split into 5 shots dealing 33% damage and bounce 1 extra time.
HazardTank · Initiator
Minor perk
ReconstitutionJagged Wall hits overfill Spike Guard with 25% additional energy.
Anarchic ZealSpike Guard's spikes gain 40% Lifesteal.Major perk
Deep LeapViolent Leap's range is increased by 20%.
Explosive ImpalementsBonespur hits mark targets with spikes. Quick Melee and Violent Leap's slash detonate them for 30 explosive damage.12 Stadium powers
BonerotDealing 6 instances of Weapon Damage marks targets with spikes. Quick Melee and Violent Leap's slash detonates them for 60 damage.
Barbed ShotBonespur shots also fire 2 Spike Guard spikes at hit targets for 8 damage.
Needle StormSpike Guard now fires at all enemies in front of Hazard.
Twin FangEvery 3rd shot of Bonespur fires a free second shot for 75% damage.
Woof Woof!After using Violent Leap, gain 50% Spike Guard Range for 3s.
Bunny HopUsing Violent Leap without using Slash refunds 2s of cooldown for Violent Leap and Jagged Wall and grants nearby allies Overhealth equal to 10% of your Max Life for 3s.
SlasherViolent Leap's slash shoots a piercing projectile that deals 80 damage, ignoring enemies within 7m.
Off The WallWhen Jagged Wall is spawned, knock back enemies within 8m after 1.5s for 40 damage.
JuicedWhen Jagged Wall is spawned, heal all allies within 8m by 20% of your Max Life over 3s.
FortressJagged Wall becomes 35% larger. Jagged Wall knockback applies 25 additional damage.
Bringin' the PainDownpour costs 20% less Ultimate Charge. After using Downpour, immediately reset all cooldowns and gain 25% Cooldown Reduction for 10s.
Boomslang's BlasterAbility: Use Quick Melee during Spike Guard to immediately fire 5 spikes at targets. (10s Cooldown).
IllariSupport · Survivor
Minor perk
Rapid ConstructionHealing Pylon builds 300% faster and its cooldown is reduced by 2 seconds.
Summer SolsticeCaptive Sun grants Illari 20% increased flight and attack speed, and extends her flight duration by 3 seconds.Major perk
Solar FlarePress while using Solar Rifle's healing beam to heal all allies in front of Illari for 100 healing.
SunburnOutburst ignites enemies, dealing an additional 50 damage over 3 seconds.










